==Name==: Kulak-Nul +Appearance: Average for a member of cave-society. Tan skin, with muscular-ish limbs and what might be considered a manly chest/torso area. Typical long brown hair. +Character description: Kulak was once the leader of a shortly lived tribe that separated from a much larger society. After about a week of doing rather poorly as chief, Kulak was chased out of his village by angry former-friends. Since then, he has been living on his own, and has been doing a rather poor job. +Character type: Unkeen ==Inventory==: |Weapon-type:| Blade + Weapon: N/A + Food Satchel: A crudely constructed bag with the purpose of transporting foodstuffs across distances, whether they be long or short. Can also be used as a regular bag. + Obsidian Badge: At the center of an ornate piece of metalwork sits a flawless orb of obsidian. The metalwork itself is crude and misshapen, further complimenting the perfection of the black orb. ==Skills and Traits== +Flee!/Charge! (A): Run swiftly towards/away from an enemy. Grants a +2 bonus when activated to actions pertaining to running to/away from enemies. +Evermore (P): Kulak has spent the last few months living in the wilds near his former village. Here, he has learned new skills, and he is learning more every day. Kulak's survival skills are more effective than the average person, and he has less difficulty with learning new things related to the wilds. +Bladearts (T): +3 to rolls pertaining to fighting with a blade. +Woodsman's Ancestor (T): +1 to rolls pertaining to camping/wilds survival.
\o/
Last edited by Harzipan on Wed May 08, 2013 9:32 pm, edited 1 time in total.
Wed May 08, 2013 5:00 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: RtDE - Separate Paths
Guys, you need colors. Missing colors from Harz and Cave. Izen and Foa, make your characters. Cave, you can only have one weapon type.
Wed May 08, 2013 9:06 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RtDE - Separate Paths
Does that mean we are only capable of using one type of weapon?
Wed May 08, 2013 9:09 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: RtDE - Separate Paths
No, only that you're good at that type of weapon and worse at others. But you're an Adept, so you can... Adapt.
Wed May 08, 2013 9:17 pm
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: RtDE - Separate Paths
==Name==: Ibruk +Appearance: Brawny, but with oddly light skin. Has a beard and long hair, both brown. Around 5'2" +Character description: Ibruk likes hunting. Once, he went hunting too far from his village, and got lost. He's still lost. +Character type: Ranger ==Inventory==: |Weapon-type: Spear | + Weapon: N/A + Hunting pouch: Filled with tools to help skin and dry animal hides. + Tracking stone: A smooth stone, with a small triangle of red facing one side. Ibruk likes to throw it and follow where the arrow points to. ==Skills and Traits== +Move in for the kill (A): Attack a weakened prey/foe, exploiting its disadvantage +Pathfinder (P): Ibruk has gotten really good at finding animals. +Strongarm (T): Ibruk throws his spear a lot. He's gotten good at that too.
Thu May 09, 2013 12:04 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: RtDE - Separate Paths
Foa wrote:
Name
Nayra Htilogo A decidedly pale, and limber Northerner from the Asia Continent, with tight skin, and tawdry-looking-but messy- neck length bob cut, wrapped in a good amount of pelts, and leather.
Nayra, for the lack of better words, steals away the colder territories of ancient China, scouting for other in her community. All she was given was a bow, and at times a rudimentary blade
Rogue
Inventory
Bow
--
Layered pelt-leather Ahawl A Bold, and Blackened Bone twisted so that it resembles a Golden Ratio Spiral, the ends of which are neatly bounds with a pelt strip. ==Skills and Traits== War Archer [Active? Passive?] [This would probably be the active one, since it's an unmastered skill]
After years of compulsory training, she's learned to adequately hold multiple arrows in her hand, and individually nock them with each draw back. It's novel concept by now, and has yet to be mastered. [Chance to multi-fire?]
Steady Hands [Active Passive?]
Fumbling is the difference between someone that can survive and not; a bow is strong, but can a person use it in time.
Barbarian Nomad. [This okay?]
+2 To Miscellaneous Hauling, and Navigation.
