Re: A script that makes bodies and gibs don't merge with ground
It's not so much a matter of whether or not it's possible, it's just not a good idea. MO:MO collisions are not stable and Cortex's engine was not meant for a lot of movable objects to be moving around each other. A sea of loose pixels would end up crashing the game in a very short amount of time. If you want this sort of behavior, play a falling sand game.
Also,
DemonicWeed wrote:
one of most great modders
I sure hope this is sarcasm because otherwise that's just insulting to a lot of other people.