Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: BIONICLE: Iron and Masks
> Find my mask. Get my mask. If it's not too much strain, freeze the water around my canister, before the tides can take it.
Wed Aug 23, 2017 11:21 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: BIONICLE: Iron and Masks
Move towards the beacon of light.
Thu Aug 24, 2017 2:18 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: BIONICLE: Iron and Masks
> Do whatever it takes to get my mask back.
Fri Aug 25, 2017 12:35 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: BIONICLE: Iron and Masks
Find my mask and weapons.
Fri Aug 25, 2017 7:35 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: BIONICLE: Iron and Masks
ROLL 2
Torra [17]
>Set the mask on my face. Channel its power, fixing my broken parts.
The Kiril clicks on and your nerves weave in. You can see clearly and the stabbing pain in your skull instantly halts - for a brief moment, the accessible protodermis on your body flickers in a mesh of color, stark red and glowing where you ruined your leg earlier. Turning your attention to the breakage through through the frame of the mask's power, you dig your fingers underneath the armor on your thigh to untangle the muscle and align the vestigial bone, before tugging on the ragged edge of the protodermic plate. You see liquefaction. The matter nearby partially melts and runs rapidly into the wound, sealing it shut, before you smear sand onto the exterior that burns up into a protective crust. It will be some time before your body locally reinforces the plate again, but the repair is essentially complete.
>Search for my sword and shield.
With your mask affixed and your eyes adjusted to the night, you quickly track down your shield - floating softly in a smaller tidepool, already starting to contaminate it with clots and swirls of algae - and bolt it to a holding socket on your back. Your sword, miraculously, is still in its buoyant case, which made its way smoothly to the shore after bobbing up from the wreck of the canister. You crack it open, extract the blade and test its heft, then run a finger along the perpetually slick metal. No defects. The case joins the shield, attached on your frame.
TOA
GEAR ARMS - Fisher's Long Blade A sharp, utilitarian sword for the mercy-killing of freshly caught Rahi. An expert handler can strike with great precision, working the edge between scales and metal armor to behead, to separate machine from meat. Familiar to Matoran crews as a massive butcher's tool carried by the strong - in the hands of a Toa, a capable one-handed weapon. This one bears a minor elemental charge, its surface continuously cleaned with a thin sheet of liquid. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, somewhat shorter than the norm, blue armor plating curved with razor edges. Behind your mask are the swirling liquid eyes of a Toa of Water. - Green Water Buckler A circular frame supporting a thick layer of gelatinous protodermis supported on iron mesh, watery matter which contact-hardens into an unyielding shell that catches blows and grips like a vice. The deceptive "water" replenishes itself from nozzles buried at the edges of the shield and supports a strange community of algae, phosphorescent slime that pulses rhythmically in darkness. In a pinch, they are probably edible, although you do not want to test your luck. KANOHI - Kiril, Great Mask of Regeneration For restructuring protodermis and closing wounds in matter. It will not touch the organic parts of your body - this is the mask of an artisan or a mechanist. An ideal choice for one who expects to absorb tremendous damage and continue to press onward. -- Meld At its lowest level of control, the mask's power will deprogram armor, weapon material and protodermic bone into reactive slop that can be readily shaped for a few seconds to bring about rapid repair. Lost material, however, is not so easily conjured from nothing. -- Push Growth With sustained focus, minor fractures, punctures and cuts can be totally repaired with fresh mass by triggering regrowth at the edges of nearby matter. Protodermis remembers what it should be, and it will vacuum material from hidden reserves within the Kiril to make itself whole. These reserves swell with consumption of inorganics and intake of appropriate energy sources. ELEMENTAL - Water Manipulation The sea predated the world. In a sense, then, your power is truly primal – you are sensitive to flows and currents in blood, in oil, in salt seas, in baths of liquid protodermis. Water curls around your body and can be suspended in unstable forms, or turned into blinding jets. With a finger, you can carve symbols in the surface that persist for hours. It’s incredibly difficult for you to drown – that would take fifty tons on your chest, crushing your lungs out completely. Even in the desert, you are an attractor: the morning dew will find its way to pool on your armor. In shore combat, water flexes and ripples around you almost with zero drag. It’s an environment you are blissfully comfortable in. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Celus [1]
>Find my mask. Get my mask.
