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 The UNSC, a HALO mod! v4.0 
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Joined: Sat Oct 15, 2011 4:19 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Hey, I made a Unmapped Lands 2 faction file for this.
Would you like it Andy?


Sat Feb 16, 2013 10:43 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
@galacticruler Really? Cool, i'd love it! I will give creds, what exactly does it include though?


Sun Feb 17, 2013 4:01 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
AndyChanglee wrote:
@galacticruler Really? Cool, i'd love it! I will give creds, what exactly does it include though?

Well, I will give it to you when the grenade stops bugging out and vanishing when a mission starts.
And when I remove the med kits from Unitec so it loads without it.

Oh, and it includes most if not all of your UNSC mod as a playable faction for UL2, could not keep some of the quotes on the guns, as they messed with the .lua setup.


Sun Feb 17, 2013 5:05 am
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Joined: Mon Sep 24, 2012 8:47 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Unmapped lands is like the campaign but better Andy! This guys AWESOME. When can you fix the grenades in the actual mod btw, I still have never successfully used one without blowing my arm off. It's. Really. Annoying.


Sun Feb 17, 2013 11:23 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
XD grenades? lol I have no idea how to make them actually worth it. Basically I uber shorted the fuse so indoors, bounce it once on the floor, duck, and it'll explode quickly. Its basically a "explode when i need it to" kinda thing. DONT HOLD IT, as i said, the fuse is short, click and forget, it'll go a good distance because I made it so that the velocity after any release is very decent.

I wanted to somehow code it so that it will explode after a timer that starts when it hits something, so for example it hits the ground, then a timer starts and then it explodes from there, or you chuck it really far, it bounces off a wall, and then it begins the timer and explodes from there, so there would be more diverse use of it, but idk how the lua for that would work :P somebody suggested taking vector, and when it greatly decreases, then it must have bounced, but i still can't lua for life, so...


Mon Feb 18, 2013 6:24 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Have to say this is still one of my favorite mods out there, just wondering is there any potential updates on the horizon?


Fri Mar 01, 2013 11:39 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
I feel like I can release one in at most a week, if school and distractions dont kill me.

I still love this mod and I intend to keep it running. There are a large amount of weapon updates (technical and content) and actor redos (technical, sprite) and the Pelican seems to almost work, just have to fix up a bunch of stuff,ermahgerd im really close.


Sat Mar 02, 2013 12:00 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Here I was thinking this mod was petering off because there hadn't been much activity for awhile, but that's awesome there's an update not too far away. Any chance a Master Chief might be in the mix? Pelican will be sick . . .


Sat Mar 02, 2013 12:51 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Sorry, Master Chief will have to come in the next next update (but I assure you he is priority absolute #1 and will release immediately after I think he's done)


Sat Mar 02, 2013 1:52 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Haha, it's all good, I'll take whatever I can get.


Sat Mar 02, 2013 5:32 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
This is going well Andy! I can't wait to see the fruitions of your hard and epic labour. I wish I could make a few battle videos and upload them to youtube...no fraps and making them on this laptop would be about 3fps

PS: Burningsky I LOVE your profile pic.


Sat Mar 02, 2013 12:09 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
You can find his profile pic in the Halo Encyclopedia ;)

Pelican works absolutely fine!! Just have to sprite the gibs and everything is fit for release once I playtest and update the front page.



Sat Mar 02, 2013 7:06 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Quote:
PS: Burningsky I LOVE your profile pic.

Why thank you! I also find it quite likeable.

Quote:
You can find his profile pic in the Halo Encyclopedia ;)

Wait really? I just found it on google by googling 'Halo' or something like that and inputting the max pic resolution.
Quote:



:0 . . . . :0 . . . Now that looks all sorts of awesome. All sorts.
P.S. love the new flamethrower flame, just a little improvement over the old :)
Hey, and does the flamethrower light guys on fire now?


Sat Mar 02, 2013 7:40 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
It doesn't light people up yeeeeeeeett, but I think Bad Boy is developing it. Idk but i have it in mind so it should happen sooner or later :P (its good enough to break down doors when up close and destroy dummy Dreadnoughts if you can take a couple of shots)

and yus your profile pic indeed a cropped portion of a page in the encyclopedia that I conveniently remember reading. I dont know if you can find pics inside the book online, meh w/e


Sun Mar 03, 2013 3:02 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Release the mod.

NOW!


Tue Mar 05, 2013 4:11 am
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