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Re: Updating a mod to B30
4zK wrote:
The new squad AI is located in Base.rte/Scripts now
Hm? The AI still uses
Code:
ScriptPath = Base.rte/Actors/AI/HumanAI.lua
for AI.
I'm actually surprised the game ran at all when I directed it to Scripts/
(I wasn't able to use squad mechanics though without switching back to Base.rte/Actors/AI/HumanAI.lua though)
Edit: Eh.. maybe I'll just update the mod to the release candidate version I had and wait for the official B30 release.