You just can't get a handle on your mask. Without it, you can barely see, and you are half-delirious with the effects of the gas in the canister - an anoxic trance, black spots flickering in and out of your vision. You stumble back to the vessel and lean against it for support.
>If it's not too much strain, freeze the water around my canister, before the tides can take it.
You sink your hands into the water pool around your canister and start trying to snap-freeze everything in the shallow depression, locking your canister into place against the encroaching sea. Enfeebled, you push yourself to chill the water but encounter resistance - the body of the ship itself is sinking large quantities of heat into the surroundings, as part of the inner structure smolders away. As long as it's not quenched, you can establish no lower thermal equilibrium. The canister creaks and groans, slumping a few degrees down in the damp sand. Thin streaks of smoke start to curl out of the porthole that you burst out of.
Now that you try to reconstruct events - your Garai must be in there. But you'll need to vent the poison and stamp out any inner fire to access it. How?
TOA
GEAR ARMS - N/A ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is even taller and broader than the norm, with slabs of armor so white that it could give an observer snow blindness. KANOHI - N/A ELEMENTAL - Ice Manipulation Users of ice are thermodynamic oddities, never in balance with their surroundings. You exhale crystals of snow with every breath. Strange elemental processes in your body keep your core temperatures well below the level that your organs should be able to handle. A hand dipped into a pool of water can flash-freeze it with a moment’s thought. You can sink and reradiate substantial quantities of heat from your armor. The hardness of pack ice turns to putty at your touch as its structure rearranges – you can shape it into the crudest of tools and weapons. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Hyrri [8]
>Find my mask.
You rise to your feet and begin the hunt, breathing sharply through your exposed face. By now, dozens on dozens of debris objects have started to line the shore, trash from the massive wreck. There - you can't believe your luck. Underneath a molten bloom of glass, the unmistakeable outline of your Sanok. With a flip of your hand you violently shock the sand, blowing the glass back in a spray of cooling droplets, then quickly reach down for the hot artifact.
The protodermis shines dully in the firelight. You raise it to your face and lock it in, intertwining the nerves. With a delayed impact, your perception explodes and you fall for a moment to your knees, totally disoriented. Details swell to the point of uselessness - every grain of sand, distinguishable even in the faint illumination. The mask is responding to your mind, and your mind is responding back. Locked in a feedback spiral, they descend together, scanning parameter space for a stable mode. Your visual field morphs and bubbles, the focal point zooming back and forth...
Finally, some calm. Your sight is clear and true... particularly in the middle field, the foveated area, where the eye reflexively snaps to outlines of moving objects, jagged shells of scuttling coastal Rahi. Hypothetical curves of target-piercing light map from your hands to their hearts.
TOA
GEAR ARMS - N/A ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, shielded by iridescent green plating with aerodynamic contours. One arm is rigged with substantially more motors than the other – perfect for drawing bows of terrible power. KANOHI - Sanok, Great Mask of Accuracy For ensuring that all your blows, all your shots, can land where they will harm the most. Along with granting the supernatural sight of an apex predator, it interfaces with your muscles and bones to provide corrective perturbations. -- Trajectory Strands of light bend from a bow, a sling or a spear to its final destination. The more advanced corrections - for the movement of the wind, the curve and spin of the world, the deformation of an arrow - are not yet involved, so your estimation is imperfect. But it makes for a good first approximation. -- Black Box Predictor Independently of your mind, the mask scrutinizes prey and builds its own impression of their movement patterns. You can designate a target. As combat develops and spirals out of control, repeated strikes against them become more strongly guided, improving with every missed opportunity in a way you can't consciously control. ELEMENTAL - Air Manipulation It’s not known how high the vapor of the world actually extends from its surface, but as a user of Air you could think of it as commanding everything below the level of the stars. Inside your head is a spherical 3D mapping of pressure waves, pulses and flows in the ambient environment depicted in warping colors. You can manifest destructive kinetic shocks, sharp gusts from your palms and feet. A compressed layer of air slides past your skin as though overcranked in time, making you light and giving your movements unusual lift. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Oumu [1]
>Do whatever it takes to get my mask back.
