Re: Roll to Dodge: Inquisition of the Grimdark future
"GREETINGS. YOUNG. BROTHER. PERHAPS. WE SHALL SEEK OUT OUR BROTHER WITH THIS CONTACT INFORMATION WE ACQUIRED?" After what to most of the party appeared to be an awkward one sided conversation the two techpriests walk out. Isabel shrugs in a way that tells you this is just how the servants of the machine god operate. The ensuing silence is broken by a murmured question from Toggle: "We need to find the... cultists? Yes. But where. Where do cultists live..." "Why don't you accompany Ekaterina on her scouting of the neighbourhood, but please leave the shield behind or at least throw a tarp over it, we can't give away our presence just yet."
GROUP SPLIT TIME!
Group 1: Thiemo and Cornelius
The Cargo 12 takes you to a small church of the machine god. A wide metal domed building with a cog shaped door that slowly rolls out of the way to allow you access. You enter into a room eighty meters long and twenty wide. Along the sides of the room you can see doors leading to the different sections of the building, to the right are the armoury and garage, to the left the sleeping quarters and offices. But more impressive than the vast architecture of the massive edifice are the two hundred skitarii soldiers lined up in perfect rows next to the red carpet leading from the entrance to the shrine at the other end of the room. You both receive the binary prayers from the priests within.
DSMK2 - Thiemo Olden
Name: Thiemo Olden Role: Secutor Age: 38 Equipment: Infravisor, Graviton Gun (back mounted), Bolter (back mounted), Auspex, Twin Servo Arms Description: A hunch-backed hooded, large, broad, heavily augmented and armored humanoid man wearing the typical red Adeptus Mechanicus robe, with various cybernetics and electronics jutting out from within. His original flesh is nowhere to be seen, covered by copper-like metal plates or behind layers and layers of tubes. A slight sound of air intake periodically emanates from his respirator "mouth", a sign of air pumped into and out of his artificial lungs; tubes snake away from there into various positions on the man's body. A dull blue/red light glows from a spider-like array of optical sensors above the "mouth". A pair of metal claws hang over his back, articulating from position to position; with another pair of weapons in between them, twitching as if itching to be used. Every movement brings about a servo sound, and every step a stomp, this machine man is not very stealthy. Biography: Thiemo Olden was a normal augmented techpriest working to service the many vehicles, weapons, and other equipment of the Imperial Guard. For a time he never saw the battlefield in which his works disappear to, only to come back damaged, blasted, covered with the viscera of the Imperium's enemies and of its martyrs.
Until in one battlefield, the base he was stationed at was attacked by a swarm of Orks. The besieged defenders were pushed in by the Orkish pressure, then the bloodied Orks reached him... While he was surrounded by the Imperial Arsenal, his survival instincts brought him to use the surrounding equipment immediately. Wielding las-rifles, bolters, with his still human arms, along with mechadendrites, swapping for loaded weapons as they emptied their cells and magazines into the green shapes at close range, he slowly pushed them back, but just enough for the base's defenders to eliminate the rest.
He never forgot the exhilaration he felt that day, constantly imagining that battle constantly, he began to adopt a far less benign theme to his cybernetics, praising the Omnissah for its protection, and reviling in it. It wasn't long before he found himself a proven Sector. It has been noted that Theimo often gets too excited during his battles, but for the time being, hasn't killed any allies.
TheKebbit - Cornelius
Name: Cornelius Role: Tech-Priest Description: A young initiate to the Omnissiah's glorious church, shrouded in the red robes of Mars and noticeably armored by the heavy cogitators, tools and dataslates he bears on his person. His skin is ruddy and his shoulders are broad - surprisingly indicative of vitality for someone born in the glowing pits of a forge world, miles beneath open sky. Age: 23 Equipment: Extended Cogitator Package, Mind Interface Unit, Rotor Cannon Background: A strange child who nearly drove his artisan parents mad by vanishing to the hidden spaces of the factory floor when called for, Cornelius grew up steeped in tech-lore and the omnipresent cult of the Mechanicum. Witnessing the pulping of his father's arm by a hydraulic hammer - and the swiftness of the red priest who tore away the remnant without pity, replacing it with blessed machinery - Cornelius saw firsthand the weakness of flesh and the permanence of metal. How like a god his father was to the boy! If he could be hurt, who is safe? Only those who trust iron are safe.