Foa PM'd me this, it's OK, blablah, she didn't post it here so I am. The game starts tomorrow.
Thu May 09, 2013 2:33 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: RtDE - Separate Paths
Separate Paths
Dawn of Day 0 - Year 3340 BC
A new day dawns. Though it is not until many years later that the Gregorian calendar would be used, it would be September 21st. It is the Stone Age. The origins of man are here. Man is weak and primordial. Technology is limited and civilization is only just reaching full swing. You each are members of early tribal society. You walk on Separate Paths. The Roads you follow may lead to your downfall, or your legacy. The Choices you make will decide..
Kebbit Utu-hejal Lagash Maradi ina Akkad You sit in your small muddy hut. You hold in your hand, your scribing stylus, and before you lies a clay tablet. You are working, copying a message to be sent to several recipients. Your head and hair in one hand, with long flowing strands weaving in and out of your fingers as you move your hand slowly back and forth idly. You look closely at the wording of the message you've been set to copy. It occurs to you that you haven't actually read it, only copied the symbols. You peruse the tablet.
Uqal Metashnari-loda Fia wrote:
To those whom this letter is addressed: There is change coming. Nifa-lamoar is dead. She may rot in the delta for all I am concerned. That wretch of a woman has plagued me for so long, but I could not deal with it myself. Shaman Iuri has stepped down from shamanhood in his plight. The time is now, friends. With no shaman, we can destroy the tribe. Band together now, and we shall fight.
As you read, your brows lift in surprise. Though you have no relation to this tribe or its issues, the news interests you. A shadow is cast on your desk. You quickly turn around and draw for your weapon, but you ease up when you see it is Uqal himself. He talks. "How is the progress, scribe?" You turn to your desk. You've only finished 2 of 5 tablets. "2 are done. I need more time." He glares at you. "I told you to be done by the time I returned. I will cut your pay, lowly scribe." You sigh. "They will be finished as soon as I can get them. Leave, you are distracting me." He looks disgusted by being commanded, but leaves anyway. You go back to work. By the time he comes back, you have finished. He nods wordlessly and hands you 5 coins. They are only worth 1 each. You sigh deeply. There is still time in the day to spend your newly-gotten gains. There are several merchants close by. You do already have some stale grain-patties and a woven, non-porous basket of dirty water.
+ Appearance: Swarthy and blackened by the bitter sun of the Fertile Crescent, with perpetually clay-caked hands from days of scribe work in the copper fields. Possesses a heavy build, testament to overindulgence in barley cakes and venison. + Character description: A jovial scribe from the dusty hills of far Sumer, ina Akkad dodged military service to the cruel kings of the Mesopotamian imperial order to settle down, and thereon earn his keep by recording shipments of bulk goods for merchants and wealthy granaries. (He's lying about that. Akkad is burning, and his past days with it. He had a wife once, a beautiful farmer's daughter from Anatolia. He had children once too, little Sumerian boys who wanted to grow up to be soldiers.) + Character type: Arcana ==Inventory== |Weapon-type| (Maul-Hammer) + Weapon: Rough-headed stone sledgehammer. The shaft is made of wrapped sticks and bark from several types of tree and there is a grip made of a slice of leather. + Scriptor's Stylus - A small sharpened-flint implement used to press records into slabs of wet clay. + Woven Copper Tesseract - A corroded metal trinket that folds into itself, replete with dizzying curves that warp the eye and trap unwary fingers. + 5 coins + 3 stale grain-patties + Fur kilt, sandals, and a worn twine cloak. ==Skills and Traits== + Copyists' Hand - Quickly commits to memory the exact empirical detail of strange events or occurrences, so that they might be set down in clay and further understood with mathematics and hermetic ritual. + Abraxas' Looping Terror - A crude hermetic invocation derived from cave paintings southwest of Uruk, the Terror essentially banishes a moving object into a negative-friction frame of external space where it repeats its current motion for a given number of times, then releases the object at unpleasantly high speeds. Most effective when used on fists, weapons, and sharp thrown objects. + Deadened Nerves - Utu-hejal ina Akkad has been under the sun long enough to feel very little. +1 to mitigating the effects of physical pain. + Battle Without Honor or Humanity - Why fight valorously when one can fight cleverly? Bitter days on the frontier have taught Utu-hejal much about the cruel art of hand to hand fighting. +1 to vile and tricky actions in a skirmish.