You get to your feet and approach the wreck, then look dismally into the rising fire of your canister. It's... not encouraging. Some of the higher fuels are going up, now, with muffled explosions that buckle the walls of the lower compartments half-sunk into the sand. The color is starting to fade from blue-white at the core to redder tones, at least. If you were to punch a hole through the hull - possible, given your heat resistance - the impact might set off everything in there at once. That would guarantee obliterating anything of value remaining. A more elemental solution might be appropriate, but fully sinking and transferring the thermal energy of the bulk is a requirement above your current power. You're weak, possibly internally wounded, still coughing up water. The sand looks awfully comfortable. You have to suppress the urge to sleep forever.
TOA
GEAR ARMS - N/A ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Your armor plate glows a dull red, with patterns developing like slow magma in the phosphor coat. KANOHI - N/A ELEMENTAL - Fire Manipulation In the first days, all life was driven by an inner furnace, but the spark is more subtle now. Spheres of unearthly fire manifest at your fingertips at your will and can be projected short distances to ignite choice targets. White-hot metal can be held and shaped briefly; something about the heat conduction is interrupted, it doesn’t thermalize into your tissues like it should. You can step across lava flows, fiery protodermis, fresh industrial slag - and when you contact your foes, even your unarmed strikes could leave behind burning bodies. ADVANCED SKILLS - Forgeworker Dim memories from before your transformation, years of hammering, days without end spent tending great furnaces in pits miles below the sun. You were extensively trained in shaping both metal and, to a limited extent, the ur-substance called protodermis. Though still a whelp by the standards of an elder Turaga-forgemaster, you can stamp out all manner of metallic weapons and tools, train Matoran in the lesser techniques, build and fuel small forges, and repair cracks and minor defects in equipment derived from protodermis (metallic or otherwise). You do not yet have the level of mastery required to tamper with Kanohi masks. RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Koa'a [-]
>Move towards the beacon of light.
Ignoring the obsessive urge to reclaim your mask, you steel yourself, grip your spear and start walking up the beach to the tall flames licking from another dead canister. There is another standing there, swaying drunkenly. He wears dull red armor that glows softly with its own inner fire. A Toa? What is he looking for?
Your mouth twitches as your vision washes over for a second with a black wave. Without the mask, your spirit is loosely connected to its body. It burns horribly, an acid void in your head like the pangs of starvation, but you hold on by will alone.
TOA
GEAR ARMS - Ruthless Flint Spear A massive weapon fit for a Earth-warrior giant, nearly your height. The fragment of old black flint bound into the tip with cords loves to bite. In your experience, it will glance and skid off heavy armor unless driven with extreme force - but when it sinks into organic material or manages to crack the surface of an enemy's defenses, the spearhead rapidly fans out like a fractal and deals horrific damage. A perverse sort of shapeshifting stone, not fully protodermis, you can observe it slowly crack back into form when withdrawn from the wound. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. You cut an unnaturally grand figure, twice the height of a Matoran, broad-shouldered with thick plates of jet black armor. A large body-plan and a large target. KANOHI - N/A ELEMENTAL - Earth Manipulation You belong in the claustrophobic belly of the world. Where you contact the ground, you can sense the seismic vibrations of hidden movers – tunnel walkers and enemies nearby on the surface. In the right terrain you can part earth like water and dive for short distances, or simply lie in wait for your enemies under tons of sand, gravel and soil, breathing sediment. With extreme exertions, your mighty blows will violently reshape terrain, allowing you to whip barricades into form, crush structures or drive stalagmitic growths through flesh. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Avvlaa [7]
>Find my mask and weapons.
Your canister is relatively intact, if half-flooded. Blood drips steadily from the umbilicals you ripped out of your neck and turns black in the water. A sad waste. Gingerly, you feel the exit ports, which are already scabbing over. The water crackles a bit, from the action of buried wires - it seems some of the ship's power must have re-established itself after landfall.
You contort yourself to crawl back into the canister, taking immense care not to set foot in the water or on exposed metal. Out of the corner of your eye, you detect exactly what you were looking for - buried in a shining case a foot below the water's surface. This will be painful.
Reaching your hand in, it starts to spasm almost instantly. You suppress a scream of anger and go deeper, fingers closing around the metal handle. Burning and twitching, you heave the cargo up like your life depends on it, breaking it free from its bolts to the sunken wall.
A minute of agony later, you sit cross-legged in the wreck with the container cracked open and your artifacts at your feet. The mask, your familiar Matatu, you attach to your face quickly. As the nerves coil in, you feel the fifth limb take root in your head. An invisible arm of telekinetic force, stretching impossibly far from your body, tapping your surroundings like a sensor. Unthinking, it lifts out one of the axes and gently drops it into your left hand. With your other hand, you complete the pair. They are well-balanced and sharp - only deceptively crude, more lethal than their stone composition might suggest.
