Being dissatisfied with the blocky results of the scaling, I made a smoother version of a robot head double in size.
To implement:
Replace the contentfile and offset to:
Code:
ContentFile
Base.rte/Actors/Robots/Head01big.bmp
1
# Sprite offset
Vector
-14
-19
And then change the scaling to 0.8 or 0.7 if you want a smaller head than that.
Also, put the robot head (attached) in Actors/robots/ folder.
Edit: I can't find a way to input custom arms because the bloody thing needs freaky arse entries in base.dat.
Workaround?