Author |
Message |
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
|
Re: FG Lounge
TheKebbit wrote: I would be honored to participate in any of these.
Tell me, does your first idea involve conventional RTD stylings like stats, abilities and an inventory, or is it a more free form kind of roleplay?
I would offer that it may be best to start afresh if you end up rebooting Fantasy, as that gives people the opportunity to build new characters. That really helps with engagement and provides something to seriously look forward to in their development.
Space RTD sounds incredible, like something I could only dream of running - but as with all these projects, it needs to remain achievable and it may gain unwanted complexity if it encroaches on strategy elements. It also requires you to write for more than the standard number of players. The first idea has some of the more conventional things like stats and abilities, as well as an inventory for quest items, but it'll be more weighted towards the freeform side of things, though not too much as to make the game entirely story based. There should be enough to make it have interesting gameplay, that's for sure :p As for Fantasy, I'm personally stuck between the two options...but I could always cannibalize certain bits and pieces as I have been doing for my novel...but that's something for another time... And Space is actually less complicated to run than it'd appear, with the hardest part on my end being the creation of deck plans for the various ship classes of the setting and keeping track of all the weapons - which is another good reason to get a spreadsheet, in all honesty - and fortunately...it doesn't have major strategy elements for me to keep track of, except maybe in the corporate campaign. Another part : depending on what faction/campaign is chosen will bestow certain benefits, unique technologies and even unique ship classes. Here are two traits, one from the Coalition and the other from the Federation. War Machine - As the great factory complexes of Earth begin to retool and start production of the enormous amounts of war material required to see the war through to the end, supply lines are streamlined and war academies expanded as letters of conscription are sent out on the homeworld for the first time in generations. Old ordnance bunkers first built in the event of a war amongst the old powers of Earth fifty years ago are unlocked and their munitions reactivated, with entire fleets of mothballed vessels being repaired, refitted and recommissioned as soon as crews are ready to bring them back into service. All ammunition, spare parts and other disposable equipment is instantly replaced for free as soon as the vessel returns to a fleet, supply transport or military base. In addition, the time it takes to receive replacement crewmembers is halved. Deimos Robotics Facility - Even before the declaration of independence, the scientists and engineers at the DRF were widely considered to be the greatest minds in their field of research, creating autonomous mining drones capable of identifying veins of ore, determining the worth of the deposit and extracting it in a timely and efficient manner, now a common sight for the wealthy mining consortiums of the asteroid belt. Such practical knowledge has enormous potential for both civilian and military applications, and the researchers of the Deimos Robotics Facility are hard at work designing a wide variety of robotic platforms to aid the war effort, ranging from repair bots to security drones, but all that pales to their greatest gift : the DRF has taken the responsibility of training all new Colonial engineers and scientists. Engineering and Science characters start with the Robotics Expert trait, guaranteeing success on maintaining, hacking and improving basic robotic units, in addition, all robotic units cost half as much to build and repair and are more resilient in combat situations. And for a taste of end game warships... Dreadnaught - The largest ship ever constructed by humanity, the Dreadnaught is an old idea made new, utilizing state of the art technology united with tried and tested designs to create the super battleship of tomorrow and the pride of the Coalition Fleet...and a testament to what the nations of Earth can do when they put aside their differences and work together as one. Armed to the teeth with thousands of missiles ready to fire, a complex point defense system and mounting turrets originally designed for deployment on starbases, the Dreadnaught is capable of dishing out as much damage as a small fleet. Layer upon layer of armor plating protects the two thousand man crew, whilst a network of primary, secondary and tertiary backup systems ensure that there is no foe that the Dreadnaught cannot outlast in a stand up fight. In addition to its combat capability, the ship also contains a fully equipped factory module - the same as a manufacturing ship - and can produce everything the crew could possibly need whilst on campaign.
|
Sun Jul 12, 2015 5:12 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: FG Lounge
For spreadsheets, is there a reason why you can't use google docs? I believe I used that in Into Unknown Lands (rest in peace, you overly ambitious experiment).
|
Mon Jul 13, 2015 5:44 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: FG Lounge
Hey, would anyone be interested in joining Ad Infidium as a seventh player?
|
Sun Nov 22, 2015 5:01 am |
|
|
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
|
Re: FG Lounge
MEMEMEMEMEMEMEMEME
|
Sun Nov 22, 2015 5:46 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: FG Lounge
You're in, go make a char.
