Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: BIONICLE: Iron and Masks
> Freeze it.
Sat Sep 23, 2017 5:10 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: BIONICLE: Iron and Masks
Summon a rotor-driven hovering bird to perch on my shoulder.
Sat Sep 23, 2017 3:02 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: BIONICLE: Iron and Masks
"...Executed?"
Sat Sep 23, 2017 9:15 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: BIONICLE: Iron and Masks
> Make way towards the canoe, ready to fight. If this area is as dangerous as she says, then this Matoran should worry more about her own safety...
Sun Sep 24, 2017 12:56 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: BIONICLE: Iron and Masks
ROLL 5
Torra [1]
The growing red light in the water shudders, then begins to rise uncertainly, attached to a dark, ragged shape.
"There's a red thing in the water-"
>Be prepared to move and rescue her if it's a Rahi that attacks.
The Matoran narrows her turbulent eyes as you begin to speak, perceiving an attempt to distract, until her gaze breaks and shoots to the side. With a sharp cry, she reflexively crouch-drops toward the other end of the canoe, both hands closing hard around her fishing spear. Before you or Oumu can dive into the water, the white one - Celus, you learned after the band gathered around the fire - acts. Firing fragments of ice into the deep, he scores multiple hits: as the water nucleates around the seed crystals with an explosive bang, the light breaches the surface as a groaning iceberg, almost knocking the Ga-Matoran into the waves. Dumbfounded, her lamp fallen at her feet, she presses against the side of the boat and thrusts out the spear as if to block any more sudden moves.
At the base of the glassy blue ice are visible strands... dragging wires? You scan up from the matted, seaweed-like coils, your gaze landing on a rictus grin in a swirling halo of dark red blood. A shattered mask, a noble Hau carved from crimson protodermis, lies cracked in half on a Matoran's face, nearly bisected. A wicked fragment of shrapnel lies embedded deep in the skull. One eye has fallen out, gone forever, the space behind it half-cobwebbed with a spray of reconstruction fibers. The other still flares with light, the glow rising and ebbing cyclically in the socket. He's cupping something in rigid hands that are held close against his chest. You get the unsettling feeling that he's looking at you from the other world.
The Ga-Matoran looks positively sick. Her voice quavers, but doesn't break. "Is he still in there? The light is on..." The other Toa draw closer in morbid interest as Celus sinks a handhold into the iceberg and starts to tug it closer to shore.
Hyrri interjects quietly as if to finish the earlier conversation. "...executed?" The Matoran overhears, drifting out of her shock for a moment to reply. "Before I was born, in this half of the world they hauled the elemental warriors to the iron courts of justice in the West. They bound them in manacles of protodermis and threw them into great pits in the earth, where they could fall directly into hell. You'll meet the same end if the Wahi lords find you out." Her focus returns to the Ta-Matoran imprisoned in ice. She puts a hand on the surface and stares into the mass.
Behind you, there is a gasp and a thump. Avvlaa?
TOA
GEAR ARMS - Fisher's Long Blade A sharp, utilitarian sword for the mercy-killing of freshly caught Rahi. An expert handler can strike with great precision, working the edge between scales and metal armor to behead, to separate machine from meat. Familiar to Matoran crews as a massive butcher's tool carried by the strong - in the hands of a Toa, a capable one-handed weapon. This one bears a minor elemental charge, its surface continuously cleaned with a thin sheet of liquid. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, somewhat shorter than the norm, blue armor plating curved with razor edges. Behind your mask are the swirling liquid eyes of a Toa of Water. - Green Water Buckler A circular frame supporting a thick layer of gelatinous protodermis supported on iron mesh, watery matter which contact-hardens into an unyielding shell that catches blows and grips like a vice. The deceptive "water" replenishes itself from nozzles buried at the edges of the shield and supports a strange community of algae, phosphorescent slime that pulses rhythmically in darkness. In a pinch, they are probably edible, although you do not want to test your luck. KANOHI - Kiril, Great Mask of Regeneration For restructuring protodermis and closing wounds in matter. It will not touch the organic parts of your body - this is the mask of an artisan or a mechanist. An ideal choice for one who expects to absorb tremendous damage and continue to press onward. -- Meld At its lowest level of control, the mask's power will deprogram armor, weapon material and protodermic bone into reactive slop that can be readily shaped for a few seconds to bring about rapid repair. Lost material, however, is not so easily conjured from nothing. -- Push Growth With sustained focus, minor fractures, punctures and cuts can be totally repaired with fresh mass by triggering regrowth at the edges of nearby matter. Protodermis remembers what it should be, and it will vacuum material from hidden reserves within the Kiril to make itself whole. These reserves swell with consumption of inorganics and intake of appropriate energy sources. ELEMENTAL - Water Manipulation The sea predated the world. In a sense, then, your power is truly primal – you are sensitive to flows and currents in blood, in oil, in salt seas, in baths of liquid protodermis. Water curls around your body and can be suspended in unstable forms, or turned into blinding jets. With a finger, you can carve symbols in the surface that persist for hours. It’s incredibly difficult for you to drown – that would take fifty tons on your chest, crushing your lungs out completely. Even in the desert, you are an attractor: the morning dew will find its way to pool on your armor. In shore combat, water flexes and ripples around you almost with zero drag. It’s an environment you are blissfully comfortable in. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Celus [19]
Observing as the red light in the water shudders and rises with a ragged shape in tow, you spring into action with surprising quickness, cutting off Torra in midsentence. "There's a red thing in the water-" Oumu has started to move to assist, but is not quite quick enough.
