OH WOW >Get my knife unsheathed and try to get back up on my feet.
Sun Jun 30, 2013 4:07 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Under every wendigo, use a mix of Fire and Wind elemental to expand the tiny air pockets in the snow (snow is made of mostly air) at an extreme speed to create a powerful concussive blast of heat, air, and water.
Sun Jun 30, 2013 4:25 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Roll to Dodge - Psychic
> Observe quietly.
Sun Jun 30, 2013 10:12 am
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Roll to Dodge - Psychic
>Try to make out something in the smoke.
Sun Jun 30, 2013 11:10 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
"I am here to apprehend someone, and who I am isn't important." Try to interact with the smoke, maybe psionically.
Mon Jul 08, 2013 7:20 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
>.>
CaveCricket48 (Raphael) [4]: Combining the air throughout the snow with flame Chakra, you rapidly expand the air, and direct it into a concentrated pillar, pointing up at the chests of each Wendigo. It does about as much as a blast of hot air, predictably. Maybe a human would have been staggered, but these are the size of polar bears, it'll take a lot to take them down. Meanwhile, the left Wendigo that you speared has gotten the spears out of its legs and side, and... It's regenerating. Oh, that's bad. What's even worse is that you're getting tired. All this Chakra usage is taking its toll, and, confirming it with a quick squeeze, you cannot feel your fingers.
Character:
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Holstered) -- 8/8 Rounds - MP7 (Held) -- 45/45 Rounds -- Silenced - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds - Wermut - 2-way Radio - Cardboard Box -- Experimental Drugs
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 4 - Psionic Power -- Mid Range -- Slightly Complex shapes and objects Negation: 5 - Negation -- Mid Range -- Negation -- Able to cause pain in targets
Chakra: 6 - Elemental Control -- Can control 3 elements at a time -- Can form immaterial elements -- Medium size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [8]: Shaking off the rest of your clouded thoughts, you answer the voice. "I am here to apprehend someone, and who I am isn't important." Your thoughts flicker to your mission, capturing the Horseman Valentina. You were supposed to capture War, but that went to hell, and he ended up dead. Your team isn't allowed to make a stupid mistake like that again. You try to reach out Psionically, but any constructs you form are immediately swept away by the smoke.
Character:
Age: 37 Appearance: Russian features, pale skin. Striking gold eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - MBAV Vest
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon) - Power Eyes
Conditions: - Mind Meld with Theron - Arrow Wound (Right Shoulder, -1 to rolls, -5 to using Right Arm)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 10 - Psionic Power: 7 -- Long Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 3 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [3]: You scramble around, trying to get your knife out, but the ground in front of you sorta, explodes into hot air, and it surprises you enough to fumble your weapon away. The Wendigo in front of you snorts, reaches down, grabs your head, and lifts you up into the air in front of it. Yes. It grabbed your ENTIRE head, and is holding you up in the air by your head. You get the feeling that it's do or die time. Literally.
Psychic: Mind Reading: 3 - Basic Mind Reading -- Short Range -- Can detect blurred thoughts Mind Control: 4 - Mind Control -- Medium Complexity Commands -- With luck, can make a person circumvent their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 4 - Can light medium fires - Can shape medium fires Telekinesis: 0 Technokinesis: 3 - Can access basic technology - Can rewrite simple technology Psionics: 0 Negation: 0
Unspent Points: 0
CrazyMLC (Maria Crazer) [9]: You watch. Both the prisoner's and Valentina's mouths move silently, exchanging words through her Technokinesis. Valentina's power is single minded, but immense. She can control any technology in pretty much any way she desires, and her mastery of Technokinesis extends as far as to give her a limited form of Electrokinesis as well. Most of the time, she meditates to block any imaging systems from seeing into the region, to protect the group from prying eyes. However, when she's needed she can come out of her trance to fight, or more scarily, do what she's doing now. With that electrode setup, she can literally treat the brain as a computer, and scan through a person's thoughts. Valentina makes for a terrifying but inspiring leader.
Character:
Age: 19 Appearance: Average, paper white skin, dark brown hair, and greyish blue eyes. Generally European in descent. Inventory: - Parka - Stone Spear - Lootbag -- FN F2000 (Holstered) --- Suppressor --- Holographic Sight --- 30/30 Rounds -- Sig Sauer P226 (Holstered) --- 12/12 Rounds -- Radio Earpiece -- Satchel --- 150 5.56 Rounds --- 48 9mm Rounds -- Hooked Gloves -- Glider Staff -- 4 Flashbangs
Abilities: - Invisible (+2 to stealth, easily looked over)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 2 - Probability Nudging -- Can affect certain events to become slightly more lucky Clairvoyance: 0 Mental Warfare: 4 - Mental Combat -- Can Send/Defend against Medium strength Mental Attacks - Imprison -- Can bind a weak target within their own mind
JJA79 (Rose Fors) [2]: You head over to Valentina's tent, but without a prisoner or a reason, the guards refuse to let you in. "Sorry, but Valentina is already meeting with someone. You'll have to wait." "I brought the prisoner to camp. Come on, just let me through." "If you brought him, then why didn't you carry him in?" You- ... You actually don't have a good reason for that.
Character:
Age: 27 Appearance: Average height and slightly on the heavy side. Inventory: - Parka - Wooden Bow - 12 Stone Arrows
Abilities: - Learner (+1 to Analyzing, Learning, General Knowledge) - Lucky (+1 to Probability)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 6 - Probability Nudging -- Can affect certain events to become significantly more lucky - Improbability Drive -- Can force random/unexpected things to occur Clairvoyance: 0 Mental Warfare: 0
Raphael and Jamal are at "C,7". Theron is in "E,7". Maria, Vadim, and Rose are at "?,?".
Sun Jul 21, 2013 3:05 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Empty Spas12 into the yetti's head, shove a primed conc into the hole that the spas12 makes (shove into mouth if there is no hole), duck behind cover or something.
Last edited by CaveCricket48 on Wed Jul 24, 2013 1:02 am, edited 3 times in total.
Sun Jul 21, 2013 3:23 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
>Use mind control to try to stop him from crushing my head and pull out my handgun to start blasting at his face.
Sun Jul 21, 2013 7:10 pm
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Roll to Dodge - Psychic
>Greet Ms. Smokehair "Hello?"
Sun Jul 21, 2013 8:44 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
"I...uh...anyone else having a hard time seeing?" Attempt to access Theron's pyrokinesis and cause a little chaos.
Where there's smoke, there's fire, after all. I'm correct in assuming that I don't know what's happening to me, exactly?
Last edited by Ociamarru on Mon Jul 22, 2013 9:04 pm, edited 1 time in total.
Sun Jul 21, 2013 10:45 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
You're certainly confused, although you remember being beaten unconscious by those two girls.
Mon Jul 22, 2013 12:21 am
JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
Re: Roll to Dodge - Psychic
>Probability control make something fly into his face and obscure his vision so i can get inside.
Tue Jul 23, 2013 6:53 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Roll to Dodge - Psychic
> See if I can maybe learn anything by watching Valentina work her magic.
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