|
Sun Nov 22, 2015 5:59 am |
|
|
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
|
Re: FG Lounge
|
Sun Nov 22, 2015 8:21 am |
|
|
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
|
Re: FG Lounge
So I am putting together the bits and pieces to make an RtD. It'll be far simpler to run than either Destiny or Fantasy, using a regular D6 with six players and with far less numbers in the background, which should hopefully make it a lot easier to run than most of my past projects. It'll be a fantasy game, but in a completely different universe than Fantasy - there'll be no Elemental Lords here, or at least they'll be nothing like Alaris and any of the others. So, without further adieu, I give you... Risen Champions You are a great hero hailing from the lands of the kingdom of Alarandis, a land where the grass grows as green as emeralds upon the rolling hills and where the high mountains and the low forests have no lack of wealth for the people to exploit. The sons and daughters of Alarandis, called Alarandisians, are said to be descended from a band of people who sailed across the seven seas and stumbled upon the land that would become their home, and have always been known as a hardworking and formidable people, with as much an aptitude for steel as they do for sorcery...and such things helped them in the great war, a war where the entire realm was stake. The neighbouring realms had grown jealous of their fertile lands and coveted their riches, sowing rumors that the great sorcerer-lord of Alarandis, King Arslan Randeere, had dabbled with perverted and forbidden magic and all other things foul...and soon, they called their banners, gathered their levies and marched to war to take by force what they could not get by any other means. Chaos and carnage consumed the land as the kingdom was invaded by all sides but the ocean that had given rise to their realm, but the Alarandisians were determined to not go down without a fight. With powerful magics, vast armies and mighty fortresses they fought against their foes, and there you were. As generals, as knights and wizards, as its greatest champions you valiantly defended your beloved homeland, leading her armies again and again. But it was not enough. The armies of Alarandis were crushed, her cities sacked and her fortresses conquered. Castles that had stood for a thousand years were reduced to rubble, just as bloodlines that had stretched from the realm's earliest days were put to an end by arrow and axe. And somewhere along the lines, you died. Your lifeless body was taken back to the capital, Aranda, and buried beneath the king's own fortress alongside all the other greatest heroes of the realm, one of the last few things the realm would manage before it fell completely. With enemies closing in on all sides and defeat certain, the king used the greatest of his magics to forge a mighty crystal, the Soulstone, stored deep within the castle's crypts, it was hoped by the king that it could resurrect all of the realm's fallen fighters for another battle, another chance to win the bloody conflict...and though Arslan fought ferociously, even he was finally felled by a sword through the heart at the foot of his own throne, scores of men dead at his feet, though his body mysteriously disappeared not long after. But even as the invaders celebrated their conquest, taking the spoils of war from the now defenceless and broken Alarandisian peoples, Arslan's final plan was already underway, for the Soulstone...lived. Meticulously planned magics began to carry out their long work, but Arslan's dream of an army rising from the dead as the victor's bickered over the spoils never came to be...and the years ticked by as you lay in your tomb, maintained by the Soulstone's energy just as the king himself was. Centuries passed as the lands of the fallen kingdom were traded and fought over, Alarandis becoming nothing more than a distant memory, a footnote in the pages of history...but at long last, the Soulstone's work was done. "And you live again, my risen champions. Though the dreamless sleep may have taken our memories and the years rusted away our weapons and arms, I know in my core, my eternal and undying soul, that you are still the champions that you once were. Our realm, our Alarandis, is gone, forgotten, and we are all that remains...and I hope all that is necessary, for we have a great duty; to see our lands restored to their former glory and to see our enemies vanquished. Should we succeed, however, it will live again, just as you and I do now...should we fail, we shall be forever consigned to history and forgotten.""But you have slumbered for a long time, my friends. Allow me but a moment to refresh your memories...and, perhaps, to lessen the shock of what has happened to you."Character Design "Some of you had been knights and warriors in life, some of you rogues and assassins, others wizards and sorcerers. I have forgotten almost as much as you, but I know all of you were heroes. The flames of who we were still burn in our unbeating hearts, and the Soulstone has preserved it as best as it could just as it preserved you...this will take some time to explain, still, we have all the time in the world..."Rather than the game having a variety of different races such as elves and dwarves and different classes, instead, you choose a single type of undead from the list below when creating your character. Each character comes with a pack of starting abilities and some basic equipment, and all of them have a unique play style, whether that be a specialty for frontline fighting or infiltration instead...and not only do they have unique strengths, but weaknesses that enemies will try and exploit, too, according to their own knowledge. The Death Knight is the most basic form of the undead, a knight or lord who has been bound to the Soulstone and brought back to life, and have no advanced mechanics to cover. However, that is not to say that they can do everything; a Death Knight is capable of mild sorcery and occasional sneaking, certainly, but their greatest moment is in a fight, as they wield the heaviest armor, carry the heaviest weapons and have a deadly proficiency with all weapons. Beneath the steel plate they wear as if it were a second skin they have the body of a mortal man, made stronger by magic and immune to all disease, and at a glance they would appear to be alive and well...even still, closer inspection would reveal that something is not "quite right" with them to any who still live, as their flesh is cold and pale, their hair grey and their eyes are often an unnatural shade of blue or violet, too. If that were not enough, most animals can sense who and what they are, and will have a quick reaction - dogs will bark, cats will flee, horses will whinny and struggle. Their starting abilities are: Chivalry: Though the vows of knighthood might have been sworn so long ago and perhaps even forgotten by the passages of time, you have maintained enough of your memories to know the tell tale signs of another highborn warrior, allowing you to read their body language and thus predict who they will target next and