>Freeze it.
You drop to a knee in the salt water, thrust your arm below the surface and level your hand toward the light, the plates of the palm peeling back to expose raw holes that bleed off curls of freezing water. You wipe your mind blank and draw out elemental power: a series of hissing blasts fling water-jacketed slugs of unstable ice down into the murk. Every depth charge intercepts its target. With a series of muffled bangs, the deeper water freezes into an amorphous fusion of ice spheres a few meters across, encapsulating the light. This newly formed iceberg flies to break the surface, sending waves out that nearly upend the Matoran's canoe. She dives down to the bottom of the vessel in panic, clutching her spear.
You have caught yourself a gruesome sight. Locked behind the blue of the ice is, almost surely, a dead man. A legless torso, trailing spindly wires, terminates in a swirling halo of dark red blood around the head. A shattered mask, a noble Hau carved from crimson protodermis, lies cracked in half on a Matoran's face, nearly bisected. A wicked fragment of shrapnel lies embedded deep in the skull. One eye has fallen out, gone forever, the space behind it half-cobwebbed with a spray of reconstruction fibers. The other still flares with light, the glow rising and ebbing cyclically in the socket. He's cupping something in rigid hands that are held close against his chest.
The parts of the Ga-Matoran's face visible behind her mask are almost white with shock. Her voice quavers, but doesn't break. "Is he still in there? The light is on..." The other Toa draw closer in morbid interest as you wade deeper and dig your hand into the ice, molding in a handhold. You square your shoulders and begin to drag it to shore, the waves lapping at your shoulders. The Matoran follows close behind in her canoe.
Hyrri interjects quietly as if to finish the earlier conversation. "...executed?" The Matoran overhears, drifting out of her shock for a moment to reply. "Before I was born, in this half of the world they hauled the elemental warriors to the iron courts of justice in the West. They bound them in manacles of protodermis and threw them into great pits in the earth, where they could fall directly into hell. You'll meet the same end if the Wahi lords find you out." Her focus returns to the Ta-Matoran imprisoned in ice. She puts a hand on the surface and stares into the mass.
Behind you, there is a gasp and a thump. Avvlaa?
TOA
GEAR ARMS - Glacial Greatsword A titanic blade of dynamically-growing sharp ice adhered to a protodermitic core, charged with permanent cold that freezer-burns flesh on contact by vacuuming heat into an invisible energy sinkhole. Heavy, grossly unwieldy, nearly impossible to defend with - but ruinous on contact, the stressed ice body of the weapon practically blasting out gouts of liquid hypothermia as ringing blows rain down upon the Toa's enemies. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is even taller and broader than the norm, with slabs of armor so white that it could give an observer snow blindness. KANOHI - Garai, Great Mask of Gravity For enhancing one's movements and immobilizing one's enemies, leaping unbounded by the pull of the world to pin them with tremendous force. A balanced mask with offensive, defensive and utilitarian applications accessible to the clever. -- Point Mass An invisible presence that mimics a large but highly compressed weight, placed in an arbitrary location in space within your line of sight. As its distance from your body and your Kanohi increases, the strength of its local gravitational disturbance weakens and you have to exert incredible effort to accelerate it mentally. Up close, however, it can already exert pulls large enough to disorient smaller foes in hand to hand combat, weaving in and out in an erratic orbit as you exercise your weapons. ELEMENTAL - Ice Manipulation Users of ice are thermodynamic oddities, never in balance with their surroundings. You exhale crystals of snow with every breath. Strange elemental processes in your body keep your core temperatures well below the level that your organs should be able to handle. A hand dipped into a pool of water can flash-freeze it with a moment’s thought. You can sink and reradiate substantial quantities of heat from your armor. The hardness of pack ice turns to putty at your touch as its structure rearranges – you can shape it into the crudest of tools and weapons. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Hyrri [-]
"There's a red thing in the water-"
From the shore, you observe as Torra is cut short as she raises the alarm about some light beneath the waves. Oumu approaches. Celus springs into action: firing fragments of ice into the deep, he scores multiple hits. With a series of muffled bangs, the deeper water freezes into an amorphous fusion of ice spheres a few meters across, encapsulating the light. This newly formed iceberg flies to break the surface, sending waves out that nearly upend the Matoran's canoe. She dives down to the bottom of the vessel in panic, clutching her spear.