Cave Urch Yirktos You sit down on a stump in front of your home. You just finished feeding the livestock. You wipe your hand on your forehead wearily. You are panting and sweating from a hard day of work. You look up. The sky is a darker blue than when you started. You look to your left. You see the forest, in all of its looming glory. The trees seem to reach for the sky in vain, the lower branches hanging low, as if tired. In the background, you hear the cries of the animals, both livestock, and wild. Birds and hounds scream into the night. You look up again. The sky is even darker. Behind you, you see the sun setting. You feel the hand of your father on your shoulder, but you keep looking at the sun, in its shades of blazening yellow and orange. "Son, it is time to eat. We have bread and maize." You nod, and slowly get off the stump, eyes continuously affixed on the sun. Something seems different about it. You sit at the table, and your mother hands you and your father the food. You smell an unfamiliar, sweet smell. Dinner is quiet, and you enjoy the food. All the while, your mother and father seem rather content about something. After you finish eating, your mother gets up and removes something from behind the oven, which was obscured before. They smell sickeningly sweet and look rather moist. "Honey cakes! We managed to get enough money to buy a whole jar of honey at the market today, thanks to your help with the animals, son. This is our little celebration!" You grin and take the cake. "Thanks, mother." You bite into the cake. It is soft and squishy. The inside seems to be made of some kind of viscous fluid, which you guess is the honey. The honey is gooey. After supper, your parents tell you to sleep. You go to bed, and drift off into your dreams, where you awaken in some hot place. It is scorching, wherever you are, and the ground seems to move under your weight, as if it is a thin surface with liquid underneath. You look to your feet, and find nothing there. You hold up your hand to your face. Again, nothing. You dismiss your perceived lack of corporeality and turn to the right. A large structure looms in the distance.
==Name==: Urch Yirktos +Appearance: Dark skinned, lean with short black hair and brown eyes. About 5 feet tall. +Character description: Works on a farm with his family that has livestock as well as maize. Skilled at manipulating objects found in nature to create useful tools. +Character type: Adept ==Inventory==: |Weapon-type:| Pole arm + Weapon: Flint-stick. A carved piece of flint bound in string at the end of a rod of a thin branch. + Wooden Shovel + Talisman - A rock carved in the shape of a cow. + Pouch for holding seed + 3 heads of maize ==Skills and Traits== +1 passive skill - Laborer - Hard work on the farm gives Urch +1 to physical actions. +1 active skill - Domesticate - Can tame wild animals. +2 traits - +2 to crafting items
MLC Rydu Your name is Rydu, and currently your shaman-father is scolding you. "Son, you must understand, your power is great. We thank the Spirits for your gift. But you must not use it in vile ways. Turning into a rodent and stealing money from people is not what the Spirit intended when they gave you your gift. They might just take it from you if you keep misusing it!" "I know, father.. I am sorry. I will return the money and apologize in my normal form." "Good! And don't do it again. I always knew you were a good kid.." He pats you on the back and smiles. You leave the tent and take the money from your pouch. Before you walk up to the tent you stole from, you hesitate. That money is pretty valuable, but you should also be a good person.. You don't know what to do. You don't think they've noticed their missing coins anyway.. You could probably sneak them back in without notice.
==Name==: Rydu +Appearance: Average height, with a smooth, angular face and a tan complexion. His hair is dark brown, and his eyes vary in color depending on the beast laying in wait within. His face is covered in tribal markings, which do not come off.