TOA
GEAR ARMS - Slate Tomahawks Two well-balanced axes of flaking stone. As you strike repeatedly, the dull, thick axeheads which had previously served as brutal clubs fracture along the plane, progressively sharpening them with every attack. A pair of elemental weapons suitable for sustained warfare, their true nature reveals itself with time as the ruinous blades of hardened rock split open armor. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, slender, covered with tan armor plating that is abrasive to the touch. KANOHI - Matatu, Great Mask of Telekinesis For giving your mind power over matter. A mask appropriate for both direct action and subtle approaches - equally suited to delivering ruthless kinetic strikes or laying clever traps from impossible angles. -- Teleoperator Arm A semi-autonomous projection of your mind that can move objects on its own, exerting pushes and pulls at a significant fraction of your full strength when operating in its typical fine motor control mode. Completely noiseless, but limited by your line of sight - it receives the spatial information it needs to function from your own vision. --- Mind Crusher By focusing on the mask and manifesting your full power, you can briefly apply up to near-lethal pressures with your telekinetic hand. This lends itself naturally to restricting the movements of an opponent, tripping up foes engaged by your friends, and snapping or even severing fragile joints and necks with repeated wrenching. ELEMENTAL - Stone Manipulation At home in the vast deserts and barren wastes of the universe, among the silent rock. You know the fracture planes of common stone and weak strains of protodermis, how to tap correctly and shatter them. You know to weld that matter together without concrete; in short, how to break and how to build. With concentration, you can spawn streams of fine dust from your palms that accrete like mortar, glueing together defenses, constructs or tools. Sharp spines and vicious edges of stone manifest themselves on your person as you deal unarmed blows. ADVANCED SKILLS - Cunning An atypical skillset for a heroic Toa, but useful in a pinch. Whatever you did during your previous life was clandestine – if not criminal, it was something which demanded conditions of absolute stealth, like hunting psychic or intelligent Rahi. You learned in those distant days to minimize the noise of your footfalls, craft several varieties of simple man-trap, and thoroughly abuse locks with the right kind of protodermis tools. RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Tue Aug 29, 2017 2:43 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: BIONICLE: Iron and Masks
> Find the most intense fire and put it out with water. After, move to the next highest intensity fire to put out, if I can.
Last edited by CaveCricket48 on Tue Aug 29, 2017 3:01 am, edited 1 time in total.
Tue Aug 29, 2017 2:50 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: BIONICLE: Iron and Masks
> It looks like I'm going to need help. Look around for any Toa who've finished recovering their equipment and ask for their immediate assistance.
Tue Aug 29, 2017 2:53 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: BIONICLE: Iron and Masks
> Slam fist against the canister. "Rrr." > Fine. First is the fire. I can't handle the fire. I can hold my breath, maybe. I can't hold the heat without my mask. Start splashing water into the capsule. Not sure if it will be enough to extinguish fuel fires, but it's all I have right now.
Tue Aug 29, 2017 3:08 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: BIONICLE: Iron and Masks
Ask the red toa if he is okay. Work together to reclaim mask(s).
Tue Aug 29, 2017 3:09 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: BIONICLE: Iron and Masks
>Find my weapon, and anything else of use from the spread out contents of the supply hold.
Tue Aug 29, 2017 4:22 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: BIONICLE: Iron and Masks
Look for others, and try covering my arm in a gauntlet of stone.
Tue Aug 29, 2017 4:42 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: BIONICLE: Iron and Masks
ROLL 3
Torra [16]
>Find the most intense fire and put it out with water. After, move to the next highest intensity fire to put out, if I can.
You make your way purposefully toward the higher fire, currently in the process of consuming a whole canister a distance up the beach. Two figures are speaking in the light when you arrive - you make out scraps as you are coming in.
"Are you fine?" "No... my mask, my mask is in the flames. They're too strong to disperse." "Mine is gone too. We need to recover."
So they are in more or less the same situation. In that case, you're ready to deliver immediate aid. The pulling in your gut indicates the approach of a major wave, a real swell twice your height. You double back toward the water, certain that this is a force you can readily tap, and dive headfirst back into the black ocean.
