Re: Possiable solution to Tree's
Arcalane wrote:
65,535, to be precise.
That said, this does nothing to alleviate general slowdown issues from huge numbers of entities on the scene or anything like that, so more than a few fancy trees could get messy (well, slow) quite fast.
Awesome and minor lag isn't really an issue as it can be tolerated, It gives you time to think when at a time you wouldn't have it.
Duh102 wrote:
The idea's been thought of before, but never acted on.
I'm glad someone else has had the idea as it makes sense.
[EDIT]
Also, I'm assuming its possible to put stress on a joint? What i'm referring to is the tree snapping in the example image above as for actually moving and swaying like a tree? you've probably got a better idea on implementation of such an idea than me.