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 Void Wanderers ( Updated - V131 ) 
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Joined: Fri Jun 10, 2011 4:37 am
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Location: Oregon, USA
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Post Re: Void Wanderers ( Updated - V128 )
The shipyard doesn't show any icons when I go to it. And I'd really like to have a decent friggin ship. And I got five of my storage spaces blown away. No way to replace those :/

EDIT: I got it figured out... Jeez I feel like an idiot.


Sun Nov 23, 2014 6:10 am
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Joined: Thu Oct 31, 2013 7:02 pm
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Post Re: Void Wanderers ( Updated - V128 )
Is there some example faction file somewhere? I'm interested in writing one for "ZomBot - They Hunger" but I can't really figure out quite how to make one.


Wed Dec 03, 2014 4:23 am
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Joined: Mon Mar 25, 2013 11:46 am
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Location: Taking a trip around Uranus
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Post Re: Void Wanderers ( Updated - V128 )
Pigbear wrote:
Is there some example faction file somewhere? I'm interested in writing one for "ZomBot - They Hunger" but I can't really figure out quite how to make one.


I can make one for you. Or you can just look at the faction files VW comes with


Wed Dec 03, 2014 4:26 am
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Post Re: Void Wanderers ( Updated - V128 )
Mr_Rainbow wrote:
Pigbear wrote:
Is there some example faction file somewhere? I'm interested in writing one for "ZomBot - They Hunger" but I can't really figure out quite how to make one.


I can make one for you. Or you can just look at the faction files VW comes with


I tried looking at those ones and I was still bewildered on what exactly I needed to do, It probably doesn't help that i've never made anything for CC before.


Wed Dec 03, 2014 4:54 am
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Post Re: Void Wanderers ( Updated - V128 )
the lua files just bewilder me and I cannot figure out for the life of me what the to do.


Wed Dec 03, 2014 7:19 am
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Post Re: Void Wanderers ( Updated - V128 )
Pigbear wrote:
the lua files just bewilder me and I cannot figure out for the life of me what the to do.


I didn't either. I just learned from looking through the files. It's not as hard as you think.


Wed Dec 03, 2014 11:48 pm
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Post Re: Void Wanderers ( Updated - V128 )
I think it might actually be a better idea to make zombots things that only come from crates, where can I add more items to crates?


Thu Dec 04, 2014 5:08 am
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Joined: Sun Jan 28, 2007 10:32 pm
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Post Re: Void Wanderers ( Updated - V128 )
Via the Artifact Extensions system, but I have no idea how that works.

As a sidenote for weegee, The Brotherhood of Nod currently has full Void Wanderers support - or should. I think I just need to change the foldername.


Sat Dec 13, 2014 3:47 pm
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Post Re: Void Wanderers ( Updated - V129 )
Enabled Brotherhood of Nod and RAZOR out-of-the-box support in both UL2 and VW, here and on Steam.


Sun Dec 21, 2014 11:11 pm
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Post Re: Void Wanderers ( Updated - V129 )
weegee wrote:
Enabled Brotherhood of Nod and RAZOR out-of-the-box support in both UL2 and VW, here and on Steam.


Can you also add support for General? I'm keeping it running on the workshop and it already as a loadout/factionfile.

Thanks!


Mon Dec 22, 2014 1:04 am
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Post Re: Void Wanderers ( Updated - V131 )
Updated. Added General Industries support. UI improvements. Fixes in mining mission.


Sat Jan 24, 2015 1:02 pm
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Post Re: Void Wanderers ( Updated - V131 )
Hey i've been playing this mod and im all like :shock:
But i've been trying to change of ship or upgrade the cloning vats of the first ship (and only one i know) for a while and every time i visit the shipyards there are no ships nor anything to buy, and i cant improve the cloning vats or life support systems (capacity is 4 always).
I found that to upgrade the items vault thing i need to upgrade my brain, works the same way with the said above systems, or i need to change the ship, and if so, how?

Epic mod man! keep the awesomeness up!

EDIT: pain bringer you are not alone, I feel like an idiot now too. Just found the menu.


Thu Mar 05, 2015 11:36 pm
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Post Re: Void Wanderers ( Updated - V131 )
Right - Registered just to post here: is this still being maintained?

I loved this mod (It pretty much made CC for me) but 31 has broke the hell out of the save menu somehow. I come from the stream-bunch and we're feeling kinda in the dark about whats going on.


Sat Apr 04, 2015 11:56 pm
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Post Re: Void Wanderers ( Updated - V131 )
Not really maintained but bugs get fixed. Saves are already fixed btw.


Sun Apr 05, 2015 5:32 pm
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Post Re: Void Wanderers ( Updated - V131 )
Oh? Where's the fix? The steam-workshop version still is broken - opening the save menu from the ship starts the bug.

Edit: Yep. Just updated from the version here and it's fixed. I'll tell the steam bunch to shift over.


Sun Apr 05, 2015 9:07 pm
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