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 Circle shape craters 
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post Circle shape craters
Hello guys, I'm just wondering how can I set explosive weapons (grenades, rocket launchers etc.) to create a circle shape crater, just like Worms 2d, I'm sure you all know what I mean :grin:


Tue Dec 09, 2014 8:41 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
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Post Re: Circle shape craters
If you mean by modding, give this thread a read through.


Tue Dec 09, 2014 9:36 pm
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: Circle shape craters
If you're not fluent in lua (I'm still not), you can do the same thing in .ini with an MOSRotating with DeepCheck = 1. Much simpler and completely lag free.

First time I saw the "Worms" effect was in numgun's AAL bomb pack; he had a terrain bomb that relied on a highly-concentrated but short-lived burst of particles. Later, he improved the effect with his TTB Rocket, using an ADoor which "swept" around in a circle. Then Shook used the aforementioned MOSRotating method in his Pelian Army PlanetKiller.

I made a small mod that simply removed all explosion effects besides the terrain wipe from the PA PK (I kept the cool delay flash):
Image
I also made a grenade version (with no delay flash):
Image

Here's the file:
Attachment:
TerrainKiller.rte.rar [136.74 KiB]
Downloaded 421 times

Check out some of the comments I made near the end of the .ini. PM me if you still need help (though I might not be able to respond until the 16th).


Thu Dec 11, 2014 3:40 am
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post Re: Circle shape craters
Thanks to both of you for your super fast reply!

Yeah I prefer to do this by using .ini file, much more easy to me.


Thu Dec 11, 2014 12:46 pm
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