Cornelius only understands the divine light of the Emperor in terms of dark science and relic technology, and communes naturally with machine spirits. There is a radical seed waiting to burst in his heart. His studies of machine rituals have taken him to strange scrolls, describing animate technologies which seem almost to live. These spirits - black and perverted by the power of the Warp - were involved in the disaster that brought him to the attention of the Inquisition.
In the second year of his studies, Cornelius was assigned to trace through data-divinations a string of violent errors afflicting Imperial control mechanisms on Machus IV, choking the manufactorums of the very forge world that he had called home. Thousands were dying in the pits as reactors flared and servitors ran amok, butchering their masters. He had the misfortune to ping one of the vast factory cogitators just as it was subverted by a higher power. It knew he was hunting it. It flowed back through the neural link into his systems, whispering that it would bleed him dry and profane the purity of every machine on the planet.
For forty nights Cornelius engaged in spiritual warfare with a Tzeentchian cogitator phantom that wanted to devour his soul, a leering fourteen-eye face in the screen of the dataslate that licked with a razor tongue at his mind while he slept. Day and night he armed himself with mathematics and prayed. He prayed for strength against the titanic warp monster that tormented him even as it hid its existence from his disgusted colleagues, who berated him for his weakness and "organic thinking". He could find no proof that he was not just going insane.
Cornelius locked himself in a shrine to square himself with reality.
Flagellating himself to the edge of death in a burning cloud of incense, the young priest saw a vision of himself with a strong mechanical claw on his shoulder, guiding his hand as he dragged the demon out of the system and strangled it for hours. The hand of the Omnissiah burned with power on his body. So holy and pitiless was his God he that he woke with marks on his flesh, and knew that the moment for conflict was nigh.
With a clever routing algorithm he baited the demon to come to him directly, offering his own soul up as the sacrifice. Having no senses in the physical world, it could not know that he had drugged himself to an almighty hatred and wrapped his body in plastic explosives. Tackled to the ground by the frenzied strength of the frothing Cornelius, it had made a fatal miscalculation. Gnashing his teeth, he made a pact with the cowardly spirit to enter a cogitator system of his own design in exchange for sparing its miserable life.
The tech-priest had bottled a demon in a virtual world reconfigured to simulate forever torture. He locked the processor in a twice-blessed shrine. He subjected a Tzeentchian beast to its perfect hell. And when he showed his bloody prize to the magos responsible for his training, the horrified elder had no choice but to notify the Inquisition and wonder whether his best student had turned to sorcery.
Group 2: Ekaterina and Toggle
Toggle begrudgingly covers up his prized shield and follows Ekaterina out onto the busy street. The front for your safehouse is a block of houses in a middle-class neighbourhood. Several agents of the inquisition live in the houses and act as guards. A few blocks away is a commercial area with several shops selling groceries, clothing and the like. The only thing that stands out is the lone car dealership. Ekaterina picks up groceries and some pastries to disguise herself as any other civilian. After an hour of walking you come to the following conclusion:
If there's cultists in this part of the hive they either gather in a basement or travel to cult gatherings in different areas of the hive. Either way they'll be hard to find, which is probably why the Inquisition has next to no intel on cult activity in this section.
You relay this information to Inquisitor Isabel upon your return. Now what?
CaveCricket48 - Ekaterina
Name: Ekaterina Role: Medicae/torturer Description: Blonde hair, green eyes, light skin Age: 29 Equipment: Office attire (white button-down shirt, black pants) with a labcoat over top. Carries a briefcase containing surgical instruments (scalpels, sutures, forceps, a bone saw and drill), various medical chemicals (antiseptics, antibiotics, analgesics, anesthetics), safety goggles, gloves, and respirator. Background: Enrolled in medicae school to become a surgeon, and then ended up not having the money to finish. Took a "break" from schooling to make money by practicing illegally, until she made enough to finish school and become legal.
Except, illegal medicae practices turned out to be much more alluring. Crime bosses paid her a good number of digits to torture, mend, and then again torture specified targets for information, as well as providing medicae care to those who couldn't afford to go to a public medicae facility and be identified. When one underground organization was gutted by the Inquisition while she was on the job, she was captured and discovered to be of use, performing to the standards that the inquisition needed.
Now, after a good dose of brainwashing, she serves the Inquisition, tending to fellow inquisitors and torturing heretics.
