Leave for my apartment and examine it in detail. You follow the signs to the apartment complex, finding your apartment, 667-87 A. Your suitemate, Robert, passes you on the way to the apartment. He appears a little freaked out by you. You unlock your apartment and step in. The room is mostly bare, containing a charging station for your suit, a small outlet were you can charge your E-Book, a chemical bath designed to nurture your fleshy part, and a small couch, presumably for guests. (Rolled a 10) A thorough search of the apartment turns up a small piece of paper stapled to the underside of the couch, as well as a purple device marked “CAT”. The paper simply says, WE ARE WATCHING YOU. Gained the trait: Knows Too Much, and Yet Nothing At All! Who knows what this could do in the future! You got: Strange Purple CAT Device!
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: 0/2 slots filled Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Inventory: 7/10 Basic Time Traveler Tool Kit EID A bunch of papers Cigarette case thingy (9/10 tubes) Armstek ChemBlast 0037 AutoBullet 5 Strange Purple CAT Device
James Sander (Miggles)
Look for Carl The Weapon Guy.
You decide to look for Carl the Weapon Guy. However, you feel a squeezing from the side, and find that there is a beautiful space woman hugging you. She says, "No, but I suppose we got the other four though, it doesn't help anybody." You are confused. You pester a Drone, and he gives you directions. You could head there now, or deal with this hugging person.
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: Jacobs Choot ‘em Up 6-shot The Lone Ranger Ol' Faithful Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (2/10) Basic Time Traveler Tool Kit Letters
Thyr "The Minotaur" Solyph (maart3n)
Follow Benford towards the shadowy folk. Let him do the talking, make sure he doesn't get his ass killed. On the way: "So fancy boy, tell me about yourself."
You follow Benford towards these shady people. Benford seems like an odd guy, what with this towel wrapped around his head. You wonder if it’s part of his religion. Along the way, you ask him a few personal questions. As you arrive at the door, you hear a gruff voice ask, “Whaddya want?”
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: VX-9600 “Matador” Short-Range Shrapnel Cannon The Eviscerator Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Feel strangely cognizant, and audible.
(Rolled a 2) You feel cognizant and audible. However, no-one pays much attention.
Pester a servitor, and hug the grumpy James [Miggles]
"No, but I suppose we got the other four though, it doesn't help anybody."
Pestering one of the servitors is useless without a direction in mind!
You hug James. He seems a bit bewildered.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: Eurythma Multi-Chain Thorn Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit A bunch of papers
Benford Barnes (Nonsequitorian)
Find these shadowy dudes, but don't go inside or show my face. Just go to door.
You conceal your face using the towel, and head to the shadowy apartment. Thyr appears to want to tag along. He asks you a few personal questions along the way. You arrive at the door, and a gruff voice asks, “Whaddya want?”
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: 0/2 slots filled Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (8/10) Basic Time Traveler Tool Kit EID Case of Catalysts The Debutante A bunch of papers Sir's Rifle E-Book 3 cigarettes
Robert Reeves (caekdaemon)
Head to my apartment, then take a walk to the traveler's office.
You show up at your apartment. Along the way, you pass a rather large squid metal thingy. Really, you didn’t want to look any more closely. Arriving at your apartment, you do a brief scan of the premises. It contains a small couch, an armchair, a bed, and an electrical outlet. Having examined the premises, you depart to the Traveler’s office. Upon arrival, you go in to see the Traveler. “Hello there! Glad to see you! Now, I believe I had some tasks for you. Ah, yes, there is a particularly troublesome branch of history. Around the year 3700, planet Charybdis. A particularly powerful Temporum-based object has appeared at that time. We need you to remove it. You’ll be going into a doomed timeline. Feel free to interact with whatever you find there, but get out quickly! It could wink out of existence at any time. Are you up to the task?”
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: 0/2 slots filled Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Inventory: (6/10) Basic Time Traveler Tool Kit EID E-Book A bunch of papers Lee-Enfield Rifle Webley Mk VI Revolver
Sat Mar 16, 2013 4:02 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
>Flush a bit, and ask where the Traveller is from a servitor before running off >Etc etc, follow after caek
Sat Mar 16, 2013 6:02 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
"What the hell?" "Ma'am, can I help you?" > Investigate why in the hell this lady is bothering me.
Sat Mar 16, 2013 7:19 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
Begin speaking intently to the device.
"I REQUEST THESE THINGS: HONOR, KNOWLEDGE, AND BLOOD. IF YOU CAN PROVIDE, I WILL OBEY."
Sat Mar 16, 2013 10:18 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
No so concealed, grab axe.
Sat Mar 16, 2013 11:19 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit)
Begin speaking intently to the device. "I REQUEST THESE THINGS: HONOR, KNOWLEDGE, AND BLOOD. IF YOU CAN PROVIDE, I WILL OBEY."
