View unanswered posts | View active topics It is currently Sun Dec 01, 2024 3:01 am



Reply to topic  [ 316 posts ]  Go to page 1, 2, 3, 4, 5 ... 22  Next
 Void Wanderers ( Updated - V131 ) 
Author Message
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
 Void Wanderers ( Updated - V131 )
Image

Image

Image

Image

Image

Image


Installing mods and enabling factions in Unmapped Lands 2 (also works with Void Wanderers). Tutorial by Das24680


If you encounter any errors please PM me your latest save-file and explanation what you did and what happened.

You can download Void Wanderers here.

What is it?
Void Wanderers is an adventure mod inspired by FTL, Star Command, X-Com, Firefly, Farscape and other games and series. You are a brain, in a jar, on the ship, in the middle of The Void, with a bunch of meatbags in the fridge. You can fly anywhere you want, beam your puppets on the planets and do anything you want. You can dig gold, collect artifact weapons and bodies, kill enemies or watch them killing each other. Everything you found is yours forever.

When you get bored, you can take missions from one of the factions. Completed missions improve reputation and unlock better faction weapons and bodies at the Trade Star store. When your reputation is good enough, you'll get more complex and rewarding missions. However when your reputation is bad, headhunters will eventually hunt you down.

Void wanderers is expandable in every way possible and was designed to absorb almost every mod ever created for CC. You can add more factions (works with UL2 faction files), planets, locations, mission types and buyable ships. And all of this without the need to alter any other mods. Void Wanderers supports Gotcha!'s marvelous MP3 out of the box, as well as some other brilliant mods. More supported extensions are probably coming, but I can't promise anything.

Void Wanderers should work with gamepads and in multiplayer mode, however it was barely tested in this modes.

SAVE OFTEN!!! I WARNED YOU!!!

IF YOU WANT TO MAKE YOUR MOD COMPATIBLE, I'M TOTALLY AT YOUR SERVICE :)

PLEASE READ THESE TIPS BEFORE ASKING QUESTIONS


Essential supported mods:
Gotcha!'s Map Pack 3, adds 4 more planets to explore! And you don't need to mess with scenes.ini anymore!

Supported factions (also supported by UL2):

[+] - faction supported out of the box

[+] Bears federation by Ivan21 (Download compatible version here)
[+] Independent Military Weapons Development by Insano-Man
[+] New World Industries by Asklar
[+] Pirates and Redcoat Colonial Militia by Major
[+] Psyclones by weegee
[+] Remnants of the Mu-Ilaak by Grimmcrypt
[+] Sergal by omegadrace
[+] Trans-System Authority by Corpsey
[+] Warhammer 40K Recompilation by Arcalane
[+] Untitled Tech by 4zK


Unofficially supported factions:
Faction files in this separate faction pack are maintained by volunteers and come with no warranties. Mods get updated, faction files get obsolete. You can try using those files at your own risk.

[+] Crobotech by capnbubs (unofficial B30 compatible update here)
Elite Assault Felines by Cooljoesmith
General Industries by Kettenkrad (partially supported, no buyable weapons)
[+] MaximDude Corp. by MaximDude
R.E.T.A.R.D.S. by Squeegy Mackpy
Superior Assault Warriors by Coops, faction file by StanT101
UNSC by AndyChanglee
Wehrmacht by Kettenkrad (partially supported, no buyable weapons)

Credits:
Weegee - programming, ideas, testing
Bad Boy - testing, lots of testing, and some more testing, suggestions, support
Grimmcrypt - scenes, factions, testing
Major - factions, testing
Gotcha! - Bunker modules, scenes and ship designs from Map Pack 3


Last edited by weegee on Sat Jan 24, 2015 12:48 pm, edited 47 times in total.