Celus has retrieved a gruesome sight. Locked behind the blue of the ice is a distorted shape. A legless torso, trailing spindly wires, terminates in a swirling halo of dark red blood around the head. A shattered mask, a noble Hau carved from crimson protodermis, lies cracked in half on a Matoran's face, nearly bisected. A wicked fragment of shrapnel lies embedded deep in the skull. One eye has fallen out, gone forever, the space behind it half-cobwebbed with a spray of reconstruction fibers. The other still flares with light, the glow rising and ebbing cyclically in the socket. He's cupping something in rigid hands that are held close against his chest.
The Ga-Matoran is looking a little pale underneath her mask. Her voice quavers, but doesn't break. "Is he still in there? The light is on..." The other Toa draw closer in morbid interest as Celus wade deeper and digs his hand into the ice, molding in a handhold and starting to drag it to shore. The Matoran follows close behind in her canoe.
The water villager left you with a discomforting thought. Your question falls almost unbidden out of your mouth after the surprise of the iceberg starts to fade. "...executed?" The Matoran overhears, drifting out of her shock for a moment to reply. "Before I was born, in this half of the world they hauled the elemental warriors to the iron courts of justice in the West. They bound them in manacles of protodermis and threw them into great pits in the earth, where they could fall directly into hell. You'll meet the same end if the Wahi lords find you out." What strange country do you find yourselves in?
Behind you, there is a gasp and a thump. Avvlaa?
TOA
GEAR ARMS - Cloud-Parting Bow A long recurve bow, unnaturally responsive to your handling, with a kinetically overactive string whose unusual vibrations permit bizarre trick shots by a skilled user. Well-balanced and capable of delivering surprising power on even gentle draws. Its accuracy will tolerate a fairly wide range of arrow materials and geometries, although ammunition of a truly horrible grade will probably break up if the bow is pushed to its full potential. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, shielded by iridescent green plating with aerodynamic contours. One arm is rigged with substantially more motors than the other – perfect for drawing bows of terrible power. KANOHI - Sanok, Great Mask of Accuracy For ensuring that all your blows, all your shots, can land where they will harm the most. Along with granting the supernatural sight of an apex predator, it interfaces with your muscles and bones to provide corrective perturbations. -- Trajectory Strands of light bend from a bow, a sling or a spear to its final destination. The more advanced corrections - for the movement of the wind, the curve and spin of the world, the deformation of an arrow - are not yet involved, so your estimation is imperfect. But it makes for a good first approximation. -- Black Box Predictor Independently of your mind, the mask scrutinizes prey and builds its own impression of their movement patterns. You can designate a target. As combat develops and spirals out of control, repeated strikes against them become more strongly guided, improving with every missed opportunity in a way you can't consciously control. ELEMENTAL - Air Manipulation It’s not known how high the vapor of the world actually extends from its surface, but as a user of Air you could think of it as commanding everything below the level of the stars. Inside your head is a spherical 3D mapping of pressure waves, pulses and flows in the ambient environment depicted in warping colors. You can manifest destructive kinetic shocks, sharp gusts from your palms and feet. A compressed layer of air slides past your skin as though overcranked in time, making you light and giving your movements unusual lift. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Oumu [13]
"There's a red thing in the water-"
>Make way towards the canoe, ready to fight. If this area is as dangerous as she says, then this Matoran should worry more about her own safety...