(Rolled an 8 ) The device glows a faint white. It seems to speak to you. HONOR IS FLEETING AND USELESS KNOWLEDGE IS NOT MY DOMAIN BLOOD IS MY BIRTHRIGHT I KNOW WHERE TO GO FOLLOW It winks out of existence, and leaves a temporal trail behind it, which you can follow easily through time. Whatever is on the other side is probably dangerous. I would equip your weapons.
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: 0/2 slots filled Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Inventory: 6/10 Basic Time Traveler Tool Kit EID A bunch of papers Cigarette case thingy (9/10 tubes) Armstek ChemBlast 0037 AutoBullet 5
James Sander (Miggles)
Investigate why in the hell this lady is bothering me. You ask whether you can help this girl. She blushes a bit, pesters one of the robot things, and runs off, leaving you more confused than before.
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: Jacobs Choot ‘em Up 6-shot The Lone Ranger Ol' Faithful Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (2/10) Basic Time Traveler Tool Kit Letters
Thyr "The Minotaur" Solyph (maart3n)
No so concealed, grab axe.
You brandish your axe in a not as concealed manner.
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: VX-9600 “Matador” Short-Range Shrapnel Cannon The Eviscerator Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Flush a bit, and ask where the Traveller is from a servitor before running off Etc etc, follow after caek You blush a little bit, figure out the location of the traveler, and run off in that direction. Upon arrival, you go in to see the Traveler. “Hello there! Glad to see you! Now, I believe I had some tasks for you. Ah, yes, there is a particularly troublesome branch of history. Around the year 3700, planet Charybdis. A particularly powerful Temporum-based object has appeared at that time. We need you to remove it. You’ll be going into a doomed timeline. Feel free to interact with whatever you find there, but get out quickly! It could wink out of existence at any time. You’ll meet up with a WWII vet while you are there. You will be working with him. Are you up to the task?”
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: Eurythma Multi-Chain Thorn Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit A bunch of papers
Benford Barnes (Nonsequitorian)
"Answers. And quick. Why should I trust dastards afraid of competition - and I mean people like you to - tell me the truth when your truth is that I shouldn't trust people who put up a threat? No Big-Shot doesn't have a pot to piss in, and yet you're pent up here in an occupied flat? Fat chance. Give me one reason why I shouldn't turn around and start a shift for the folk who at least gave me incentive to work for them." Concealed, ready pistol.
You ready your pistol as the man goes on a diatribe. “We have a good reason. What? Because the traveler isn’t what you think he is. He looks human, right? To you? Well, to me it looks like he’s from my home planet. Ask anyone what the man looks like and he’ll tell you something like he’s the best-looking man that their species has ever seen. This is a verifiable fact. Ask your friend behind you. We put up a threat in that we are the only ones who don’t put implicit trust in a man we know nothing about. We don't know his plans, we don’t know his past, we don’t know his power, and we don’t even know his face, dammit! But we do know that there’s something out there we don’t know. And we will not rest until we find out what the hell it is. As for this apartment, this ain’t no ordinary place. If you are in, I’ll show you. Are you in?”
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: The Debutante Sir's Rifle Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (6/10) Basic Time Traveler Tool Kit EID Case of Catalysts A bunch of papers E-Book 3 cigarettes
Robert Reeves (caekdaemon)
TIME TRAVEL.
You reach into your inner self and use that Temporum. You feel a cramping from within your chest, and a swirl as the space around you fades away. You feel light, light as a feather, light as a beam of light, zooming through time and space to find your destination. You find where you need to go, and lock onto the location. You arrive, and find yourself standing behind a burning building, looking out on a blasted hellscape. You realize you should probably have equipped your weapons.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: 0/2 slots filled Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Inventory: (6/10) Basic Time Traveler Tool Kit EID E-Book A bunch of papers Lee-Enfield Rifle Webley Mk VI Revolver
Sat Mar 16, 2013 11:31 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
Tool up and make the jump.
Sat Mar 16, 2013 11:41 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
"I can at least confirm the part where he looks like a talosian, I think we should give these men a chance. Not that much to lose." Remain intimidating, but accepting towards proposition of discovering true nature of apartment.
"So Roberts, you said something about 'CAT's, right? No one seemed to have more than four letters.." > Approach [caek] to make sure he hears you, whilst glancing around a bit ".. otherwise I can say that everyone else left in different directions, seemed to be for a bit of truth seeking." > Equip Bayonet, with the handle at two feet's length, and charge up one Combolt Charge at the very least. [It's a bit more reliable this way :v] "I guess we can't go back, unless it's after leaving."
Generally, Underlined Actions are the priority.