TorrentHKU - Toggle Justiceson
Name: Toggle Justiceson Role: Vanguard Age: 30-ish Equipment: A large, conspicuously shaped, impressively sturdy tower shield of ceramite, sturdy mechanical lower legs with deployable wheels, and a large billowing cape that looks a lot like it was made to imitate purity seals. Background: Not totally certain. Appeared in front of an inquisitorial party one day holding a book of scriptures and having augmented legs, saluting and reciting passages with great vigor. Memories before that consist of waking up in an Adeptus Mechanicus sponsored hospital, wandering here and there for a month, then seeing an inquisitor purge a hive city residential building of heretics. After that his resolve was cemented as to help root out heresy. Why this sight is what convinced him is a mystery to all but Justice. Not a very bright man, but it doesn't matter greatly when he's 195cm and 115kg of brute strength and diesel powered legs.
CrazyMLC - Casmir Geier
You study yourself in your hand mirror, a few hairs are not exactly where they should be, you quickly fix this imperfection with your other hand. "Doubtless they cower in the sewers with the rest of the city's unmentionables." You say to no one in particular. But the Inquisitor overhears and is not pleased with your arrogance while the others are busy. "Why don't you go and check in with you peers in the upper hive prince Geier?" The Cargo 12 has since returned and you hitch a ride to the nearest landingpad to take an antigrav speeder to the upper hive, putting the expenses on the Inquisitorial credchip instead of your own. During the 15 minute flight you have some time to read up on the local Houses.
First there's the relatively small house Hark, all of it's sons either officers in the Guard or distinguished veterans. They may not be the richest but their political power is obvious. Second on the list is house Eyl, the Inquisition has a lot of files on them after the Administratum mistakenly related them to the Blood Pact general of the same name. The richest house with several mining stations on the system's other planets. Directly competing with house Eyl is the newer house Rawne, offworlders who came to the Medusa system to invest in mining. Rumour goes they previously had a sector spanning gambling empire but decided to go legit. Lastly there's the local Navigator household, not quite a royal house but nevertheless a presence in the upper hive. They mostly keep to themselves in their sizeable compound surrounded by a private army.
Or you could go shopping for clothes.
Name: Casmir Geier Role: Sanctioned Psyker. Description: Red hair, pale skin, grey eyes. Age: 22 Equipment: Silken robes, noble dresswear, and several types of colognes. He also carries around a few books of poetry, a hand mirror, and a fancy hygiene kit. Background: Born to a noble house, Casmir's ego was inflated from a young age. He grew up a spoiled brat, he completely missed the point when he learned he was a psyker. He did not think of the enormous responsibility now on his shoulders, nor of the lives he endangered, or his dark fate. He thought only of the power and import this power gave him, and the attention it would garner. While found to be of enough use not to be sacrificed to the emperor, Casmir, unfortunately, has not been soul-bound to the emperor yet. He is still in training, and thus quite vulnerable to the warp's influence. His ego, however, blinds him to the danger he is in every time he uses his power. Nobody of such noble birth or ability could ever be in danger! Needless to say, he has a lot to learn about the world.
TheMysticDreamer - Clynt Westbark
Since you forgot to tag along with anyone you're stuck in the compound with Inquisitor Isabel, you still feel uncomfortable around her and decide to direct the servitor that's unloading all your gear and equipment. Now that Geier is gone you can set up the psychic dampers that provide another layer of stealth to your safehouse. When you're done you feel a presence behind you and turn around with one hand on the grip of a pistol. The Inquisitor is in the corner of the storeroom, despite your great reflexes you didn't hear her coming in. Still creepy. "When you're done with that you can head out, I've got it from here. Ekaterina should be back soon, you can either go with her or try to blend in with the underhivers."
Name: Clynt Westbark Role: Gunslinger Age: 23 Equipment: Cowboy clothes, dual revolvers, whip with metal edge. Clynt grew up in a world where the law was constantly fighting bandits and thieves, and where everyone learned how to ride pockorces. That was until a meteor landed and killed 90% of the population. The remaining population was evacuated to Hive Worlds and Agri-Worlds, except for Clynt, who was hired for his skill with guns, and his silver tougue. He is a shooter, and the face if nobody else is.
Fri Oct 21, 2016 4:23 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll to Dodge: Inquisition of the Grimdark future
> Return blessings to the priests. Listen for any untoward binary bursts in the air. *Rasp* > Remember the contact details of the Techpriest we are looking for. Ask a fellow priest where we can find our fellow. "PRAISE THE OMNISSIAH BROTHER. WHERE MAY WE FIND THIS PERSON?"
