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D-meat
Joined: Wed May 30, 2007 6:37 pm Posts: 50 Location: capdenac (12) & Roubaix (59) - FRANCE
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stuff I made so far
Hi there ! I'm playing CC for about a month, and I started making some "objects" for maps about a week ago. here's a treat.
It seems that no-one mentioned it, or I missed a topic, but what type of color selection you use when you export yout BMP ? system values or local/global color selection ?
also, do you always enter the X and y positions of the oblects in the map's .ini or is there some tricks out there ?
I saw the material contours are bitmaps in V14, so no problem with that
edit: here's a test build of my first map:
http://masterjed.free.fr/maps/Cortex%20Command/kap2.rte.rar
Last edited by D-meat on Sat Jun 16, 2007 6:45 pm, edited 1 time in total.
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Fri Jun 15, 2007 11:19 pm |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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Those are nice, very well shaded, plus its good to see something different from the standard base layout and colors.
10/10
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Fri Jun 15, 2007 11:31 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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But it is most likely not in the pallete.
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Fri Jun 15, 2007 11:51 pm |
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Here for the mods.
Joined: Sun Mar 18, 2007 12:31 am Posts: 218 Location: Somewhere over the Rainbow.
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Definatly not in the pallette.
But they rock.
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Sat Jun 16, 2007 12:00 am |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Hey, you guys would be surprised, it actually works nicely with the palette. I actually had to zoom in to tell which was which on the first one!
The second one isn't as good with the palette, but still, it works pretty well too.
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Sat Jun 16, 2007 1:54 am |
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D-meat
Joined: Wed May 30, 2007 6:37 pm Posts: 50 Location: capdenac (12) & Roubaix (59) - FRANCE
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I'm glad you like it
I still got to add a few things to the rocket silo
uh... can I have more informaton avout this palette you're talking about ?
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Sat Jun 16, 2007 10:34 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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THOSE THINGS ARE AMAZING!
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Sat Jun 16, 2007 10:36 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Whoa. Perdy.
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Sat Jun 16, 2007 10:40 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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That's phenomenal art there...someone has to make this stuff into a scene=]
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Sat Jun 16, 2007 10:42 am |
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D-meat
Joined: Wed May 30, 2007 6:37 pm Posts: 50 Location: capdenac (12) & Roubaix (59) - FRANCE
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hehe, I plan on it, but some tips or advice for the CC map making noob I am would be useful
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Sat Jun 16, 2007 10:46 am |
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cliftut
Joined: Mon Dec 04, 2006 3:50 am Posts: 93 Location: pinned under a wrinkle in time.
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The palette for CC is a set of 256 colors that the games uses. If your pictures contain any colors that aren't a color on the palette, CC will seriously muck up your colors. I mean REALLY mess them up. If you need help converting your pictures to the palette, try running a search of the forums. I think there's a sticky about it somewhere.
Now, if I could only figure out How on Earth you made those pictures...
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Sat Jun 16, 2007 10:55 am |
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D-meat
Joined: Wed May 30, 2007 6:37 pm Posts: 50 Location: capdenac (12) & Roubaix (59) - FRANCE
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yay, I found the topic with the palette file. done exporting into bmp
how I did those ? well, I guess it's the mighty photoshop who helped me a lot
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Sat Jun 16, 2007 11:11 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Well repost them once they've been converted I wanna see how they'll look then.
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Sat Jun 16, 2007 11:13 am |
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D-meat
Joined: Wed May 30, 2007 6:37 pm Posts: 50 Location: capdenac (12) & Roubaix (59) - FRANCE
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okay, I added the addterrainobject in the scenes.ini of my new map's folder, along with object folder with my stuff. but when I test the map, I get this:
help ?
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Sat Jun 16, 2007 12:04 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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that means, that your terrain object mat has a material that doesnt exist... try looking up to the materials.ini
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Sat Jun 16, 2007 12:15 pm |
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