The water is unpleasantly chilly, hissing violently against your armor - as a scion of fire you start to feel like you're being sapped, life force corroding away from the ankles down. As repulsive as it feels, you press deeper. However, you and Torra are both pre-empted by Celus swinging into action: firing fragments of ice into the deep, he scores multiple hits. With a series of muffled bangs, the deeper water freezes into an amorphous fusion of ice spheres a few meters across, encapsulating the light. This newly formed iceberg flies to break the surface, sending waves out that nearly upend the Matoran's canoe. She dives down to the bottom of the vessel in panic, clutching her spear.
Celus has retrieved a gruesome sight. Locked behind the blue of the ice is a broken form. A legless torso, trailing spindly wires, terminates in a swirling halo of dark red blood around the head. A shattered mask, a noble Hau carved from crimson protodermis, lies cracked in half on a Matoran's face, nearly bisected. A wicked fragment of shrapnel lies embedded deep in the skull. One eye has fallen out, gone forever, the space behind it half-cobwebbed with a spray of reconstruction fibers. The other still flares with light, the glow rising and ebbing cyclically in the socket. He's cupping something in rigid hands that are held close against his chest.
The Ga-Matoran's face appears almost frozen in horror. Her voice quavers, but doesn't break. "Is he still in there? The light is on..." The other Toa draw closer in morbid interest as Celus wades deeper and digs his hand into the ice, molding in a handhold and starting to drag it to shore. The Matoran follows close behind in her canoe.
Hyrri interjects quietly as if to finish the earlier conversation. "...executed?" The Matoran overhears, drifting out of her shock for a moment to reply. "Before I was born, in this half of the world they hauled the elemental warriors to the iron courts of justice in the West. They bound them in manacles of protodermis and threw them into great pits in the earth, where they could fall directly into hell. You'll meet the same end if the Wahi lords find you out." Her focus returns to the Ta-Matoran imprisoned in ice. She puts a hand on the surface and stares into the mass.
Behind you, there is a gasp and a thump. Avvlaa?
TOA
GEAR ARMS - Smoldering Hammer A substantial weapon derived from your old foundry tool - glowing orange on its broad, flat face with latent heat, it sears on contact as it pulverizes foes with every strike. For a Matoran, it would have been a great sledge driven over the head in giant swings to pound metal or crack thin protodermis. For you, it is a one-handed battle instrument, surprisingly quick to hand. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Your armor plate glows a dull red, with patterns developing like slow magma in the phosphor coat. KANOHI - Calix, Great Mask of Fate For those who choose to live in the hands of Mata Nui alone. A deeply subtle mask that bends the inner workings of chance to permit strange sleights and outstanding physical maneuvers. -- Lifeline Once, just once, you know everything will be alright. With certainty - it's your strongest point of faith. If you burn this mask for good, blowing out all its hidden power, a miracle bubbles up from the impossible and changes everything. (Glory to the Great Spirit.) -- Guided Step A freakish reflexive dodge informed by supernatural acuity, not directly informed by the senses but something about threatening ripples in the currents of probability sensed by the Calix. Roughly once every major confrontation, it can activate to redirect the outcome of an assault that was originally planned to connect with your body, or move you out of harm's way entirely. ELEMENTAL - Fire Manipulation In the first days, all life was driven by an inner furnace, but the spark is more subtle now. Spheres of unearthly fire manifest at your fingertips at your will and can be projected short distances to ignite choice targets. White-hot metal can be held and shaped briefly; something about the heat conduction is interrupted, it doesn’t thermalize into your tissues like it should. You can step across lava flows, fiery protodermis, fresh industrial slag - and when you contact your foes, even your unarmed strikes could leave behind burning bodies. ADVANCED SKILLS - Forgeworker Dim memories from before your transformation, years of hammering, days without end spent tending great furnaces in pits miles below the sun. You were extensively trained in shaping both metal and, to a limited extent, the ur-substance called protodermis. Though still a whelp by the standards of an elder Turaga-forgemaster, you can stamp out all manner of metallic weapons and tools, train Matoran in the lesser techniques, build and fuel small forges, and repair cracks and minor defects in equipment derived from protodermis (metallic or otherwise). You do not yet have the level of mastery required to tamper with Kanohi masks. RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Koa'a [4]
There is a great commotion in the water. From the shore, you watch as Torra is cut short as she raises the alarm about some light beneath the waves. Oumu approaches. Celus springs into action: firing fragments of ice into the deep, he scores multiple hits. With a series of muffled bangs, the deeper water freezes into an amorphous fusion of ice spheres a few meters across, encapsulating the light. This newly formed iceberg flies to break the surface, sending waves out that nearly upend the Matoran's canoe. She dives down to the bottom of the vessel in panic, clutching her spear.