Down in the water. A luminescent Rahi floater investigates your face. When it passes over you, you kick furiously for the surface and summon reserves of elemental power, bursting from the surface and towards the sky. You took part of the wave with you, riding its skin - the absolute controller of this salt water, piloting a focused mass of it towards the shore. Now you're on the shore, coasting on borrowed momentum overland, losing water into the dry sand...
You approach quickly and without warning, bending your body to whip the fluid around your center of mass, rolling in the heart of the wave and then sending that torrent crashing over your head - right into the fire! Prepared for the blowback, you hit the ground in a soft sheath of protective water and keep running for your other target.
By the time you arrive at the other smoking canister, however, it seems like its former passenger has finished your job for you. He's covered in gleaming white armor - much taller than you, but of basically the same body plan. A Toa?
TOA
GEAR ARMS - Fisher's Long Blade A sharp, utilitarian sword for the mercy-killing of freshly caught Rahi. An expert handler can strike with great precision, working the edge between scales and metal armor to behead, to separate machine from meat. Familiar to Matoran crews as a massive butcher's tool carried by the strong - in the hands of a Toa, a capable one-handed weapon. This one bears a minor elemental charge, its surface continuously cleaned with a thin sheet of liquid. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, somewhat shorter than the norm, blue armor plating curved with razor edges. Behind your mask are the swirling liquid eyes of a Toa of Water. - Green Water Buckler A circular frame supporting a thick layer of gelatinous protodermis supported on iron mesh, watery matter which contact-hardens into an unyielding shell that catches blows and grips like a vice. The deceptive "water" replenishes itself from nozzles buried at the edges of the shield and supports a strange community of algae, phosphorescent slime that pulses rhythmically in darkness. In a pinch, they are probably edible, although you do not want to test your luck. KANOHI - Kiril, Great Mask of Regeneration For restructuring protodermis and closing wounds in matter. It will not touch the organic parts of your body - this is the mask of an artisan or a mechanist. An ideal choice for one who expects to absorb tremendous damage and continue to press onward. -- Meld At its lowest level of control, the mask's power will deprogram armor, weapon material and protodermic bone into reactive slop that can be readily shaped for a few seconds to bring about rapid repair. Lost material, however, is not so easily conjured from nothing. -- Push Growth With sustained focus, minor fractures, punctures and cuts can be totally repaired with fresh mass by triggering regrowth at the edges of nearby matter. Protodermis remembers what it should be, and it will vacuum material from hidden reserves within the Kiril to make itself whole. These reserves swell with consumption of inorganics and intake of appropriate energy sources. ELEMENTAL - Water Manipulation The sea predated the world. In a sense, then, your power is truly primal – you are sensitive to flows and currents in blood, in oil, in salt seas, in baths of liquid protodermis. Water curls around your body and can be suspended in unstable forms, or turned into blinding jets. With a finger, you can carve symbols in the surface that persist for hours. It’s incredibly difficult for you to drown – that would take fifty tons on your chest, crushing your lungs out completely. Even in the desert, you are an attractor: the morning dew will find its way to pool on your armor. In shore combat, water flexes and ripples around you almost with zero drag. It’s an environment you are blissfully comfortable in. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Celus [19]
>Slam fist against the canister.
You're really incensed. This isn't the way a Toa should die - drained and sick. You beat the canister with a massive hand, leaving a dent.
"Rrr."
>Fine. First is the fire. I can't handle the fire. I can hold my breath, maybe. I can't hold the heat without my mask. >Start splashing water into the capsule. Not sure if it will be enough to extinguish fuel fires, but it's all I have right now.
You can do better, actually. You summon the last dregs of your elemental energy - cold running through the marrow of your iron bones - as you wrench a bowl of curved scrap from the sand and begin hurling buckets of water into the belly of the vessel. In the air, the delayed charges of ice in them ripen and nucleate - shards of ice in a blend of supercooled water rain down into the canister as you work manically to put things right. Whatever fire was in there must have been quenched by now. The smoke, already dissipating without its source, is further washed out of the air.
All you need to do is blow a hole in the hull and stand well upwind...
One sharp strike to the edge of a hatch and you rip it free, then throw it like a discus into the sand. You hold your breath and tear the opening wider, to the point where you have to apply a hard shoulder to the canister body to prevent it from collapsing down into the sand.
You get to the unventilated side of the canister. Now to wait a few moments... surely your cargo will be in hand soon.
