If so, Fix the bayonet to the end of the rifle for stabby time.
If not, Get ready for blasting.
[I don't think you'll steal my bayonett]
Sat Apr 20, 2013 1:24 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
Foa wrote:
caekdaemon wrote:
If so, Fix the bayonet to the end of the rifle for stabby time.
If not, Get ready for blasting.
[I don't think you'll steal my bayonett]
I don't mean that. In WWI, pretty much every soldier had a bayonet. They'd be fixed to the end of the rifle for when you go over the top to give an edge in the melee that is storming an enemy trench.
Sat Apr 20, 2013 2:51 am
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit)
Autobullet the remaining drone. If it goes down, take a moment to reload all of my weaponry.
(Rolled a 10) Your bullets easily shred the little drone to pieces. You reload your autocannons and unjam them. Your laser requires a charging station to reload; fortunately, there appears to be one in the room the robots came from. You hook up your laser to the plug directly beneath the one that is charging the larger robot.
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: Armstek ChemBlast 0037 (100% battery, 100% chemical)) AutoBullet 5 (100/100 rounds) Hit Points: 9/10 Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Flawless Operation: Lowers chance of weapon jamming. Can unjam two weapons at the same time during combat. (Temporary) Crippled: Has trouble moving. Inventory: 5/10 Basic Time Traveler Tool Kit EID A bunch of papers Cigarette case thingy (9/10 tubes) 15 scrap parts
James Sander (Miggles)
Attempt to save the dog and befriend it. You do a fevered search in the area for some basic first aid. (Rolled a 7) You come across an old package of bandages, and patch up the wound in the dog’s side. The dog is unable to move, but is out of immediate danger. Chances of you finding more bandages in the immediate area are slim; you should probably go somewhere else and get some decent medical tech if you want to save the dog.
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: Jacobs Choot ‘em Up 6-shot (Fire Rate Up: consumes 2 bullets per shot) (4/6 shots) The Lone Ranger (8/8 bullets) Ol' Faithful Hit Points: 5/10 Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Tough skin: -10% damage from projectiles Inventory: (3/10) Basic Time Traveler Tool Kit Letters/Map 5 scrap parts
Thyr "The Minotaur" Solyph (maart3n)
Travel back in time to 1940. (Saturday, 7th September, 1940. Trafaglar Square near the fountain. 00:00)
You head back in time to the Battle of Britain. Enormous explosions echo all around you. It would probably be best to get to some cover, quickly, before the resistance members figure out where you ended up. They will probably show up soon. You see a sign that says “TO BOMB SHELTER”.
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: VX-9600 “Matador” Short-Range Shrapnel Cannon (1/2 shells) The Eviscerator Hit Points: 8/10 Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Hope that a 4-foot bayonet spear is a serviceable pike.
It is. The crabs charge at the trench, but you are ready, waiting to skewer one of them. (Rolled an 8 ) It runs blindly onto your pike and wiggles its legs and claws a few times before it dies. Its pinkish juices drip onto your head. Eew.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: Eurythma Multi-Chain Thorn Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit A bunch of papers
Benford Barnes (Nonsequitorian)
Travel back in time to 1940. (Saturday, 7th September, 1940. Trafaglar Square near the fountain. 00:00)
You head back in time to the Battle of Britain. Enormous explosions echo all around you. It would probably be best to get to some cover, quickly, before the resistance members figure out where you ended up. They will probably show up soon. You see a sign that says “TO BOMB SHELTER”.
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: The Debutante (11/12 bullets) Sir's Rifle Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (6/10) Basic Time Traveler Tool Kit EID Case of Catalysts A bunch of papers E-Book 2 cigarettes
Robert Reeves (caekdaemon)
If not, Get ready for blasting.
No bayonet, sorry. You wait until the little bugger gets close to the trench, and then open fire. (Rolled a 4 +1 for luck) Your shot connects and the beast goes down. A bit of pink viscera from your partner’s kill drips onto you. Eew.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: Lee-Enfield Rifle (9/10 bullets) Webley Mk VI Revolver (5/6 bullets) Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Carrying a large object: you cannot attack until you put it down. Inventory: (4/10) Basic Time Traveler Tool Kit EID E-Book A bunch of papers
Last edited by BearsofInsanity on Mon Apr 22, 2013 3:08 am, edited 1 time in total.
Sat Apr 20, 2013 6:11 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
Wait incase more enemies come. Blast them if they do.
Sat Apr 20, 2013 6:20 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
Deactivate the large robot and study it intently, seeing if any components can be looted and used to upgrade my armor.
Sat Apr 20, 2013 7:41 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
>Take note of current location. How far am I from the exit of the scrapyard? See if the dog can be carried over shoulder or if it is too wounded to do so.
> Toss Kill next to [DOG], and go out for a small recon jog > See if I can at least get a slight speed bonus via low burning Comboult.
Sun Apr 21, 2013 4:17 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
Get to the nearest store and barricade the door, the shelter is too obvious and I would draw attention. "I think it's better if we part ways for now, if you could convince the people in that shelter that the men following us are on the same side as whoever the hell is bombing us it could give us an advantage."
Sun Apr 21, 2013 12:22 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
technically you shouldn't know what Nazis are, right?
Sun Apr 21, 2013 3:01 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
In that case, why are there fallout shelters in 1940?
Sun Apr 21, 2013 4:00 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
TheKebbit wrote:
In that case, why are there fallout shelters in 1940?
They ain't proper fallout shelters, since the nuclear bomb doesn't exist yet. They are regular bomb shelters. Most were sent by kits to be built in people's back gardens, or in the kitchen. There were communal shelters, too. Those usually popped up around schools and factories. In London, a lot of people just decided to use the metro tunnels as a shelter.
Sun Apr 21, 2013 4:06 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
TheKebbit wrote:
In that case, why are there fallout shelters in 1940?
I was referring to the fact that his character is from 1901.
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