View unanswered posts | View active topics It is currently Wed Dec 11, 2024 8:31 am



Reply to topic  [ 3 posts ] 
 Small problem with an AEmitter. (fixed) 
Author Message
User avatar

Joined: Sun Sep 17, 2017 11:17 pm
Posts: 35
Reply with quote
Post Small problem with an AEmitter. (fixed)
It's crashing on startup, and I cannot figure out why after several hours. I'd greatly appreciate some help. :(

Code:
AddEffect = MOPixel
   PresetName = ComboRifle Particle Small
   Mass = 100
   AirResistance = 0.1
   GlobalAccScalar = 0
   Sharpness = 0
   LifeTime = 100
   RestThreshold = 500
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 0
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
      TrailColor = Color
         R = 255
         G = 226
         B = 0
      TrailLength = 1
   ScreenEffect = ContentFile
      FilePath = cindy.rte/weapons/ComboRifle/Glow.bmp
   EffectStartTime = 0
   EffectStopTime = 1000
   EffectStartStrength = 0.14
   EffectStopStrength = 0.0
   EffectAlwaysShows = 1

AddEffect = MOPixel
   PresetName = ComboRifle Shot Hit Glow
   Mass = 4
   PinStrength = 100
   LifeTime = 130
   RestThreshold = 500
   HitsMOs = 0
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 0
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
      TrailColor = Color
         R = 255
         G = 0
         B = 255
      TrailLength = 10
   ScreenEffect = ContentFile
      FilePath = cindy.rte/weapons/ComboRifle/Glow.bmp
   EffectStartTime = 0
   EffectStopTime = 100
   EffectStartStrength = 1.0
   EffectStopStrength = 0.0
   EffectAlwaysShows = 1


AddEffect = MOPixel
   PresetName = ComboRifle Shot Trail Glow
   Mass = 1
   AirResistance = 0.2
   LifeTime = 90
   RestThreshold = 500
   Sharpness = 15
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 0
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
      TrailColor = Color
         R = 255
         G = 0
         B = 255
      TrailLength = 10
   EffectStartTime = 0
   EffectStopTime = 100
   EffectStartStrength = 0.5
   EffectStopStrength = 0.1
   EffectAlwaysShows = 1


AddEffect = MOPixel
   PresetName = ComboRifle Shot End Particle
   Mass = 0.79
   AirResistance = 0.06
   GlobalAccScalar = -0.05
   Sharpness = 19
   LifeTime = 250
   RestThreshold = 500
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 226
      B = 0
   Atom = Atom
      Material = Material
         CopyOf = Air
      TrailLength = 0

AddEffect = AEmitter
   PresetName = ComboRifle Blast   <---- it's breaking here, and I have no clue why.
   Mass = 0.5
   RestThreshold = -1
   LifeTime = 800
   HitsMOs = 1
   GlobalAccScalar = -0.051
   OrientToVel = 1
   AirResistance = 0.29
   GetsHitByMOs = 0
   FrameCount = 1
   SpriteOffset = Vector
      X = -8
      Y = -3
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Bullet Metal
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Bullet Metal
      Resolution = 4
      Depth = 1
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1
   DrawAfterParent = 1
   EmissionAngle = Matrix
      AngleDegrees = 180
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = ComboRifle Shot Trail Glow
      StopTimeMS = 750
      ParticlesPerMinute = 3600
      BurstSize = 3
      Spread = 0
      MaxVelocity = 10
      MinVelocity = 10
      PushesEmitter = 0
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = ComboRifle Shot End Particle
      StartTimeMS = 740
      ParticlesPerMinute = 3700
      Spread = 3.14
      MaxVelocity = 16
      MinVelocity = 16
      PushesEmitter = 0
   EmissionEnabled = 1
   EmissionsIgnoreThis = 1
   BurstScale = 1
   BurstTriggered = 1
   Flash = None
   FlashOnlyOnBurst = 0
   GibImpulseLimit = 1
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = ComboRifle Particle Small
         PresetName = ComboRifle Vapour Particle Small
         Mass = 5
         LifeTime = 500
         GlobalAccScalar = 1.0
         AirResistance = 0.2
         EffectStopTime = 500
         Atom = Atom
            Material = Material
               CopyOf = Bullet Metal
            TrailColor = Color
               R = 255
               G = 0
               B = 255
         ScreenEffect = ContentFile
            FilePath = cindy.rte/weapons/ComboRifle/Glow.bmp
      Count = 12
      Spread = 3.14
      MaxVelocity = 10
      MinVelocity = 20
      InheritsVel = 0
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = ComboRifle Shot Hit Glow
      Count = 3
      InheritsVel = 0

AddAmmo = AEmitter
   PresetName = ComboRifle Ammo
   Mass = 0.00999
   HitsMOs = 0
   GetsHitByMOs = 0
   PinStrength = 1000
   SpriteFile = ContentFile
      FilePath = Base.rte/Null.bmp
   AirResistance = 0.02
   AirThreshold = 70
   LifeTime = 820
   FrameCount = 1
   SpriteOffset = Vector
      X = -1
      Y = -1
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 1
   DeepCheck = 0
   AddEmission = Emission
      EmittedParticle = AEmitter
         CopyOf = ComboRifle Blast
      ParticlesPerMinute = 1
      BurstSize = 14
      Spread = 0.2
      MaxVelocity = 130
      MinVelocity = 180
      PushesEmitter = 0
   EmissionEnabled = 1
   EmissionsIgnoreThis = 1
   BurstTriggered = 1
   AddEmission = Emission
      EmittedParticle = AEmitter
         CopyOf = ComboRifle Blast
      ParticlesPerMinute = 1
      BurstSize = 8
      Spread = 0.2
      MaxVelocity = 200
      MinVelocity = 230
      PushesEmitter = 0
   EmissionEnabled = 1
   EmissionsIgnoreThis = 1
   BurstTriggered = 1
   AddEmission = Emission
      EmittedParticle = AEmitter
         CopyOf = ComboRifle Blast
      ParticlesPerMinute = 1
      BurstSize = 8
      Spread = 0.3
      MaxVelocity = 130
      MinVelocity = 190
      PushesEmitter = 0
   EmissionEnabled = 1
   EmissionsIgnoreThis = 1
   BurstTriggered = 1
   AddEmission = Emission
      EmittedParticle = AEmitter
         CopyOf = ComboRifle Blast
      ParticlesPerMinute = 1
      BurstSize = 4
      Spread = 0.2
      MaxVelocity = 250
      MinVelocity = 290
      PushesEmitter = 0
   EmissionEnabled = 1
   EmissionsIgnoreThis = 1
   BurstTriggered = 1

