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 Minor Mod Dump 
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Joined: Fri Nov 23, 2012 5:42 am
Posts: 143
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Post Re: Minor Mod Dump
Image

A simple KillCount mod as requested by doomedbeksinski.

Will count kills for any deaths except the red team. It will only display the kill count if you're using the base braincase.

As with any mod that edits base files you may want to make backups, but I can garantee that this won't screw up your game.


Attachments:
KillCount.zip [1.98 KiB]
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Wed Jun 25, 2014 3:52 pm
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Joined: Thu Jan 02, 2014 10:59 pm
Posts: 15
Location: Somewhere reading books.
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 Re: Minor Mod Dump
The Imperatus "Expansion", if you could even call it that.
I just created a few weapons, edited some things, and un-rusted the robots.

New Weapons include:
- Anno P-31 Pistol: An extremely generic pistol.
- Cyclops SMG-09: A standard SMG.
And, the most grandiose of all:
- The Taipan EMG-00: A heavy experimental MG that fires five, that's right, five bullets at the same time. Also, it may not look like standard Imperatus armaments, that's because it doesn't have any wear-n'-tear like the others (it is experimental after all).

Most vanilla Imperatus weapons also have smaller magazine sizes to closely match their hard-hitting, slow moving, style.

Also, for some weird reason, the heavy robot has a helmet. Apparently this has been in the game's code for quite some time but has remained inactive. Think of it as an odd bonus.

Attachment:
Shtuffs.PNG
Shtuffs.PNG [ 91.1 KiB | Viewed 57622 times ]


Special thanks to dragonxp and clunatic for being super cool coding masters.


Attachments:
File comment: Tadah, my first non-update mod. Simply drop the "Imperatus.rte" file in your Cortex Command directory and click "yes" to replacing stuff.
Imperatus Expansion.zip [625.23 KiB]
Downloaded 1387 times
Sat Jul 05, 2014 2:52 am
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Joined: Fri Aug 08, 2014 9:18 am
Posts: 6
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Post Re: Minor Mod Dump
Hey, I made a new faction but it's too small to be a full mod, so I'll post it here and I hope you guys enjoy it :) feel free to mod my mod by modding it. :idea:
Originally it was just a personal mod but then I saw this minor mod dump post and I say "Why not?"

Update:

- Now It's on it's own post, you can download it here


Playing against this faction it's pretty fun since they're kinda overpowered. :)


Mon Aug 11, 2014 6:13 pm
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Joined: Mon Oct 11, 2010 1:15 pm
Posts: 594
Location: Finlandia
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Post Re: Minor Mod Dump
My take on the legendary Winter War marksman Simo Häyhä. (requested by DastardlyJack)

Image

EDIT: changed aim distance bonus from 3x with 30% fire rate penalty to 2x with 20% fire rate penalty.


Attachments:
WhiteDeath.rte.rar [570.47 KiB]
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Sun Sep 14, 2014 9:42 pm
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Joined: Tue Dec 03, 2013 11:26 pm
Posts: 53
Location: Hunched over a laptop
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Post Re: Minor Mod Dump
Makin myself A massive collection of goofy brains for practice, once it hits 10 decent brains I might move it to releases, but until then enjoy my poorly drawn fishbowl
Edit: Needed pictures
Image
Image


Attachments:
File comment: Fishy fishy
fishBowl000.bmp [1.29 KiB]
Not downloaded yet
File comment: includes an animated (HA) fishbowl and an empty brain case for future expansion. heavily reliant on base.rte because lazy.
Brains.rte.zip [9.77 KiB]
Downloaded 1266 times
Sat Sep 27, 2014 4:13 pm
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Joined: Wed Dec 28, 2011 6:57 pm
Posts: 26
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Post Re: Minor Mod Dump
A personal mod I've been working on for myself. Introducing a new faction with but one actor and one weapon, the DataDroids. Their actor has no armor and a fairly weak body, but does have a stronger-than-normal jetpack that probably would allow you to hover forever if you weren't holding anything useful. Their weapon is a machine gun with a mass of 1, which ingame means it tends to knock over soldiers if it doesn't slaughter them first. Long reload, though, and bad aim when moving.
Attachment:
File comment: DataDroids!
DataDroid.zip [62.95 KiB]
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Wed Oct 29, 2014 4:48 pm
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Joined: Fri Mar 10, 2017 10:02 pm
Posts: 3
Location: Germany - Evil Scientists Labs
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Post Re: Minor Mod Dump
Here is a cheat mod I made.
Have fun.
Dunno if it works, but should.
Build in B29 on mac.
I stole somethin from deez mp3 bunker modules.
Im sorry. Credit goes to the maker of this. Who ever it is.


Attachments:
Cheat.rte.7z [15.67 KiB]
Downloaded 1100 times
Bild 1.png
Bild 1.png [ 22.19 KiB | Viewed 50420 times ]
Bild 2.png
Bild 2.png [ 22.73 KiB | Viewed 50420 times ]
Tue Mar 14, 2017 7:49 am
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Joined: Sat Feb 03, 2018 6:19 pm
Posts: 2
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Post Re: Minor Mod Dump
The Foreman's Shovel

Goes through all your team actors, and if they have diggers but no guns, sets their AI to gold hunt mode. Switches them back to sentry mode as well.

Thanks to Hoovytaurus for hinting how to get the applicable self.Team attribute.


Attachments:
Clipboard03.gif
Clipboard03.gif [ 90.13 KiB | Viewed 49013 times ]
ForemanShovel.rte.zip [1.47 KiB]
Downloaded 1000 times
Sun Feb 04, 2018 3:47 pm
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Joined: Thu Dec 21, 2017 4:42 pm
Posts: 4
Location: My perfect sanctuary (the dirty hellhole i call a "desk")
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Post Re: Minor Mod Dump
For my first mod ever i tried to bring into CC the "Spec ops" coalition soldier that was in one of the concept arts for the game.
It's lighter than the coalition light, has a cool mask and it's on the Snipers group (meaning he has longer range and such).

Note: The file is named "Coalition.rte" so that it can be used in that faction instead of being a different faction on itself.

Attachment:
File comment: Where i took "inspiration"
Coalition SpecOps.png [44.39 KiB]
Not downloaded yet
Attachment:
File comment: As i said, the mod gets directly into the coalition folder.
Coalition.rte.rar [41.8 KiB]
Downloaded 1049 times


Sun Apr 29, 2018 12:13 pm
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Joined: Tue Sep 12, 2017 12:59 am
Posts: 68
Location: in my house
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Post Re: Minor Mod Dump
when reading this I wasn't so sure, if the mod I created was something repetitive, I'll leave this comment here :oops:


Thu Jun 21, 2018 11:58 pm
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