Fri Oct 21, 2016 4:31 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: Roll to Dodge: Inquisition of the Grimdark future
>Hitch a ride on the Cargo 12 when it gets back, and head to the underhive. Try to observe.
Fri Oct 21, 2016 9:48 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge: Inquisition of the Grimdark future
"They hide their treachery sneakily, like a sneaky sneaker who treachers. We need a way to catch them unaware, with their treacher trousers by the ankles. Some way to seem... harmless. EKATERINA! You can medicate successfully, not just unsuccessfully, yes?"
Sat Oct 22, 2016 12:05 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge: Inquisition of the Grimdark future
TorrentHKU wrote:
"They hide their treachery sneakily, like a sneaky sneaker who treachers. We need a way to catch them unaware, with their treacher trousers by the ankles. Some way to seem... harmless. EKATERINA! You can medicate successfully, not just unsuccessfully, yes?"
> Cock my head at this strange question.
"I medicate in whatever manner you wish."
"Perhaps we should purchase new clothing. If we are to catch anyone by surprise, we need to look inconspicuous."
Sat Oct 22, 2016 6:46 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge: Inquisition of the Grimdark future
"Ah! A blending of the locals, clever indeed. You should medicate the colonists! Heals, not harms! Show them a side of you not covered in blood! They will trust you!"
Sat Oct 22, 2016 6:49 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge: Inquisition of the Grimdark future
TorrentHKU wrote:
"Ah! A blending of the locals, clever indeed. You should medicate the colonists! Heals, not harms! Show them a side of you not covered in blood! They will trust you!"
"Very well. I will tend to the locals' medical needs after we acquire new clothing."
Sat Oct 22, 2016 6:53 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Roll to Dodge: Inquisition of the Grimdark future
Hate to say it, but clothes can wait. Maybe until after I speak with the Hark house.
> Try to arrange a meeting with the Harks.
Sat Oct 22, 2016 11:14 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Roll to Dodge: Inquisition of the Grimdark future
>Listen to the content of the prayers. Are they correct? Orthodox in all respects?
Sat Oct 22, 2016 6:41 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge: Inquisition of the Grimdark future
> Go clothes shopping for regular-looking clothes. Keep an ear out for conversations, gossip, news, things like that.
Sun Oct 23, 2016 9:57 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge: Inquisition of the Grimdark future
> Accompany Ekaterina to the Clever Disguise Store.
Sun Oct 23, 2016 10:43 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Roll to Dodge: Inquisition of the Grimdark future
Will be rolling tomorrow, to give you some time to finish conversations etc.
Mon Oct 24, 2016 1:23 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Roll to Dodge: Inquisition of the Grimdark future
Group 1: Thiemo and Cornelius
Thiemo approaches one of the praying techpriests and with his trademark subtly and appropriate volume ask: "PRAISE THE OMNISSIAH BROTHER. WHERE MAY WE FIND THIS PERSON?" While sending a pict image of your contact over a binary connection. The shocked techpriest seems a bit disturbed by the sudden intrusion upon his praying mind but considers the question and answers over binary to not disturb the other priests anymore: "The one you're looking for is Junior fabricator Dreygur, he left this room approximately 247 seconds ago in the direction of the armouries to check the completeness of the inventory." "THANK YOU FOR YOUR HELP BROTHER." You vocalize, seemingly oblivious to the disturbance you're causing. If it weren't for your impressive armaments the other techpriests might have spoke up in protest to your behaviour.
Meanwhile Cornelius studies the prayers themselves for heresy. "Praise be to the Omnisiah twelvefold, once for each tooth on the gear. Praise be to the dragon of mars eightfold, once for each of his mighty limbs. Praise be to the mineral, for it's contents will be forged to become weapons. Praise be to the flesh, for without it there could be no servitors." A localized version of an older mechanicus prayer.