what they are planning to do. In addition these memories also shape your posture, stance and mannerisms, making it clear to all that you were of high birth - an eternally useful thing, as many merchants and heralds can be better "swayed" by the presence of a knight of noble birth than they can a mere mercenary. Dualist: Untold years of hard earned experience in tournament melee's and on the battlefield allow you to see the openings that appear whenever an opponent launches an attack, allowing you to immediately counter - for every attack you take, you deal another in return, regardless of whether the hit struck you or not. Assault: A truly skilled warrior knows that it is possible to carry from one attack to the next in a smooth flow from one target to the next, dispatching one opponent only to rush to the next to do so again, with the understanding that a frontal assault can be as good as, if not better, than defense. By sacrificing your defensive roll - any blows targetted at you will thus strike directly against armor - you may select three enemies to attack; should the first enemy die or be crippled, you will immediately proceed to the next target with an additional combat die and again for the final target. Their starting equipment is: A full array of old and rusty bracers, greaves, helm and breastplate, giving two armor protection die on all parts of the champion's body. A choice between either a one handed weapon or a two handed one: A melee weapon of the Death Knight's choice - a mace, an axe or a sword. All one handers provide two offensive die, whilst the two handers provide four offensive die, but naturally forbid the possibility of anything in the offhand. If the Death Knight chose a one hander, then they have the choice of taking either a shield or a parrying dagger - the former provides a straight two die for a block chance, whilst the second only has one die for a block chance but provides an additional offensive die in exchange, meaning that a one handed fighter would have three attack rolls rather than two. Their weaknesses are simple, but not obvious at a first glance; having sworn their vows of knighthood inside a church so long ago, they have been made particularly vulnerable to holy attacks and to religious objects in general, even more so than regular undead. "A Death Knight...a knight reborn in their own death. You had been my sword and my hand, a part of a shield with which we tried to defend our homes. Though you may have fallen on it once before, champion, there is still no place better suited for you than the battlefield, and nothing you are better at than fighting. You were the bane of our enemies...and what was shall be again."Phylacteries "The Soulstone...even in life I barely understood its power, its ways, but in death I know even less. What I do know is that we might never die, so long as the Soulstone may receive us. At close ranges, a few dozen miles perhaps, it needs no assistance in recovering our spirits whenever we fall, and we will rise again at its location within a few minutes...but past that distance it needs assistance, lest you pass onto the Heavens when you fall rather than back to it. For this, we have our phylacteries, which function as a sort of "path" for our essences to travel through. They are bound to the Soulstone and allow you to travel the world without issue...and should you fall, you will rise anew at their location instead of at the Soulstone. Your phylacteries are your lives, my champions. Guard them well.""With you now having a basic understanding of their role and function, I can begin explaining the more...complex side of them. But to begin, there are three basic types."Active Phylacteries are the most basic kind; they are an object to which a champion's soul is bound, a relic unique to them. Placed in a location far away from harm, they will quickly resurrect the champion to whom they are bound and have capable defenses - though they will not be able to slay a group of men prepared for a fight, they will be able to resist a modest attack and defend themselves if need be, making it possible for them to stop any man who has merely stumble upon it. A common phylactery might be a particularly large crystal or a pearl, a book, or a vial containing the champion's blood, and is best placed somewhere off the beaten track but near enough to allow a quick return to action for the champion. "Ah, an all rounder. It has no particular strengths, but no particular weaknesses either, so you have little to worry about if you choose to leave it in one place for any long amount of time."Silent Phylacteries differ from their active brethren in that they sacrifice their defensive capabilities for camouflage - they will instead change their appearance to match that of the objects around them, so as to better blend in, and are almost undetectable by magical means. As such, they can be difficult to locate for anyone attempting to slay the bound champion, but once they are found they are utterly defenseless and fragile, too, so they cannot take much damage, if any, still, they will alert the champion if someone is getting close to uncovering the phylactery, and are best placed in somewhere busy, like perhaps a market stall where it can best blend in, or a storeroom where it can go unnoticed. "A fine choice for any urban environment, still, this is best used by one who knows they have a safe place to hide it for a long time without it being disturbed. A rogue's phylactery, or an infiltrator's."Angered Phylacteries are the most dangerous to use, both for the bound champion and any who think themselves capable of destroying them, and the reason for this is simple. An Angered Phylactery lacks any offensive attacks or camouflage capabilities, but instead provides direct support to the one to whom it is bound, such as additional armor, sensory capabilities and attacks, so long as they are carrying the phylactery. In addition, they can take perhaps more damage than the champion who wields them, so only a direct and focused attack against them can break the heavy protections placed upon the phylactery...and if that were not enough, they provide rapid resurrection right where the wielder fell. An Angered Phylactery lives for frontline combat, as its wielder must do to get the biggest benefit from its powers, and they appear most often as a treasured amulet or other piece of jewelry. "Any who choose such a phylactery gamble whenever they fight, but the rewards are as great as the risk. Quick resurrection is theirs, as is a wide variety of ways for it to...assist the wearer. This is how my own is, so that I might best protect the Soulstone itself from harm.""Do not worry, champions, you will not be instantly struck down should your phylactery be lost - instead, you lose your ability to rise again. Merely return to the Soulstone with the shards of the first phylactery and it should be easy enough to restore it to a working condition...still, to die without a phylactery and away from the Soulstone is to die a final death. Stay vigilant, my champions, and you shall never have to fear a return to the dreamless sleep."