Thu Jun 27, 2013 3:24 pm
Profile

Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
Reply with quote
Post Re: Void Wanderers
Congrats on the release! This is awesome and I'm sure people will love it :)


Thu Jun 27, 2013 4:27 pm
Profile
User avatar

Joined: Tue Feb 19, 2013 2:50 am
Posts: 111
Location: the midwest
Reply with quote
Post Re: Void Wanderers
Did i read right? ANY Mod? Well, time for the guys to feel the wrath of the S.A.W.


Last edited by halo117 on Thu Jun 27, 2013 6:14 pm, edited 1 time in total.



Thu Jun 27, 2013 5:40 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers
Thanks Bad Boy without you it might even never happen )))

halo117, yes it can use scene mods to add planets and locations, factions to add factions, experimental mods to add special missions (like kill dummy behemoth for example) or add special rare artifacts (not implemented yet, but maybe some day).


Thu Jun 27, 2013 6:13 pm
Profile
User avatar

Joined: Tue Feb 19, 2013 2:50 am
Posts: 111
Location: the midwest
Reply with quote
Post Re: Void Wanderers
Yeah, i'm having problems with it not showing up, like most mods and scenes, i drag it into the CC folder, but it never shows up. Help.


Thu Jun 27, 2013 6:15 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers
You probably need to clear the archive attribute on the folder. - viewtopic.php?f=4&t=19308


Thu Jun 27, 2013 6:49 pm
Profile
User avatar

Joined: Tue Feb 19, 2013 2:50 am
Posts: 111
Location: the midwest
Reply with quote
Post Re: Void Wanderers
Thanks weegee, i owe you one!


Thu Jun 27, 2013 7:20 pm
Profile

Joined: Thu Aug 25, 2011 3:15 am
Posts: 3
Reply with quote
Post Re: Void Wanderers
SO what does the reputation stuff do?


Fri Jun 28, 2013 7:33 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers
Good reputation allows you do buy more items of that faction in the shop, and you'll get a wider variety of missions. Bad reputation means that faction will send bigger ships after you.


Fri Jun 28, 2013 7:36 am
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Reply with quote
Post Re: Void Wanderers
Wow, more fancy stuff! How long have you been working on this one?


Fri Jun 28, 2013 7:54 am
Profile YIM
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers
A bit less than two months =)


Fri Jun 28, 2013 8:04 am
Profile

Joined: Sun Feb 17, 2013 6:05 am
Posts: 9
Location: The Fields of Justice
Reply with quote
Post Re: Void Wanderers
So I can't sell anything to the tradestar? Anyway, this is great!


Fri Jun 28, 2013 9:07 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers
You can sell anything, when you docked to tradestar go to your item or clone storage and press left until everything turns red. Now you're in sell mode. If you're not docked you won't get any gold for everything you dump into space.


Sat Jun 29, 2013 6:59 am
Profile

Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
Reply with quote
Post Re: Void Wanderers
I seemed to have encountered new problem with both Unmapped Lands and this. The game says GO! and then nothing... Not sure if this has anything to do with it but, it only happened after I added Bear Federation. Maybe it's because I have too many factions added to both Unmapped Lands and Void Wanderers? I do have quite a lot. I will report back and tell you what happens when I remove Bear Federation from the faction list.

EDIT: I found the the Combine faction's lua was giving a fatal error. All I had to do was remove it from the faction list. I didn't even have to restart the game.


Sat Jun 29, 2013 3:12 pm
Profile

Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
Reply with quote
Post Re: Void Wanderers
Very nice mod. The only complaint I have is that like Unmapped Lands, the UI is TERRIBLY laggy. I have to deploy a unit and switch to it just to be able to travel faster. Question, do things go on while you are idle in the ship? As in, factions deploying on planets, making money, wars going on, etc...? Another question, will you be creating new maps and planets for this mod or will you rely on the community to do that stuff?


Sat Jun 29, 2013 3:53 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 316 posts ]  Go to page 1, 2, 3, 4, 5 ... 22  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.027s | 14 Queries | GZIP : Off ]