Who's this blue woman coming closer? She carries a mask, a sword - Toa kin?
TOA
GEAR ARMS - N/A ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is even taller and broader than the norm, with slabs of armor so white that it could give an observer snow blindness. KANOHI - N/A ELEMENTAL - Ice Manipulation Users of ice are thermodynamic oddities, never in balance with their surroundings. You exhale crystals of snow with every breath. Strange elemental processes in your body keep your core temperatures well below the level that your organs should be able to handle. A hand dipped into a pool of water can flash-freeze it with a moment’s thought. You can sink and reradiate substantial quantities of heat from your armor. The hardness of pack ice turns to putty at your touch as its structure rearranges – you can shape it into the crudest of tools and weapons. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Hyrri [10]
>Find my weapon, and anything else of use from the spread out contents of the supply hold.
You follow the trail of bobbing debris back into the sea until you are shoulder deep into the water, your eye on one of the larger deposits that seem to have been snagged on the rim of coral and stone defining the bay.
Yes - that's exactly it, the case you need, almost calling out to you in the midst of trash and rubble. With two heavy blows you shatter it free from the coral and wade inland. Kneeling on the sand, you run your hands over the metal - the lock remembers you and frees its innards.
A green recurve bow of ironwood, impossibly light in your grip. The string flexes and resonates at your touch, establishing a standing wave that hums gently. And, along with it, a quiver of a few dozen long broad-headed arrows. Perfect for slicing through distant targets.
With your mask and your weapon, you're well prepared for anything the future could throw at you.
TOA
GEAR ARMS - Cloud-Parting Bow A long recurve bow, unnaturally responsive to your handling, with a kinetically overactive string whose unusual vibrations permit bizarre trick shots by a skilled user. Well-balanced and capable of delivering surprising power on even gentle draws. Its accuracy will tolerate a fairly wide range of arrow materials and geometries, although ammunition of a truly horrible grade will probably break up if the bow is pushed to its full potential. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, shielded by iridescent green plating with aerodynamic contours. One arm is rigged with substantially more motors than the other – perfect for drawing bows of terrible power. KANOHI - Sanok, Great Mask of Accuracy For ensuring that all your blows, all your shots, can land where they will harm the most. Along with granting the supernatural sight of an apex predator, it interfaces with your muscles and bones to provide corrective perturbations. -- Trajectory Strands of light bend from a bow, a sling or a spear to its final destination. The more advanced corrections - for the movement of the wind, the curve and spin of the world, the deformation of an arrow - are not yet involved, so your estimation is imperfect. But it makes for a good first approximation. -- Black Box Predictor Independently of your mind, the mask scrutinizes prey and builds its own impression of their movement patterns. You can designate a target. As combat develops and spirals out of control, repeated strikes against them become more strongly guided, improving with every missed opportunity in a way you can't consciously control. ELEMENTAL - Air Manipulation It’s not known how high the vapor of the world actually extends from its surface, but as a user of Air you could think of it as commanding everything below the level of the stars. Inside your head is a spherical 3D mapping of pressure waves, pulses and flows in the ambient environment depicted in warping colors. You can manifest destructive kinetic shocks, sharp gusts from your palms and feet. A compressed layer of air slides past your skin as though overcranked in time, making you light and giving your movements unusual lift. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Oumu [-]
>It looks like I'm going to need help. Look around for any Toa who've finished recovering their equipment and ask for their immediate assistance.
You turn toward the dark ocean and look for others. A black shape, huge and indistinct in the darkness, approaches. Its eyes glow uncovered by any mask.
"Are you fine?" "No... my mask, my mask is in the flames. They're too strong to disperse." "Mine is gone too. We need to recover."
The two of you stare into the fire uneasily for some time. It roils and flickers - drops of molten metal curl down from thin edges of crumpled hull plating, sliding down into the buried zones of the ship.
Another joins you, almost too fast to react to - bright blue and sharp, moving with supernatural agility in a violent swirl of heavy seawater that smashes down, guided by her hands to totally flood the interior. A sharp explosion, a ton of steam boiling over, the plume of white engulfing -
In a few seconds you come to. Everyone is lying on the ground, slightly stunned with superficial burns. Except the water-wielder, who has somersaulted through the blast wave and already ramped up into a full sprint further down the beach, toward another marooned canister...
