Dungeons of Dredmor: What the hell is a Diggle
Lacking things to do, I've decided to go ahead and play a succession of games of DoD with you lot picking my name, skills, and what to level. This will obviously end in tears about 98% of the time, so don't get too attached to any of our characters.
Below here be skills. There's far too many in an annoying format to infodump them here, but if you want to know what a skill's title and text read, just ask me and I'll gather them.
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To get this started, I'll just gen a random character and begin the saga of Greenface.
The Saga of Greenface the Intrepid
Greenface's skills include Maces, Staves, Mathemagics, Blood Magic,
Communism, Paranormal Investigation, and Invulnerable Badassery.
The Saga of Greenface begins as it normally does, in the first level of the 15 level dungeon that Dredmor resides. After a few rooms (including one with a shrine to the lutefisk god), our intrepid hero comes upon a vicious H!
Or, uh, a little girl.
How the hell does H turn into little girl...The room is easily dispatched, avoiding all the traps, and Greenface gains a level! And what better skill to invest in than Communism!
Socialized healthcare for all!
And here I'll stop and let the masses take control. What skill should I invest in next? Should I continue using staff+necronomnomnomicon, or switch to maces? You decide.