Celus has retrieved something nasty. Locked behind the blue of the ice is a grinning corpse. A legless torso, trailing spindly wires, terminates in a swirling halo of dark red blood around the head. A shattered mask, a noble Hau carved from crimson protodermis, lies cracked in half on a Matoran's face, nearly bisected. A wicked fragment of shrapnel lies embedded deep in the skull. One eye has fallen out, gone forever, the space behind it half-cobwebbed with a spray of reconstruction fibers. The other still flares with light, the glow rising and ebbing cyclically in the socket. He's cupping something in rigid hands that are held close against his chest.
The Ga-Matoran appears ashen with fear. Her voice quavers, but doesn't break. "Is he still in there? The light is on..." The other Toa draw closer in morbid interest as Celus wades deeper and digs his hand into the ice, molding in a handhold and starting to drag it to shore. The Matoran follows close behind in her canoe.
>Summon a rotor-driven hovering bird to perch on my shoulder.
You're not quite at the level where you can issue direct orders to nature. It should be possible to prepare the field for capturing a Rahi, however - you start generating a low wash of psychic waves, the power of your Ekat painting calm across the beach. If a rotor-bird were to linger, it could sink into a hypnagogic state just above sleep. It could... if you weren't being jammed. Your white noise is shattered by a rhythmic, metallic bark in the higher frequencies, a doglike baying from a direction you can't specify. Turning toward the shore, you note the simultaneous fluttering of the birds with each bark. Scrambling, avoidant behavior: they redistribute themselves randomly between strands of grass on a regular interval.
Hyrri interjects quietly as if to finish the earlier conversation. "...executed?" The Matoran overhears, drifting out of her shock for a moment to reply. "Before I was born, in this half of the world they hauled the elemental warriors to the iron courts of justice in the West. They bound them in manacles of protodermis and threw them into great pits in the earth, where they could fall directly into hell. You'll meet the same end if the Wahi lords find you out." Her focus returns to the Ta-Matoran imprisoned in ice. She puts a hand on the surface and stares into the mass.
Behind you, there is a gasp and a thump. Avvlaa?
TOA
GEAR ARMS - Ruthless Flint Spear A massive weapon fit for a Earth-warrior giant, nearly your height. The fragment of old black flint bound into the tip with cords loves to bite. In your experience, it will glance and skid off heavy armor unless driven with extreme force - but when it sinks into organic material or manages to crack the surface of an enemy's defenses, the spearhead rapidly fans out like a fractal and deals horrific damage. A perverse sort of shapeshifting stone, not fully protodermis, you can observe it slowly crack back into form when withdrawn from the wound. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. You cut an unnaturally grand figure, twice the height of a Matoran, broad-shouldered with thick plates of jet black armor. A large body-plan and a large target. KANOHI - Ekat, Great Mask of Rahi Control For the wrangling of Rahi, the biomechanical beasts which are the only wildlife of this world. A favored mask of hunters who seek to turn nature against nature, as well as Toa who operate in feral lands dominated by monsters. -- Pacification By projecting waves of mind-blanking psychic stimuli akin to a gentle wash of white noise, the mask can soothe the mindless anger of many species of predatory Rahi, calm pack animals and even put weaker creatures with less processing power into a light sleep. A complementary technique to more conventional means of Rahi training, it simply ensures that they are docile enough to be manipulated and fed without activating any of their vicious natural weapons, poisons or elemental powers. ELEMENTAL - Earth Manipulation You belong in the claustrophobic belly of the world. Where you contact the ground, you can sense the seismic vibrations of hidden movers – tunnel walkers and enemies nearby on the surface. In the right terrain you can part earth like water and dive for short distances, or simply lie in wait for your enemies under tons of sand, gravel and soil, breathing sediment. With extreme exertions, your mighty blows will violently reshape terrain, allowing you to whip barricades into form, crush structures or drive stalagmitic growths through flesh. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Avvlaa [Ø]
You... why is it hard to string thoughts together? What? The lingering buzz from your electrically burned tissues is being replaced by a slithering coldness. More fragments of your memory reel start to throw themselves up, unwanted.
Quote:
After the beetles chewed through the carrier's jugular, there was nothing for it to do but fall in a long and fiery arc down to the world. Ripples in the spirit world - silent in seconds.