AddAmmo = Round
   PresetName = Round ComboRifle
   ParticleCount = 1
   Particle = AEmitter
      CopyOf = ComboRifle Ammo
   Shell = MOSParticle
      CopyOf = Small Smoke Ball 1
   FireVelocity = 45
   ShellVelocity = 0
   Separation = 5

AddAmmo = Magazine
   PresetName = Magazine ComboRifle
   Mass = 2
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/Null.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -1
      Y = -1
   ParentOffset = Vector
      X = 0
      Y = 0
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Bullet Metal
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Bullet Metal
      Resolution = 3
      Depth = 1
   DeepCheck = 0
   JointStrength = 200
   JointStiffness = 1
   DrawAfterParent = 1
   RoundCount = 4
   RTTRatio = 0
   RegularRound = Round
      CopyOf = Round ComboRifle
   TracerRound = None
   Discardable = 0

AddDevice = HDFirearm
   PresetName = Combo Rifle
   Description = A compact shotgun with a mini-digger attachment. WIP
   AddToGroup = Weapons
   AddToGroup = Primary Weapons
   AddToGroup = Light Weapons
   Mass = 12
   HitsMOs = 0
   GetsHitByMOs = 1
   ScriptPath = Base.rte/Scripts/ShotgunReload.lua
   SpriteFile = ContentFile
      FilePath = cindy.rte/weapons/ComboRifle/ComboRifle.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -15
      Y = -4
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldValue = 140
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 0
   JointStrength = 100
   JointStiffness = 0.5
   JointOffset = Vector
      X = -9
      Y = 3
   DrawAfterParent = 0
   StanceOffset = Vector
      X = 1
      Y = 6
   SharpStanceOffset = Vector
      X = 3
      Y = 0
   SupportOffset = Vector
      X = 4
      Y = 3
   SharpLength = 150
   Magazine = Magazine
      CopyOf = Magazine ComboRifle
   Flash = Attachable
      CopyOf = Muzzle Flash Shotgun
   FireSound = Sound
      AddSample = ContentFile
         FilePath = cindy.rte/weapons/ComboRifle/ComboRifleFire.wav
   EmptySound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/EmptyClick3.wav
   ReloadStartSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ShotgunShellIn.wav
   RateOfFire = 150
   ReloadTime = 300
   FullAuto = 0
   FireIgnoresThis = 1
   ShakeRange = 3
   SharpShakeRange = 2
   NoSupportFactor = 1.5
   ParticleSpreadRange = 0
   ShellSpreadRange = 8
   ShellAngVelRange = 2
   MuzzleOffset = Vector
      X = 15
      Y = 0
   EjectionOffset = Vector
      X = -4
      Y = -1
   AddPieSlice = Slice
      Description = Shotgun Mode
      Direction = 2
      Icon = Icon
         PresetName = Shotgun Mode
         FrameCount = 1
         BitmapFile = ContentFile
            FilePath = cindy.rte/weapons/ComboRifle/IconShotgun.bmp
      ScriptPath = cindy.rte/weapons/ComboRifle/ComboRifleSwitch.lua
      FunctionName = Shotgun
   AddPieSlice = Slice
      Description = Digger Mode
      Direction = 2
      Icon = Icon
         PresetName = Digger Mode
         FrameCount = 1
         BitmapFile = ContentFile
            FilePath = cindy.rte/weapons/ComboRifle/IconDigger.bmp
      ScriptPath = cindy.rte/weapons/ComboRifle/ComboRifleSwitch.lua
      FunctionName = Digger
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 6
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 2
      Count = 5
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Drop Oil
      Count = 4
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Rust Micro A
      Count = 6
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Grey Micro A
      Count = 5
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = Gib Device Small H
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = Gib Device Small J
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   GibWoundLimit = 7


it's giving me this error message:
Code:
---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "ComboRifle Blast" of class AEmitter failed in file cindy.rte/weapons/ComboRifle/ComboRifle.ini, shortly before line #195

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK   
---------------------------


Thanks in advance.


Last edited by gridbull on Thu Dec 21, 2017 9:11 am, edited 1 time in total.



Wed Dec 20, 2017 4:20 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Small problem with an AEmitter.
I'm not seeing anything immediately obvious. Can you post the full mod?


Wed Dec 20, 2017 11:08 pm
Profile
User avatar

Joined: Sun Sep 17, 2017 11:17 pm
Posts: 35
Reply with quote
Post Re: Small problem with an AEmitter.
CaveCricket48 wrote:
I'm not seeing anything immediately obvious. Can you post the full mod?

After playing around with it for day or so I realized I'd forgotten a spritefile for it, I wasn't actually aware AEmitters needed a sprite, but there ya go. it's fixed now.


Thu Dec 21, 2017 12:44 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.099s | 13 Queries | GZIP : Off ]