New Enemy units encountered:
Nus"While primarily an anti-air emplacement, the Nus can bring its gun down low enough to engage surface targets, at which it is rather effective."Emplacement
[10x shield regeneration, 2x armour thickness, 2x internal hp]-
[High Act Turret]ChassisInternals: 544/544
Armour- 120 Thickness
- 600 Durability
Hardshield- 60 Thickness
- 240/240 Durability
SystemsTriple Kinetic Turret APS
Weapons80mm Autocannon (Turreted, Stabilised)
- SKEP ammo [120pen, 40damage]
"Spitter""Unknown design, looks similar to the ANS prototype "Spitter" Heavy Riot Dispersal Agrav, but up-armoured and with a trio of Anti-personnel Scatter Lasers. Not to mention, that definitely wasn't tear gas in those canisters."Agrav
ChassisInternals: >UNKNOWN<Mobility:
>UNKNOWN<Sensors:
>UNKNOWN<Hardshield- >UNKNOWN< Thickness
- >UNKNOWN< Durability
SystemsSmoke Discharger
WeaponsTri-Scatter Laser (Hull Mounted)
>UNKNOWN< Canister Launcher (Hull Mounted)
-
>UNKNOWN< Ammo
Orbital scans of this district show it to be a dedicated military outpost, the Orbital gun Control-Hub is located at the far northern edge of the District, and there are a pair of Orbital Guns to the south.
- Destroy South-Eastern Anti-Orbital Weapons Emplacement.- Destroy South-Western Anti-Orbital Weapons Emplacement.- Destroy Orbital gun Control-Hub.- Leave District through Eastern Exit. [Pre-requisite Incomplete]CaveCricket48 - DiscoFollowing just behind Rumble as he moves up your APS springs to life before you can even round the corner.
[Laser APS] 60 - 40 55 34 2 40 75 23 24It performs admirably, taking out a majority of the shots, but one gets through and simply bounces off his shield, only to burst just before hitting the ground, showering it in a green liquid, that immediately starts hissing and spitting. Ignoring that for now you round the corner and fire your cannon at one of the offending Agravs.
[100mm Cannon] 80+40-25-15:80 - 36Yourr shell detonates on hitting its shield, not having time to stop and look you keep moving and as Rumble rounds the final corner your APS fires up again.
[Laser APS] 60 - 40 95Limited as it is by the individual channels overheating, it does still manage to take out one of the missiles. Rounding the corner yourself you spot the Infantry who fired at him and open up with your Machinegun.
[8mm Machinegun] 80+40-15-40:65 - 66 51 49 88 27 40 14 10 35 92Mowing down the Troopers and scoring a few good hits on the Powersuit you pull back behind the building alongside Rumble, his armour has really taken a beating, you can barely see any of the original paintwork on it just the dull gunmetal grey of active smartplate.
TorrentHKU - RumbleWatching your falling canisters take APS fire from something you take the initiative and move out through the rubble, launching a salvo of Deora at the nearer gun as you go, but as soon as you pass the corner you are greeted by a barrage of fire.
[Canister Launcher] 80+10-25-5:60 - 28 62 23 71 29 14 14 34 37 65 65 26Discos APS works wonders, taking out the majority of the barrage, but one canister strikes your shield and bounces off, doing rather minimal damage, keeping on the move you go past the building, and peek out to be greeted by a group of Infantry hiding behind a Barricade who open up on you.
[4MW Lasers] 80-25-20:35 - 2 69
[50mm Missiles] 80-25-20:35 - 22 23 21 18
[50mm Rockets] 80-25-20-20:15 - 90 85 100 29Discos APS does its best, but only takes out one Missile, the rest of the fire slams into you, dropping your shield and blowing away a small chunk of armour. Moving up a little more to make sure you've checked the entire area you're greeted by a Nus, which rapidly swings its turret around to fire on you.
[80mm Autocannon] 80-10-10:60 - 56 3 98 30Three shells slam into your armour taking out some rather shallow chunks themselves. Not wanting to leave yourself out in the open you move back behind the building.
TheKebbit - GazerKeeping your AP weapons ready to fire on anything ahead, you move up, and take a shot at the nearer orbital gun as you pass.
[XFEL] 80+50+10+2-25:100 - 74Your shot punches into its armour, leaving a decently sized hole burnt into it. As you come to a stop an Agrav comes from behind and fires at Swiss, your APS opens up on the projectiles.
[Laser APS] 60 - 28 22 62 86Combined with Discos APS you manage to stop a good chunk of them, but some still make it through.
DSMK2 - HALTSwinging yourself around you move up with Swiss and Gazer, spotting the Agravs to the east you open fire on one.
[Laser] 80+50+10+2-15-25:100 - 63
[Particle Lance] 80+50+10+2-15-25:100 - 12Your shots slam into its shield the bolt from your Lance cracking it, but it stays online despite your best efforts, keeping going past the building you spot a Powersuit and open up with your AP Laser.
[AP Laser] 80+50-15-40:75 - 15 90 64 58 62 77 35 12 82 81Your Beam sweeps up the barricade it's behind and burns a gouge across its front, but not enough to take it out, at which you pull back not wanting to take any fire from them.
CrazyMLC - SwissAfter letting Rumble and Disco go first to soak up any fire, you move up with the others, starting to get yourself into position to fire on the targets, only for one of those "Spitters" to come up behind you and fire a barrage of canisters at you.
[Canister Launcher] 80+10-5-15:70 - 29 51 13 24 51 71
[Discharger APS] 80/60/40/20 - 89 70 97 84 56Somehow your APS fails to take down any of the canisters, but your allies APS has better luck taking down two, the three left burst just before impact showering your armour with a green slime, you have a moment to wonder what on earth that it's meant to be before a bright green light starts flashing in the bottom corner of your screen "Corrosive alert!" well that's not good.
---- Enemies ----Spitter #1- Shield Up (Cracked)
- Armour Undamaged
Spitter #2- Shield Up
- Armour Undamaged
Nus #1- Shield Up
- Armour Undamaged