View unanswered posts | View active topics It is currently Thu Dec 12, 2024 1:29 am



Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
 Beam Weapons and Repair/Healing 
Author Message
User avatar

Joined: Sat Dec 09, 2006 9:37 pm
Posts: 55
Reply with quote
Post Beam Weapons and Repair/Healing
Will we ever see any beam technology? maybe like a giant beam from the satelite? I also thought there would be some way to repair and or heal my actors... y'know, but not in a cheesy "health box with a red cross on it" way. Maybe a healing tool or a pod.


Sun Dec 10, 2006 6:07 pm
Profile WWW
User avatar

Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
Reply with quote
Post 
Beam technology is coming! :)

Btw welcome to our shiney forum!


Sun Dec 10, 2006 6:13 pm
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
Indeed, I think a few people are working on call-down attacks.


Sun Dec 10, 2006 7:19 pm
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Reply with quote
Post 
hey wat does btw mean?


Sun Dec 10, 2006 7:50 pm
Profile

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
by the way


Sun Dec 10, 2006 7:52 pm
Profile
User avatar

Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
Reply with quote
Post 
By the way... here is a list of "chat" words...


Sun Dec 10, 2006 7:53 pm
Profile WWW
User avatar

Joined: Thu Sep 14, 2006 10:44 pm
Posts: 488
Location: bay12forums.com
Reply with quote
Post 
Somebody made a beam weapon before, it's a laser gun.


Sun Dec 10, 2006 8:46 pm
Profile

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
Beam = Grenade that makes a few HEAVY projectiles way above it. :?


Sun Dec 10, 2006 8:52 pm
Profile
User avatar

Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
Reply with quote
Post 
Is it possible to make a bullet do negative damage?

If so i can make a healing gun


Mon Dec 11, 2006 10:29 am
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
No, think of HOW damage is done.


Mon Dec 11, 2006 1:52 pm
Profile
User avatar

Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
Reply with quote
Post 
Dunno, havent bothered looking at that yet.

I've only messed with spread, velocity, sharpness and graphics


Mon Dec 11, 2006 2:33 pm
Profile WWW
User avatar

Joined: Thu Dec 14, 2006 7:19 pm
Posts: 8
Location: SATX
Reply with quote
Post 
I want either a sniper rifle, or a railgun. Maybe a simple grenade launcher. Though, medkits sound like a good idea.


Thu Dec 14, 2006 7:26 pm
Profile

Joined: Mon Dec 11, 2006 9:08 pm
Posts: 4
Reply with quote
Post 
Juggz wrote:
Dunno, havent bothered looking at that yet.

I've only messed with spread, velocity, sharpness and graphics


It does damage by force. Which in turn is calculated by speed*mass*sharpness.

Meaning you can't do negative force damage on an actor.

Meaning what you're asking is impossible.


Thu Dec 14, 2006 7:37 pm
Profile WWW
User avatar

Joined: Thu Dec 14, 2006 7:19 pm
Posts: 8
Location: SATX
Reply with quote
Post 
Bummer. Soldat lets you do negative damage with each shot. :?


Thu Dec 14, 2006 7:40 pm
Profile
User avatar

Joined: Wed Dec 13, 2006 5:22 pm
Posts: 265
Location: Somewhere expensive and top secret for aliens
Reply with quote
Post 
maybe you can do negative shots, do spped equals minus something and it will fly backwards..... maybe hitting you or the guy behind you and a positive(speed) x positive(mass) x negative(sharpness) = a minus number!!!

(maths sure is fun!)


Thu Dec 14, 2006 11:39 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 22 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.033s | 14 Queries | GZIP : Off ]