+Character description: From the beginning, Rydu was different. He was born into a tribe which worshiped the animal spirit, a powerful spirit behind all of the animals of the land. As the shaman's son a great deal was expected from his tribe, and at a young age he was sent into a nearby forest on a rite of passage. It was there he was expected to survive for one night. Rydu was given some provisions, and sent off into the forest. There he arrived, and wandered about aimlessly until he found a clearing. It was in this clearing that he found a surprise - a wolf laying on it's side, bleeding from his leg, probably from a trap left by his people, and obviously unable to walk. In this situation, most others would thank the animal spirit for such a gift, and kill the injured wolf for food. However, while the way of his tribe was to hunt with spears and traps, Rydu had always hunted on equal terms with his prey. He would not kill this proud animal who had fallen victim to a trap, and instead took his only medical supplies and used them to clean and bandage the wolf's wounds. The wolf looked at Rydu for a moment before scampering off, leaving him alone. As darkness fell, the howls of wolves echoed through the pines. Rydu had gathered wood for a fire, but struggled for hours to light the only thing that would offer him safety. Eventually he gave up, and drifted off to sleep. It was a rustling of a nearby bush awoke him, and Rydu found himself surrounded by glowing eyes peering from what seemed like every direction. He jumped to his feet and entered a defensive stance as the wolves left their bushes and crept into the moonlight. However, to Rydu's surprise, the wolves did not attack. There was no snarling. No bristled fur. The wolves sat a safe distance away, while one lone wolf walked closer - the one that Rydu had spared earlier. The wolf extended his head towards Rydu's hand and closed his eyes. He felt compelled, and extended his hand and placed it onto the wolf's forehead. Then, he felt himself changing. He grew a snout, claws, a tail. He had become a wolf. He spent the rest of the night running free and hunting with the wolves - an experience he will never forget. He left the pack at sunrise, and found himself able to become human again. He had been blessed by the animal spirit. +Character type: Adept
==Inventory==: |Weapon-type:| Unarmed (Fists, claws, etc.) + Clothing + A wooden carving of the animal spirit, a wolf (worn around the neck on a leather string) + Coin pouch (50 coins) + Food pouch --2 apples --Graincake + Waterskin (half-full)
==Skills and Traits== + Animal Whisperer - Has a special connection with animals. Animals can understand his speech and always view him positively. + Spirit Walker - Upon touching an animal, the user has the option to take that animal as his animal form. A Spirit Walker can change between his animal and human form at will, but only so frequently. Transformation recharges in 2 turns. +2 to unarmed combat.
Maarten Aklam You lie down in your hut, weary and worn. You spent today hunting for game to sell on the market, and managed to collect 100 coins from 2 turkeys. You took a feather from each and put it in your headress as a trophy. You hear a loud brustling noise from right outside your door. It continues for several seconds before stopping. You ignore it, and close your eyes from weariness. The noise comes again. Your eyes open wide in annoyment and curiosity. What is that noise? You get up, slowly, first dragging yourself off your mattress of furs and then pushing yourself up off of your knees. You are too tired for this. You go outside. *twoang* An object flies by your head. You rush back inside and grab your weapon, then hide next to the door in wait. Someone is trying to kill you, and you won't have any of that. Another *twoang*, and you see an arrow stick in your wall. Pissed off, you growl and yell. "You had better bugger off if you want to keep living, assassin!" From the bush, you hear a chuckle. A feminine voice retorts, "Why should I be scared of you?"
==Name==: Aklam +Appearance: Dark skinned, massive and imposing. +Character description: Was a chieftain from a smaller tribe, when his tribe was wiped out he found his way to the closest village. +Character type: Brute ==Inventory==: |Weapon-type:| + Weapon: Polished stone cross-axe. A large club-like object with a leather hilt and a long shaft made of a small tree. Bound by thread and fit in a hole at the top is a large, double-sided pointy rock that has been polished and sharpened. + Chieftain's headgear - A huge animal skull that protects his head. + Length of rope - good amount of rope wound around left forearm + Coin pouch (100) + Flint-stone - Part of firestarter 1/2 + Smooth stone - Part of firestarter 2/2 + Blood-stained bone - Trophy from a fallen foe ==Skills and Traits== Born leader - When Aklam was born the shaman read great things about the child, he would unite the people of the world. People are somehow more willing to trust and follow him. Mounted warrior - can attempt to capture an animal instead of killing it to ride it. Blood Lord - +1 to any attack with the primary weapon Chieftain - his old status still gives him an advantage during discussions. +1 to convincing.