DSMK2 - Thiemo Olden
Name: Thiemo Olden Role: Secutor Age: 38 Equipment: Infravisor, Graviton Gun (back mounted), Bolter (back mounted), Auspex, Twin Servo Arms Description: A hunch-backed hooded, large, broad, heavily augmented and armored humanoid man wearing the typical red Adeptus Mechanicus robe, with various cybernetics and electronics jutting out from within. His original flesh is nowhere to be seen, covered by copper-like metal plates or behind layers and layers of tubes. A slight sound of air intake periodically emanates from his respirator "mouth", a sign of air pumped into and out of his artificial lungs; tubes snake away from there into various positions on the man's body. A dull blue/red light glows from a spider-like array of optical sensors above the "mouth". A pair of metal claws hang over his back, articulating from position to position; with another pair of weapons in between them, twitching as if itching to be used. Every movement brings about a servo sound, and every step a stomp, this machine man is not very stealthy. Biography: Thiemo Olden was a normal augmented techpriest working to service the many vehicles, weapons, and other equipment of the Imperial Guard. For a time he never saw the battlefield in which his works disappear to, only to come back damaged, blasted, covered with the viscera of the Imperium's enemies and of its martyrs.
Until in one battlefield, the base he was stationed at was attacked by a swarm of Orks. The besieged defenders were pushed in by the Orkish pressure, then the bloodied Orks reached him... While he was surrounded by the Imperial Arsenal, his survival instincts brought him to use the surrounding equipment immediately. Wielding las-rifles, bolters, with his still human arms, along with mechadendrites, swapping for loaded weapons as they emptied their cells and magazines into the green shapes at close range, he slowly pushed them back, but just enough for the base's defenders to eliminate the rest.
He never forgot the exhilaration he felt that day, constantly imagining that battle constantly, he began to adopt a far less benign theme to his cybernetics, praising the Omnissah for its protection, and reviling in it. It wasn't long before he found himself a proven Sector. It has been noted that Theimo often gets too excited during his battles, but for the time being, hasn't killed any allies.
TheKebbit - Cornelius
Name: Cornelius Role: Tech-Priest Description: A young initiate to the Omnissiah's glorious church, shrouded in the red robes of Mars and noticeably armored by the heavy cogitators, tools and dataslates he bears on his person. His skin is ruddy and his shoulders are broad - surprisingly indicative of vitality for someone born in the glowing pits of a forge world, miles beneath open sky. Age: 23 Equipment: Extended Cogitator Package, Mind Interface Unit, Rotor Cannon Background: A strange child who nearly drove his artisan parents mad by vanishing to the hidden spaces of the factory floor when called for, Cornelius grew up steeped in tech-lore and the omnipresent cult of the Mechanicum. Witnessing the pulping of his father's arm by a hydraulic hammer - and the swiftness of the red priest who tore away the remnant without pity, replacing it with blessed machinery - Cornelius saw firsthand the weakness of flesh and the permanence of metal. How like a god his father was to the boy! If he could be hurt, who is safe? Only those who trust iron are safe.
Cornelius only understands the divine light of the Emperor in terms of dark science and relic technology, and communes naturally with machine spirits. There is a radical seed waiting to burst in his heart. His studies of machine rituals have taken him to strange scrolls, describing animate technologies which seem almost to live. These spirits - black and perverted by the power of the Warp - were involved in the disaster that brought him to the attention of the Inquisition.
In the second year of his studies, Cornelius was assigned to trace through data-divinations a string of violent errors afflicting Imperial control mechanisms on Machus IV, choking the manufactorums of the very forge world that he had called home. Thousands were dying in the pits as reactors flared and servitors ran amok, butchering their masters. He had the misfortune to ping one of the vast factory cogitators just as it was subverted by a higher power. It knew he was hunting it. It flowed back through the neural link into his systems, whispering that it would bleed him dry and profane the purity of every machine on the planet.
For forty nights Cornelius engaged in spiritual warfare with a Tzeentchian cogitator phantom that wanted to devour his soul, a leering fourteen-eye face in the screen of the dataslate that licked with a razor tongue at his mind while he slept. Day and night he armed himself with mathematics and prayed. He prayed for strength against the titanic warp monster that tormented him even as it hid its existence from his disgusted colleagues, who berated him for his weakness and "organic thinking". He could find no proof that he was not just going insane.
Cornelius locked himself in a shrine to square himself with reality.
Flagellating himself to the edge of death in a burning cloud of incense, the young priest saw a vision of himself with a strong mechanical claw on his shoulder, guiding his hand as he dragged the demon out of the system and strangled it for hours. The hand of the Omnissiah burned with power on his body. So holy and pitiless was his God he that he woke with marks on his flesh, and knew that the moment for conflict was nigh.