Unnerved, you drop your weapons and start to look over yourself as your breathing decays, becoming shallower and shallower by the second. You physically cannot draw in more air. Your hands palpate your body, looking for wounds. As you twist, a searing agony near your heart lets you know that all the damage was internal. You... weren't assembled properly by the canister. Destiny never meant for you to get off this goddamned beach. A joint between two armor plates on your chest starts to drip ochre blood. Probing the damage, your hand comes away reeking of blood, crusted with sand. Deposits of flaking stone start to crack open other joints, blooming across the surface of your armor. Your elemental charges are coming free...
"...no!"
With one last ragged gasp, you crumple to the ground, vision narrowing to a single point of blinding light as feeling vanishes -
The Toa of Stone, Avvlaa, has departed. The six elements are no longer in balance.
TOA
GEAR ARMS - Slate Tomahawks Two well-balanced axes of flaking stone. As you strike repeatedly, the dull, thick axeheads which had previously served as brutal clubs fracture along the plane, progressively sharpening them with every attack. A pair of elemental weapons suitable for sustained warfare, their true nature reveals itself with time as the ruinous blades of hardened rock split open armor. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, slender, covered with tan armor plating that is abrasive to the touch. KANOHI - Matatu, Great Mask of Telekinesis For giving your mind power over matter. A mask appropriate for both direct action and subtle approaches - equally suited to delivering ruthless kinetic strikes or laying clever traps from impossible angles. -- Teleoperator Arm A semi-autonomous projection of your mind that can move objects on its own, exerting pushes and pulls at a significant fraction of your full strength when operating in its typical fine motor control mode. Completely noiseless, but limited by your line of sight - it receives the spatial information it needs to function from your own vision. --- Mind Crusher By focusing on the mask and manifesting your full power, you can briefly apply up to near-lethal pressures with your telekinetic hand. This lends itself naturally to restricting the movements of an opponent, tripping up foes engaged by your friends, and snapping or even severing fragile joints and necks with repeated wrenching. ELEMENTAL - Stone Manipulation At home in the vast deserts and barren wastes of the universe, among the silent rock. You know the fracture planes of common stone and weak strains of protodermis, how to tap correctly and shatter them. You know to weld that matter together without concrete; in short, how to break and how to build. With concentration, you can spawn streams of fine dust from your palms that accrete like mortar, glueing together defenses, constructs or tools. Sharp spines and vicious edges of stone manifest themselves on your person as you deal unarmed blows. ADVANCED SKILLS - Cunning An atypical skillset for a heroic Toa, but useful in a pinch. Whatever you did during your previous life was clandestine – if not criminal, it was something which demanded conditions of absolute stealth, like hunting psychic or intelligent Rahi. You learned in those distant days to minimize the noise of your footfalls, craft several varieties of simple man-trap, and thoroughly abuse locks with the right kind of protodermis tools. RESOURCES - N/A BODY - CONDITION [FATAL] WOUNDS - Inner Separation No. You weren't fixed. You weren't assembled right after all: some bad movement, a specific pinch of armored plates driven deep by the violent impacts of arrival, has bisected your aorta. Tan blood is filling your chest cavity, microscopic grit weeps from your eyes and mouth as your fraying mind loses control over your elemental powers. PSYCHE - CONDITION [QUIET] WOUNDS - Dissolving Your spirit is shrinking forever, now - embers die behind a mask that is starting to darken to coal.
Last edited by TheKebbit on Thu May 31, 2018 12:15 am, edited 1 time in total.
Mon May 28, 2018 8:39 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: BIONICLE: Iron and Masks
> Wait... Transport... Is that Matoran the pilot?
"Wait, is that our pilot!?"
> Rush to the iceberg, try to use cutting water blades to chip ice off the Matoran. Give plenty of clearance so I don't accidentally cut him.
Mon May 28, 2018 9:11 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: BIONICLE: Iron and Masks
"Be careful. This does not look like a natural death." > Help open up the ice to get at the Matoran. Only open a single hole at first, see if it's still moving despite being wrecked.
Mon May 28, 2018 9:13 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: BIONICLE: Iron and Masks
>Was that thump Avvla? look back and check what it was.
Mon May 28, 2018 9:39 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: BIONICLE: Iron and Masks
> Once they bring in the frozen matoran and shave off the excess, try to thaw them out.
Mon Jun 04, 2018 10:04 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: BIONICLE: Iron and Masks
"There is something very wrong on this beach." >Try to locate the source of the jamming by keeping up the calming influence on the birds.
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