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 New brain idea... 
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Joined: Mon Nov 28, 2005 4:59 pm
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Post New brain idea...
Woah! I just got a idea...

I call it the brain-train..
It works like this first the brain is placed in its brain-station and it will be installed with two wheels (see pic#1) then if somthing happends it can be transported by a train-track (see pic#2) so it can escape from the danger...

Very crappy pictures ahead...


Mon Dec 18, 2006 4:56 pm
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that is a pretty good idea, but i dont think i will work
if the brain will be transported than there must be an extra track tunnel so it will be able to actualy be transported, if there wont be another tunnel then the brain will just bash into the wall , lose hp , fall down, lose more hp, and then be shot and killed...
but yet if theres gonna be a tunnel it can be bombarded with granades or be blocked at the other end, of it can be busted using my acid spitter mark 2, its so powerfull it can eat through the concrete in pershes map like its not even concrete but grass... but still good idea


Mon Dec 18, 2006 5:17 pm
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Thanks... And the brain will be fixed in the traintrack so it cant fall down...


Mon Dec 18, 2006 5:34 pm
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here are some suggestions

1. when the brain is being transported a door of super hard steel closes the tunnel to prevent attack (see num1)

2. manual controll mode, controll the brain over a series of tunnels (if there are any) (see num2)

3. a super brain valt in the middle on the earth , you can get there by taking over the brain and lowering him in (see num3)

4. a rocket escape hatch, you controll the brain ,then you put him in the rocket, take over the rocket and fly to safety (see num4)


Mon Dec 18, 2006 5:45 pm
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Then you could almost ever kill the brain


Mon Dec 18, 2006 5:48 pm
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ofcourse you can, the bunker buster or acid spitter mark 2 :D
or.... when you put your brain in the vault, some bot comes and destroys the concrete, then you realize that spacecorp tricked you and sended you crappy concrete ^^


Mon Dec 18, 2006 5:51 pm
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Lol... But some of the offical weapons gonna be enbale to go trough you know..


Mon Dec 18, 2006 5:56 pm
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well, then no matter what you can make a weapon can penetrate it
if you want it not to, just dont use that weapon


Mon Dec 18, 2006 5:58 pm
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what about a brain that has a booster on it? and the bit above it is just a pod thing that can open and the brain can fly out?


Mon Dec 18, 2006 6:05 pm
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http://datarealms.com/forum/viewtopic.php?t=454
Look here


Mon Dec 18, 2006 6:07 pm
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mmmm..... maybe at beginning you have to land your brain? or put it in the brain spot?


Mon Dec 18, 2006 6:18 pm
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I think the brain should have to be in a certain area (out in the open) to be able to buy equipment and units, and a safety room, that once it enters it can't leave. Meaning once you use the saftey room no reinforcments.


Mon Dec 18, 2006 7:43 pm
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I'm of the opinion that the brain is fine where it is- the idea is to defend it, not to turn the game into a frustrating shooting gallery at the end, where you're out of money and all you can do is shuttle your brain around and prolong your end.

Rather, I'd suggest a damage bonus once you're at 10% health or lower- leads to a lot of epic 'last stand'-type actions.


Mon Dec 18, 2006 10:16 pm
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Hamburgler wrote:
I'm of the opinion that the brain is fine where it is- the idea is to defend it, not to turn the game into a frustrating shooting gallery at the end, where you're out of money and all you can do is shuttle your brain around and prolong your end.

Rather, I'd suggest a damage bonus once you're at 10% health or lower- leads to a lot of epic 'last stand'-type actions.


Agreed. Having the brain just flee would just.. ruin all the gameplay there currently is. But maybe this could be fun somewhere in the future..


Tue Dec 19, 2006 12:06 am
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I am Drunkman wrote:
mmmm..... maybe at beginning you have to land your brain? or put it in the brain spot?


Already being done. Or something like this.


Tue Dec 19, 2006 2:19 am
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