Author |
Message |
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Facing Worlds - Version 2.00 RELEASED! - UPDATED 6-25-09
It's more that they appear in UT 99 exactly like that. Like, exactly.
|
Mon Aug 31, 2009 4:06 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: Facing Worlds - Version 2.00 RELEASED! - UPDATED 6-25-09
I see. Game designers and their characters On topic: Will you be randomizing the gender of the soldiers bought?
|
Mon Aug 31, 2009 6:16 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Facing Worlds - Version 2.00 RELEASED! - UPDATED 6-25-09
The Decaying Soldat wrote: I see. Game designers and their characters On topic: Will you be randomizing the gender of the soldiers bought? Why would I want to randomize gender? I actually plan on making it so you are able to choose a few dudes/chicks at the beginning (depending on map size) and you simply respawn those actors throughout the match.
|
Mon Aug 31, 2009 9:06 pm |
|
|
gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
|
Re: Facing Worlds - Version 2.00 RELEASED! - UPDATED 6-25-09
Xan Kriegor will he be in
|
Sat Sep 05, 2009 10:01 pm |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Facing Worlds - Version 2.00 RELEASED! - UPDATED 6-25-09
gtaiiilc wrote: Xan Kriegor will he be in Yes. Also, slight necro, but I'm making small progress on this one between my other major mods. I've finished most of the sprites for one of the Male Soldier variants. Here are a couple, one base color (teamless) and another Red soldier wielding the ASMD Shock Rifle (wearing a red beret I borrowed from Gotcha's mod):
|
Sun Feb 14, 2010 1:41 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Facing Worlds - Version 2.00 RELEASED! - UPDATED 4/09/13
I uploaded a working link per a direct request. Seems the one at mediafire expired.
Keep in mind this hasn't been touched since build 23 or 24, so it may have issues working with the more current builds.
|
Tue Apr 09, 2013 4:57 pm |
|
|
Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
|
Re: Facing Worlds - Version 2.00 RELEASED! - UPDATED 4/09/13
LowestFormOfWit wrote: I uploaded a working link per a direct request. Seems the one at mediafire expired.
Keep in mind this hasn't been touched since build 23 or 24, so it may have issues working with the more current builds. 404 D: mediafire.com? :O
|
Tue Apr 09, 2013 5:17 pm |
|
|
halo117
Joined: Tue Feb 19, 2013 2:50 am Posts: 111 Location: the midwest
|
Re: Facing Worlds - Version 2.00 RELEASED! - UPDATED 4/09/13
can someone update this for 1.0?
|
Wed Apr 10, 2013 2:59 am |
|
|
Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
|
Re: Facing Worlds - Version 2.00 RELEASED! - UPDATED 4/09/13
can someone post an alternate link?
|
Thu Apr 18, 2013 9:31 pm |
|
|
uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
|
Re: Facing Worlds - Version 2.00 RELEASED! - UPDATED 4/09/13
I added landing zones (teams 1-4; they cover the entire map), and made the RGB background fit in the CC palette. After changing these two things, it still hangs on start for some reason. Maybe one of you guys can figure out what's wrong.
|
Thu Apr 18, 2013 9:57 pm |
|
|
halo117
Joined: Tue Feb 19, 2013 2:50 am Posts: 111 Location: the midwest
|
Re: Facing Worlds - Version 2.00 RELEASED! - UPDATED 4/09/13
uberhen wrote: I added landing zones (teams 1-4; they cover the entire map), and made the RGB background fit in the CC palette. After changing these two things, it still hangs on start for some reason. Maybe one of you guys can figure out what's wrong. It works don't worry. But the only downside is the lack of firing ports for defenders, you don't get a lot.
|
Fri Apr 19, 2013 2:57 am |
|
|
|