You stagger to your feet and help drag the dark one up from the ground, then weave unsteadily toward the cooling wreck of the canister. Everything hisses, but the heat is now perfectly manageable for someone of your talents. He follows up to the entry hatch, but declines to crawl inside. You crack it and step aside as a torrent of hot water gushes out into the sand.
Your mask is immediately visible in the ruined interior, but... shrouded in bubbled metal.
"Help me out here." You point toward the trapped artifact, and the black-armored figure nods before waving you aside.
He beats the ground once, twice, three times -
A dark clot of earth shoots up from some fracture in the lower hull, covering the mask and its shell. He peels back some of the hull, hands burning audibly, and reaches out to touch the mass, then starts to knead it. Some... geological process? A symphony of cracking begins as the shell of metal is compacted, stressed immensely, and released rhythmically.
When he wipes away the earth, the prison has been broken, and he passes the sacred mask to you.
Your Calix... will you put it on?
And who is that woman in tan armor, striding across the sand toward you with axes in her hands?
TOA
GEAR ARMS - N/A ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Your armor plate glows a dull red, with patterns developing like slow magma in the phosphor coat. KANOHI - N/A ELEMENTAL - Fire Manipulation In the first days, all life was driven by an inner furnace, but the spark is more subtle now. Spheres of unearthly fire manifest at your fingertips at your will and can be projected short distances to ignite choice targets. White-hot metal can be held and shaped briefly; something about the heat conduction is interrupted, it doesn’t thermalize into your tissues like it should. You can step across lava flows, fiery protodermis, fresh industrial slag - and when you contact your foes, even your unarmed strikes could leave behind burning bodies. ADVANCED SKILLS - Forgeworker Dim memories from before your transformation, years of hammering, days without end spent tending great furnaces in pits miles below the sun. You were extensively trained in shaping both metal and, to a limited extent, the ur-substance called protodermis. Though still a whelp by the standards of an elder Turaga-forgemaster, you can stamp out all manner of metallic weapons and tools, train Matoran in the lesser techniques, build and fuel small forges, and repair cracks and minor defects in equipment derived from protodermis (metallic or otherwise). You do not yet have the level of mastery required to tamper with Kanohi masks. RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Koa'a [6]
>Ask the red Toa if he is okay. Work together to reclaim mask(s).
You move out of the darkness and into the firelight, then greet what you presume is another Toa.
"Are you fine?" "No... my mask, my mask is in the flames. They're too strong to disperse." "Mine is gone too. We need to recover."
You start making a move to address the fire destroying the canister, but stop dead... it's really not trivial. It roils and flickers - drops of molten metal curl down from thin edges of crumpled hull plating, sliding down into the buried zones of the ship.
Before you can react, someone else rushes into the scene - bright blue and sharp, moving with supernatural agility in a violent swirl of heavy seawater that smashes down, guided by her hands to totally flood the interior. A sharp explosion, a ton of steam boiling over, the plume of white engulfing -
Downed and a little stunned by the blast, you can barely lift your titanic bulk from the sand. The other Toa helps you to your feet, before inspecting his canister again. Your unexpected guest is a blue twinkle in the distance, far down the beach.
The two of you move toward the wreck again, walking almost drunkenly. He approaches closer. You follow up to the entry hatch, but you aren't willing to crawl inside and get burnt. He cracks it open and step aside as a torrent of hot water gushes out into the sand.
"Help me out here." Looks like your new friend has picked up on the sight of his mask, already pointing it out to you. You see that it's been encased in metal. Ah, you certainly know how to break that.
You slam the ground once, twice, three times -
A dark clot of earth shoots up from some fracture in the lower hull, covering the mask and its shell. You rip apart some of the hull, your hands burning and stinging on the hot metal with an unpleasant hiss, then reach out to touch the mass of fresh material. Now for the pressure - you start to knead it, your hands bulging with a vice grip, mimicking a familiar geological process. A symphony of cracking begins as the shell of metal is compacted, stressed immensely, and released rhythmically.
When you brush away the temporary shell of earth, the hold of the metal has been broken, and you pass the Toa his mask.
You're not alone, it looks like. A figure in tan armor, armed with two hatchets, is coming closer across the sand.