Sun Mar 17, 2013 12:19 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
*sigh* > Find Carl The Weapon Guy 5 reel this time.
Sun Mar 17, 2013 12:28 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
Foa, I'm already in the past but you've only just gone into the room with the Traveler.
Equip the rifle.
"Well, look's just like the trenches. 'eres hopin' that they don't use artillery."
Sun Mar 17, 2013 3:35 am
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
I auto-traveled Foa.
Sun Mar 17, 2013 3:36 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
BearsofInsanity wrote:
I auto-traveled Foa.
Ah, right then.
"I dan't get a fifth letter, if that's what yer asking."
"Just sum' ♥♥♥♥ 'bout cats at the bottom of the page. Look'd like a print ♥♥♥♥."
Sun Mar 17, 2013 3:51 am
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit)
Tool up and make the jump.
You equip your weapons, and then follow the device through time. You arrive, after a bit of reality warping, at a pale white room. You cannot see any other life forms, but the purple device is hovering next to you. It says, WELCOME TO THE ASYLUM THERE IS ONLY DEATH HERE YOU ARE MY INSTRUMENT KILL FOR GLORY KILL AND GAIN HONOR KILL SO THAT I MAY TEACH YOU KILL KILL KILL
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: 0/2 slots filled Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Inventory: 6/10 Basic Time Traveler Tool Kit EID A bunch of papers Cigarette case thingy (9/10 tubes) Armstek ChemBlast 0037 AutoBullet 5
James Sander (Miggles)
Find Carl The Weapon Guy 5 reel this time.
You give up on figuring out what the hell that lady was doing. Instead, you decide to find the man with the weaponry. Following the directions you got earlier, you arrive at his door and enter. He is a rather large man, towering at nine feet tall. Well, “man” might not be the best descriptor here, given the green skin, enormous ears, and pointed teeth. “YAY! Someone come see Carl!” He locks you in a bone-crushing hug. You survive it, however. “Carl need friends because Carl need boom-boom sticks. You get me boom-boom sticks, Tempura, metal, we in business. Carl know where get. You want go there?”
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: Jacobs Choot ‘em Up 6-shot The Lone Ranger Ol' Faithful Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (2/10) Basic Time Traveler Tool Kit Letters
Thyr "The Minotaur" Solyph (maart3n)
"I can at least confirm the part where he looks like a talosian, I think we should give these men a chance. Not that much to lose." Remain intimidating, but accepting towards proposition of discovering true nature of apartment.
Benford does not appear to slack off because of your comments.
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: VX-9600 “Matador” Short-Range Shrapnel Cannon The Eviscerator Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
"So Roberts, you said something about 'CAT's, right? No one seemed to have more than four letters.." > Approach [caek] to make sure he hears you, whilst glancing around a bit ".. otherwise I can say that everyone else left in different directions, seemed to be for a bit of truth seeking." > Equip Bayonet, with the handle at two feet's length, and charge up one Combolt Charge at the very least. [It's a bit more reliable this way :v] "I guess we can't go back, unless it's after leaving."
You make the jump and appear next to Robert. You approach him as you make a brief comment about the cat thing and everybody going their separate ways. You prep the bayonet and ready your psychic blast.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: Eurythma Multi-Chain Thorn Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit A bunch of papers
Benford Barnes (Nonsequitorian)
"I couldn't give a damn as to what he is or will be. If he's such a problem, then send some goony to give him a forcible case of lead poisoning. You'd be better off killing him now anyways. Bugs are better squashed before they ruin your piquenique, you know. He could be Little Lord Fauntleroy with a queer little breast musket for all I care at the moment. So then, give me a reason why I should care. Why is it so important to know what he's up to, yet not important enough to stop him before he's doing it?"
“So, your concern is that we should just kill him? We have tried. We can’t. We’ve shot him, stabbed him, attempted to rip him limb from limb, poison, disintegration, etcetera, but he is damn near unkillable. We can’t stop him directly by force. But he hates to get his hands dirty. We can stop his plans. We can interfere with his operations, we can kill his agents, we can spread Temporum throughout the timeline. One of his main goals is to consolidate it all here, that much we know. And if that wasn’t enough, we know things he won’t tell you in a million years. Stuff we can prove is true, but which he swears wasn’t seven ways to Sunday. Once again, are you in?”
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: The Debutante Sir's Rifle Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (6/10) Basic Time Traveler Tool Kit EID Case of Catalysts A bunch of papers E-Book 3 cigarettes
Robert Reeves (caekdaemon)
Equip the rifle. You slot both of your weapons in their correct slots in preparation for a fight.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: Lee-Enfield Rifle Webley Mk VI Revolver Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Inventory: (4/10) Basic Time Traveler Tool Kit EID E-Book A bunch of papers
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