View unanswered posts | View active topics It is currently Thu Nov 28, 2024 11:30 am



Reply to topic  [ 77 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
 Magnaut 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: Magnaut
i reaaaaaally like that music
you should definitely upload a full, un-ingame version
have you thought of selling/distributing the soundtrack as an extra/bonus for extra dosh/separately? maybe with some exclusive songs only on there?


Sun Jun 09, 2013 2:39 am
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Magnaut
What you just described is exactly the plan. I'll probably sell the soundtrack for $5 or something (no more than the game itself for sure), and it'll come with some bonus tracks too.


Sun Jun 09, 2013 2:55 am
Profile WWW
User avatar

Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
Reply with quote
Post Re: Magnaut
that boomerang weapon looks like fun


Sun Jun 09, 2013 6:19 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Magnaut
They're probably one of the trickier weapons to use, since the amount of damage it does relies on you keeping the weapon pointed straight at the enemy. I'm interested to see what people think of them during testing.


Sun Jun 09, 2013 7:47 am
Profile WWW
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Magnaut
I really like the boomerang weapon. Makes me want to have a ship with five of them and just spin around shooting.


(Are the graphics going to be moddable? I feel like messing around with them.)


Tue Jun 11, 2013 4:00 pm
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Magnaut
Unfortunately, Flash compiles all of the content into one file, so it's not very moddable.


Tue Jun 11, 2013 9:35 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: Magnaut
FLASH?
A-AAAAAAAAAAAAA!
savior of the universe

Can we have the music from world 5 please? Pretty pretty please? Pleeeease?


Wed Jun 12, 2013 8:07 am
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Magnaut
Yeah, I probably won't be using Flash again. It has a lot of issues. It will make it pretty easy to distribute a demo, and if selling the game as a download falls through, I could also sell a license to a Flash portal. So, at least there's that.

Anyway, I was planning to save this one for the soundtrack, but since you asked so nicely, here you go:


Thu Jun 13, 2013 6:33 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: Magnaut
Miggles wrote:
FLASH?
A-AAAAAAAAAAAAA!
savior of the universe

maybe if i make it bigger

also thank you very kind man


Thu Jun 13, 2013 8:01 am
Profile WWW
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: Magnaut
How do you compose all these great tracks?


Thu Jun 13, 2013 8:02 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: Magnaut
do you use Image tlb


Thu Jun 13, 2013 8:35 am
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Magnaut
Haha, glad to hear you guys like them.

I'm using REAPER to put all the music together. It's a great program, and its interface is really nice (other than the occasional minor thing).

As for synths, there are a few different things I'm using.

Most of the instruments are VOPM synths. It's a VST that emulates the YM2151 sound chip, which was used pretty heavily in 80s arcade games. Given the option, I probably would have gone for something emulating the YM2612 (the Mega Drive chip), but I think this one comes close enough. Anyway, I grabbed this huge library of sound configurations from Mega Drive games for VOPM, and used them as reference to set up some basic bass and guitar synths. As you can see, there are a lot of settings:

Image

So, I've just been playing around with my existing instruments and tweaking them until they sound nice. At this point, I've made 15 different bass variants and 11 different guitar variants, as well as a cheesy synth horn.

The other synth I use is the Synth1 VST. Mostly, I use it for square waves, since VOPM can't really synthesize them. It also shows up in two other places, both of which you can hear in Error Rave. One is the laser sound, which you can hear at 0:10 and the other is that robotic voice you can faintly hear at 0:56.

Lastly, there's the percussion, which took me until about a month ago to get right. I think Resolute is the only track I've uploaded that currently has them in a state I'm happy with. The rest have all had their drum tracks reworked, but I haven't uploaded them yet since it's a somewhat minor change. I made a post about that back here. The samples themselves are largely from DrumSamples.org, a few drum samples from the PXTone Manual, and an orchestra hit from beatproduction.net.

As for actually composing the music... I have absolutely no idea. I don't have any formal training in music, nor can even play any instruments, so this soundtrack really is just the culmination of several years' worth of screwing around with a bunch of music software. So it's pretty cool that people like it, because going in, I had no idea if I was actually going to be able to pull off an entire soundtrack. I've been drawing a lot of inspiration from FantomenK, Earthworm Jim, the Mega Drive Sonic games, and Danny Baranowsky, but that's pretty much the only part of the process I could actually clearly describe, aside from "put some notes on the screen, listen, and throw them out if they sound bad," haha.


Thu Jun 13, 2013 8:54 pm
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Magnaut
So, I'm (slowly) working on the final boss. It's been a busy couple of weeks, and the boss is also going to be somewhat complicated, so it might be a while.

In the meantime, though, I also put together a new theme for the first world. Electroargentum is already going to show up as the title theme, and there are going to be remixes/pieces of it for the level complete theme, the game over theme, and maybe an invincibility theme or something? So, for the sake of not making everybody completely sick of it, it seemed like a good plan to have something different as world 1's background music.

Without further ado, here it is:


Sun Jun 30, 2013 3:08 am
Profile WWW
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Magnaut
Y'know, I've had this thread bookmarked, and every time I typed in the url to get to drl this was the thread I came to.
So after a few months of seeing this thread dead, I'm wondering, where's the game at right now?


Tue Oct 08, 2013 6:55 pm
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Magnaut
Sorry your landing page for DRL has been so dead!

I wish I could tell you I've made a lot of progress, but I don't have much to show for it. Unfortunately, I had way less time over the summer than I had planned, and now I'm in the thick of coursework, so this has inevitably fallen by the wayside. That isn't to say that I've given up on it — I still add stuff to it once in a while, and I have no intentions of quitting. Progress is admittedly pretty slow, though, and probably will be for a while.

As it stands, the final boss has a single attack of the several that I have planned for it. Probably the biggest thing I've accomplished has been to finish up most of the music for the game. There are still a few jingles here and there, but the meat of it is done. I think I'm going to keep that under wraps for now, though.


Tue Oct 08, 2013 11:28 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 77 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.052s | 14 Queries | GZIP : Off ]