With a clever routing algorithm he baited the demon to come to him directly, offering his own soul up as the sacrifice. Having no senses in the physical world, it could not know that he had drugged himself to an almighty hatred and wrapped his body in plastic explosives. Tackled to the ground by the frenzied strength of the frothing Cornelius, it had made a fatal miscalculation. Gnashing his teeth, he made a pact with the cowardly spirit to enter a cogitator system of his own design in exchange for sparing its miserable life.
The tech-priest had bottled a demon in a virtual world reconfigured to simulate forever torture. He locked the processor in a twice-blessed shrine. He subjected a Tzeentchian beast to its perfect hell. And when he showed his bloody prize to the magos responsible for his training, the horrified elder had no choice but to notify the Inquisition and wonder whether his best student had turned to sorcery.
Group 2: Ekaterina and Toggle
"They hide their treachery sneakily, like a sneaky sneaker who treachers. We need a way to catch them unaware, with their treacher trousers by the ankles. Some way to seem... harmless. EKATERINA! You can medicate successfully, not just unsuccessfully, yes?"
"I medicate in whatever manner you wish. Perhaps we should purchase new clothing. If we are to catch anyone by surprise, we need to look inconspicuous."
"Ah! A blending of the locals, clever indeed. You should medicate the colonists! Heals, not harms! Show them a side of you not covered in blood! They will trust you!"
"Very well. I will tend to the locals' medical needs after we acquire new clothing."
After a short discussion the two of you settle on a plan of action. Before leaving to buy new clothing you instruct one of the many Inquisitorial guards of your plan to set-up a medicae station. He tells you that one of the front can be converted for such needs quite quickly since the torture room is disguised as an operating chamber. Before you can agree he sets off to instruct a nearby servitor to carry the medical supplies to building D.
Ekaterina picks out a servant outfit for the less than pleased Toggle who refuses to take off his Purity seal cape. Since there's no convincing him she instead has a tailor make a flag with some made up heraldy - A lion clutching the symbol of the medicae - to cover up the huge inquisitorial =I= on his shield and a regal looking helmet to pass him off as her personal guard. Satisfied with Toggle's disguise you head back to the safehouse to find a literal stack of servitors mounting your medicae sign above the door to building D. A small desk has been placed in the greeting room with a cogitator on it to handle appointments. Across the room is a bench for patients. The backroom is the aforementioned torture room, the guard you spoke to earlier is hosing it away the last bloodstains.
CaveCricket48 - Ekaterina
Name: Ekaterina Role: Medicae/torturer Description: Blonde hair, green eyes, light skin Age: 29 Equipment: Office attire (white button-down shirt, black pants) with a labcoat over top. Carries a briefcase containing surgical instruments (scalpels, sutures, forceps, a bone saw and drill), various medical chemicals (antiseptics, antibiotics, analgesics, anesthetics), safety goggles, gloves, and respirator. Background: Enrolled in medicae school to become a surgeon, and then ended up not having the money to finish. Took a "break" from schooling to make money by practicing illegally, until she made enough to finish school and become legal.
Except, illegal medicae practices turned out to be much more alluring. Crime bosses paid her a good number of digits to torture, mend, and then again torture specified targets for information, as well as providing medicae care to those who couldn't afford to go to a public medicae facility and be identified. When one underground organization was gutted by the Inquisition while she was on the job, she was captured and discovered to be of use, performing to the standards that the inquisition needed.
Now, after a good dose of brainwashing, she serves the Inquisition, tending to fellow inquisitors and torturing heretics.
TorrentHKU - Toggle Justiceson
Name: Toggle Justiceson Role: Vanguard Age: 30-ish Equipment: A large, conspicuously shaped, impressively sturdy tower shield of ceramite, sturdy mechanical lower legs with deployable wheels, and a large billowing cape that looks a lot like it was made to imitate purity seals. Background: Not totally certain. Appeared in front of an inquisitorial party one day holding a book of scriptures and having augmented legs, saluting and reciting passages with great vigor. Memories before that consist of waking up in an Adeptus Mechanicus sponsored hospital, wandering here and there for a month, then seeing an inquisitor purge a hive city residential building of heretics. After that his resolve was cemented as to help root out heresy. Why this sight is what convinced him is a mystery to all but Justice. Not a very bright man, but it doesn't matter greatly when he's 195cm and 115kg of brute strength and diesel powered legs.