TOA
GEAR ARMS - Ruthless Flint Spear A massive weapon fit for a Earth-warrior giant, nearly your height. The fragment of old black flint bound into the tip with cords loves to bite. In your experience, it will glance and skid off heavy armor unless driven with extreme force - but when it sinks into organic material or manages to crack the surface of an enemy's defenses, the spearhead rapidly fans out like a fractal and deals horrific damage. A perverse sort of shapeshifting stone, not fully protodermis, you can observe it slowly crack back into form when withdrawn from the wound. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. You cut an unnaturally grand figure, twice the height of a Matoran, broad-shouldered with thick plates of jet black armor. A large body-plan and a large target. KANOHI - N/A ELEMENTAL - Earth Manipulation You belong in the claustrophobic belly of the world. Where you contact the ground, you can sense the seismic vibrations of hidden movers – tunnel walkers and enemies nearby on the surface. In the right terrain you can part earth like water and dive for short distances, or simply lie in wait for your enemies under tons of sand, gravel and soil, breathing sediment. With extreme exertions, your mighty blows will violently reshape terrain, allowing you to whip barricades into form, crush structures or drive stalagmitic growths through flesh. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Avvlaa [6]
>Look for others, and try covering my arm in a gauntlet of stone.
It seems that most of the others were gathered around a canister that was burning brightly on the beach, up until a few moments ago - a fast-moving wall of water has totally quenched that and vanished in a blur down the beach. You're... not quite sure what happened, but you have to assume it was helpful. You take up your weapons and start approaching the wreck, where two forms are visible - one with black armor, one glowing a dull red.
Along the way, you let the living stone crawl in a fine stream out of your hand and try to flow it back over your arm. A thin, fine layer tries to deposit itself and begins hardening, but soon shatters immediately with the natural swing of your limb as you walk. The small fragments drop gently to the sand. It looks like you will need more time and effort to manifest something like this (any kind of temporary armor, really) and it will need to be carefully designed not to restrict your movements. Stone will not bend that way.
TOA
GEAR ARMS - Slate Tomahawks Two well-balanced axes of flaking stone. As you strike repeatedly, the dull, thick axeheads which had previously served as brutal clubs fracture along the plane, progressively sharpening them with every attack. A pair of elemental weapons suitable for sustained warfare, their true nature reveals itself with time as the ruinous blades of hardened rock split open armor. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, slender, covered with tan armor plating that is abrasive to the touch. KANOHI - Matatu, Great Mask of Telekinesis For giving your mind power over matter. A mask appropriate for both direct action and subtle approaches - equally suited to delivering ruthless kinetic strikes or laying clever traps from impossible angles. -- Teleoperator Arm A semi-autonomous projection of your mind that can move objects on its own, exerting pushes and pulls at a significant fraction of your full strength when operating in its typical fine motor control mode. Completely noiseless, but limited by your line of sight - it receives the spatial information it needs to function from your own vision. --- Mind Crusher By focusing on the mask and manifesting your full power, you can briefly apply up to near-lethal pressures with your telekinetic hand. This lends itself naturally to restricting the movements of an opponent, tripping up foes engaged by your friends, and snapping or even severing fragile joints and necks with repeated wrenching. ELEMENTAL - Stone Manipulation At home in the vast deserts and barren wastes of the universe, among the silent rock. You know the fracture planes of common stone and weak strains of protodermis, how to tap correctly and shatter them. You know to weld that matter together without concrete; in short, how to break and how to build. With concentration, you can spawn streams of fine dust from your palms that accrete like mortar, glueing together defenses, constructs or tools. Sharp spines and vicious edges of stone manifest themselves on your person as you deal unarmed blows. ADVANCED SKILLS - Cunning An atypical skillset for a heroic Toa, but useful in a pinch. Whatever you did during your previous life was clandestine – if not criminal, it was something which demanded conditions of absolute stealth, like hunting psychic or intelligent Rahi. You learned in those distant days to minimize the noise of your footfalls, craft several varieties of simple man-trap, and thoroughly abuse locks with the right kind of protodermis tools. RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Fri Sep 01, 2017 11:58 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: BIONICLE: Iron and Masks
"A moment." > Head in and retrieve my mask and sword.
Sat Sep 02, 2017 12:05 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: BIONICLE: Iron and Masks
> I was missing equipment when I woke up, others may be as well.
Search the area for dropped or lost equipment.
Sat Sep 02, 2017 12:08 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: BIONICLE: Iron and Masks
>Find some higher ground, see if I can get the lay of the land, maybe figure out what to do next.
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