Last edited by caekdaemon on Thu Jan 14, 2016 9:46 pm, edited 3 times in total.
|
Thu Jan 14, 2016 6:02 am |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: FG Lounge
Color me interested.
|
Thu Jan 14, 2016 6:36 am |
|
|
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
|
Re: FG Lounge
SIGN ME UP
|
Thu Jan 14, 2016 2:44 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: FG Lounge
I'm always interested to join a game.
|
Fri Jan 15, 2016 12:32 am |
|
|
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
|
Re: FG Lounge
I'm in!
|
Wed Jan 20, 2016 10:26 pm |
|
|
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
|
Re: FG Lounge
It'll be ready to go soon, I've just got to finish the write up for the last character type, the Spectre, before I'm ready to make the thread. Once I've started it, I'll make a second post in the thread; this'll be a sort of quest journal - no need to worry about huge lore posts like with Fantasy - containing objectives and other useful bits of information the players have found, so that there's a reference that can be instantly referred to at a glance.
|
Thu Jan 21, 2016 11:27 am |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: FG Lounge
Going to be going through some time soon and backing up some forum game threads in case drlff falls through, so we can still have them around. I'll be saving the HTML file itself, along with the files, keeping avatars, signatures, images, formatting, and text intact. Here's an example of what does change.EDIT: I got "moderator" status from TLB just so I could go into a special view and save multiple pages at a time. Avatars and signatures won't be visible, but it lowers my workload at least tenfold. I'll keep a list of the ones I'll be doing here, marking progress on each archive. Give suggestions of ones I should save, in case I forgot any. Any forum game roughly in the area of 100 pages, with some exceptions, primarily if the thread is related to another thread on the list. Might move on to 50s later on, which will be added on in the maybe section. Even if I don't complete archiving the entire list, hopefully it serves as a nice reference. Completed: Roll To Dodge - Blue - TorrentHKU Roll to Dodge - Infidium - CaveCricket48 Roll To Dodge 2 - Blur - Ragdollmaster, Yoman987 RtD: Illusia - Nighthawk Roll to Die - Amazigh Roll to Dodge - Mecha - TorrentHKU Legends of the Sky - TorrentHKU Roll to Dodge - Equilibrium - CaveCricket48 Roll to Dodge - Psychic - TorrentHKU Roll to Dodge - Blue Thunder - TorrentHKU Roll to Dodge - Grinder - CaveCricket48 Roll to Dodge - Halfling - CaveCricket48 RtD Nonspace - Nonsequitorian Roll To Dodge: Ethersphere - Ragdollmaster RtD - Blue: On the Day of an Angel - TorrentHKU Roll to Dodge - Tiny Gods - TorrentHKU Tiny Gods: Deux Ex - TorrentHKU Legacy of the Weltkrieg - Natti Roll to Date - CaveCricket48 In Progress: Ad Infidium - CaveCricket48 (222/222+ pages) Equilibrium Universe RtD Q&A and Info dump - CaveCricket48 (4/4+? pages) To-do: ?????
Last edited by CrazyMLC on Fri Jul 08, 2016 1:46 pm, edited 33 times in total.
|
Wed Jan 27, 2016 7:35 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: FG Lounge
Ocia's dropping out of Ad Infidium so there's a slot open.
MLC stop making me look like an RtD ladylike.
|
Wed Jan 27, 2016 8:25 pm |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: FG Lounge
Implying you aren't.
|
Wed Jan 27, 2016 9:26 pm |
|
|
|
Who is online |
Users browsing this forum: Google [Bot] |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|