CrazyMLC - Casmir Geier
You look longingly at some handmade suits as you walk past an up scale tailor on the way to house hark, hesitating for a second before deciding to not waste any time. House hark inhabits a huge castle like mansion with sentry turrets dotting the walls like gargoyles. This is probably the best defended building after the PDF headquarters you think to yourself as you make your way towards the gate. A gilded servitor greets you: "Good afternoon and welcome to the estate of House Hark, how can I be of humble service?" "I would like an audience with Lord Hark." You reply, the servitor responds with a simple: "DENIED!" You should have expected nothing more than this and pull out your Inquisitorial Rosette, as Isabel's most trusted henchman you carry a fraction of the Authority that she has but it is still more than enough to legally enter any home. Lights flash green and the gate opens, suppressing a grin you walk across the cobblestones towards the massive wooden front door of the house. When it opens the reason for it's size becomes immediately clear, it's not made to impress but to allow the truly huge house guards entry to the building. Standing a good 8 feet tall and easily 5 wide the armoured behemoth carries a spear the length of two men that would require a combination of gene therapy and augmetics to just carry. Strapped to it's left leg is something that is best described as a cannon. It's voice is somehow quite polite for such a fearsome being. "If you would please follow me sir, His Lordship will meet you in the dining room."
Lord Hark is looks no more than 50 years old, probably due to rejuvenant treatments, and has an impressive scar on his left cheek. He gestures for you to take a seat at the other end of the table. "How can I be of service to the holy ordos?"
Name: Casmir Geier Role: Sanctioned Psyker. Description: Red hair, pale skin, grey eyes. Age: 22 Equipment: Silken robes, noble dresswear, and several types of colognes. He also carries around a few books of poetry, a hand mirror, and a fancy hygiene kit. Background: Born to a noble house, Casmir's ego was inflated from a young age. He grew up a spoiled brat, he completely missed the point when he learned he was a psyker. He did not think of the enormous responsibility now on his shoulders, nor of the lives he endangered, or his dark fate. He thought only of the power and import this power gave him, and the attention it would garner. While found to be of enough use not to be sacrificed to the emperor, Casmir, unfortunately, has not been soul-bound to the emperor yet. He is still in training, and thus quite vulnerable to the warp's influence. His ego, however, blinds him to the danger he is in every time he uses his power. Nobody of such noble birth or ability could ever be in danger! Needless to say, he has a lot to learn about the world.
TheMysticDreamer - Clynt Westbark
Not one to get passed over twice you hop into the Cargo 12's cab the second it returns. "Take me to the underhive!" The driver just nods and sets of towards the massive elevator that will carry both of you to the underhive. You've seen many impressive things since joining the Inquisitors retinue but the elevator tops them all, an acre of plasteel hanging from chains the size of battletanks carries yours and dozens of other vehicles down through the hive. Instead of stopping at evert level a secondary smaller elevator on each one follows the humongous platform to help vehicles disembark. The driver gets of near the bottom of the hive, or as he calls it: as far as he can go before going back up as a Cargo 8. You thank him for his service and set of along the wide street looking for a way to put your skills to use. The side streets are full of beggars, mutants and other undesirables that you ignore as the cry for attention. After a good ten minutes of walking you find what should pas for a salloon in these parts. Although the term "hole in the wall" would be quite a bit more appropriate. Inside it stinks of piss and cheap almasec, making you think of similar places back home. There's a bounty board in the back next to a knifethrowing target, but there's also an empty seat at the bar.
Name: Clynt Westbark Role: Gunslinger Age: 23 Equipment: Cowboy clothes, dual revolvers, whip with metal edge. Clynt grew up in a world where the law was constantly fighting bandits and thieves, and where everyone learned how to ride pockorces. That was until a meteor landed and killed 90% of the population. The remaining population was evacuated to Hive Worlds and Agri-Worlds, except for Clynt, who was hired for his skill with guns, and his silver tougue. He is a shooter, and the face if nobody else is.
Wed Oct 26, 2016 3:22 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: Roll to Dodge: Inquisition of the Grimdark future
>Order something unusual, but that won't make me horribly ill
Wed Oct 26, 2016 3:34 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge: Inquisition of the Grimdark future
> Prepare the operating room - sanitize everything, make sure things are tidy and professional-looking. A place of healing, not torture.
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