Harz Kulak-Nul It is night time. You roast a dead rodent over your fire, which you have managed to keep going due to the nearby source of lava, where you also found the materials for your knife and badge. You sit on a rock, and lean your roasting arm on your knee. There is a patch of rough skin on your elbow, and the hair on your leg brushes against it uncomfortably. You dismiss it. You look into the woods around you. You see yellow eyes peering and hear hateful growls, no doubtedly wolves or other wild dogs. This reminds you of a wound on your left leg that you got from a wolf. Around it you've wrapped wet leaves and have tied a twig upright in organic fibers, as a form of makeshift tourniquet. Blood seeps through, and you wheeze in pain. You fill your open hand with water from a nearby puddle and splash it on your leg, giving a moment of relief. Walking is hard for you, and you feel you need to find someone to help soon. You ponder what help a shaman could be. Their thaumaturgic practice comes with a price, and you have no money.
==Name==: Kulak-Nul +Appearance: Average for a member of cave-society. Tan skin, with muscular-ish limbs and what might be considered a manly chest/torso area. Typical long brown hair. +Character description: Kulak was once the leader of a shortly lived tribe that separated from a much larger society. After about a week of doing rather poorly as chief, Kulak was chased out of his village by angry former-friends. Since then, he has been living on his own, and has been doing a rather poor job. +Character type: Unkeen ==Inventory==: |Weapon-type:| Blade + Weapon: Obsidian longknife. A long knife made of thick obsidian, with a crosspiece made of stone and a handle of wood. The crosspiece is bound in twine, as is the handle wrapped in it. + Food Satchel: A crudely constructed bag with the purpose of transporting foodstuffs across distances, whether they be long or short. Can also be used as a regular bag. + Obsidian Badge: At the center of an ornate piece of metalwork sits a flawless orb of obsidian. The metalwork itself is crude and misshapen, further complimenting the perfection of the black orb. + Small set of stone knives - For skinning and eating + Bundle of sticks + Awful hatchet - a stone strapped to a stick. Functions as a hatchet, but does a poor job at it. Would make a disgustingly terrible weapon. ==Skills and Traits== +Flee!/Charge! (A): Run swiftly towards/away from an enemy. Grants a +2 bonus when activated to actions pertaining to running to/away from enemies. +Evermore (P): Kulak has spent the last few months living in the wilds near his former village. Here, he has learned new skills, and he is learning more every day. Kulak's survival skills are more effective than the average person, and he has less difficulty with learning new things related to the wilds. +Bladearts (T): +3 to rolls pertaining to fighting with a blade. +Woodsman's Ancestor (T): +1 to rolls pertaining to camping/wilds survival.
Foa Nayra Htilogo "There! The money!" You whisper to yourself. You are currently inside a complex housing of a wealthy merchant and his family. It is midnight, and they are in bed. You are here to steal their money! You creep closer to the set of pouches and purses. You can several coins sitting lazily outside of their containers, and you snicker. You wonder how people can be so careless with their valuables. Your sandals are covered in leather and make very little noise as you walk. You move closer and closer, inch by inch, to your prize. Surprisingly, this home is quite large. You managed to get lost at least once looking for these coins, but now that you've finally found them, you cannot contain yourself. You quickly snatch them, not thinking of any consequences. The money makes a loud chinking sound. "Oh. Uh-oh." You hear a tossing and turning and some grumbling from two rooms over. A manly voice yawns and asks: "Who is there? Is it a thief? Honey," he says as you hear him move over. "Wake up. I think someone is stealing from us!" You look around the corner and see through the thin paper of the doors the shadow of the family arousing. You'd better get out of there!
