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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Suggestion for next update.
I think that the BvC mode should gain a "debug" or "super easy" mode in the next release, this will automatically ignore all costs, so that modders can leave in the costs without worrying about the 400 gold treasury when testing multiple weapons/a weapon on many things. Either that or make a game difficulty variable that we can call in .ini file so we can have :
if GameDifficulty="easy" GoldCost=0 else GoldCost=30
I think this would be nice for players to just fool around and modders to not have to do file editing to see how their/other modders weapons work out in battle.
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Sun Dec 10, 2006 1:26 am |
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Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
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Simple and easy solution.
Open any weapon, comment out the current goldcost line, and add:
goldcost = -9999999999
Buy weapon.
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Sun Dec 10, 2006 7:54 am |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Alenth, I dont think that will work.. I have only seen one coding laungage that have IF and ELSE and that is game maker
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Sun Dec 10, 2006 8:41 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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The Punisher wrote: Alenth, I dont think that will work.. I have only seen one coding laungage that have IF and ELSE and that is game maker
I hope you're not serious.
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Sun Dec 10, 2006 8:43 am |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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I am, but then again, I have only programmed GML, C++ and OFPL....
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Sun Dec 10, 2006 8:52 am |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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C/Cpp have "if" and "else" aswell.
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Sun Dec 10, 2006 8:53 am |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Hmm, that is interseting....
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Sun Dec 10, 2006 8:54 am |
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flamin-h
Joined: Fri Dec 08, 2006 4:19 am Posts: 9
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The idea of starting a game and having to choose easy, medium, hard etc. makes the game play some what limiting.
I think in the next version when you start the game, there should be another window which lets you choose the number of bots (i sometimes would like to mess around with the physics and not worry about AI (and 2 player limits viewing size).
Maybe in that screen you could also choose your map or the cost for various items or how much money you start with. (some what like the menu system from Soldat, or Unreal Tournament for example).
Thanks
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Sun Dec 10, 2006 4:08 pm |
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geezbaleez
Joined: Fri Dec 08, 2006 1:47 pm Posts: 3
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yeah.. I keep wanting to be able to setup the game like old school 'scorched earth'.. where before you start you choose number of opponents, the type of ai of the opponents, money, available weapons, environment, etc...
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Sun Dec 10, 2006 6:05 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I like the idea of choosing EVERYTHING, but tats a lot of GUI, all I really think we need is something that lets us get everything free, maybe lets/makes us spawn opponents at will, and almost every programming language in existence has if/else/elseif operators, the only problem is if they can be made to work in .ini, actually, I know it CAN work, it's just if the devers do it, and add the debug or sandbox or super easy or whatever mode.
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Sun Dec 10, 2006 7:17 pm |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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Interesting idea...
Oh and punisher, woot for GM
I made an awesome and almost perfect zombie sim once.
They walked around slowly but if they saw you they ran towards. If they smelt you they walked in your general direction oh and if you made a noise e.g. fire the gun they moved rather quickly in your direction.
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Mon Dec 11, 2006 1:50 pm |
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