==Name==: Nayra Htilogo +Appearance: A decidedly pale, and limber Northerner from the Asia Continent, with tight skin, and tawdry-looking-but messy- neck length bob cut, wrapped in a good amount of pelts, and leather. +Character description: Nayra, for the lack of better words, steals away the colder territories of ancient China, scouting for other in her community. All she was given was a bow, and at times a rudimentary blade +Character type: Rogue ==Inventory==: |Weapon-type:| Bow + Weapon: Curved longbow. A longbow carved of yew branches with notched ends to fit a twine string. Has a cut in the center for the arrow to fit. + Layered pelt-leather [quiver?] + A Bold, and Blackened Bone twisted so that it resembles a Golden Ratio Spiral, the ends of which are neatly bounds with a pelt strip. + 20 notched, sharpened sticks (arrows, no feathers) + Coin purse (15) + Rice patty ==Skills and Traits== + Steady Hands: Fumbling is the difference between someone that can survive and not; a bow is strong, but can a person use it in time. + War Archer: After years of compulsory training, she's learned to adequately hold multiple arrows in her hand, and individually nock them with each draw back. It's novel concept by now, and has yet to be mastered. Chance to multi-fire + Barbarian Nomad: +2 To Miscellaneous Hauling, and Navigation.
Izen Ibruk You throw your rock again, hoping to end up back where you want to be. The stone points east, but you don't know that. You head off in that direction. After what feels like forever (actually 2 hours), you stop walking. Your legs almost give out from constant travel for the past few weeks. Your whole body aches. You see a spring up ahead, and run towards it, but out of the corner of your eye you notice a puff of smoke rising into the sky. You walk slower and get to the spring, and as you drink and wash your face, you look towards the source of smoke with skepticism. You feel your face with your large hands. You feel stubble you never noticed before. You suddenly feel old, and from weariness and lack of nutrition, you pass out next to the pond. When you wake up, it is night time. You look to where the smoke was. Now, not only is there smoke, but also light.
==Name==: Ibruk +Appearance: Brawny, but with oddly light skin. Has a beard and long hair, both brown. Around 5'2" +Character description: Ibruk likes hunting. Once, he went hunting too far from his village, and got lost. He's still lost. +Character type: Ranger ==Inventory==: |Weapon-type: Spear | + Weapon: Rugged spear with rough rock-tip. Spear made of thick wood with a hide grip and a rock affixed at the end in twine. The rock is very rough and has almost-serrated edges. There are feathers stuck at the end of the spear as a sort of guidance for throwing. + Hunting pouch: Filled with tools to help skin and dry animal hides. + Tracking stone: A smooth stone, with a small triangle of red facing one side. Ibruk likes to throw it and follow where the arrow points to. + Several spare spearheads + Hide gauze and medicinal berries ==Skills and Traits== +Move in for the kill (A): Attack a weakened prey/foe, exploiting its disadvantage +Pathfinder (P): Ibruk has gotten really good at finding animals. +Strongarm (T): Ibruk throws his spear a lot. He's gotten good at that too.
Fri May 10, 2013 2:06 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RtDE - Separate Paths
> Take a small sip of the water and nibble a grain cake.
''...tis foul. Good beer and barley are called for in times like these, to steady the nerves and warm the heart."
> Leave for a merchant that deals in comestibles and drink. Peruse their wares and make small talk about happenings in Ur.
Seems to be time to leave the plebeians with what have them, and make sure to leave toppled furniture in your wake. > Bundle the Satchel with the Layered Cloth [effectively inventorying it], and find a way out
Under her breath, she wonders; ''Why do I do this to myself?!''
Fri May 10, 2013 3:42 am
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: RtDE - Separate Paths
"Maybe there are people. They'll know where the animals are." >Head towards the source of the light
Fri May 10, 2013 4:06 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RtDE - Separate Paths
> Head towards the dream structure.
Fri May 10, 2013 4:27 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: RtDE - Separate Paths
> Sneak the money back in. They'll be offended and hurt less if they never know it happened. Better for everyone.
Fri May 10, 2013 4:57 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RtDE - Separate Paths
Who hired you? And if you want to kill me at least join me for a cup of milk inside so we can talk about this. Grab axe, stand next to entry of hut and wait.
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