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Nick123q23
Joined: Thu Jun 14, 2012 2:13 am Posts: 24 Location: Inside a warblimp, blowing up your house.
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Hmm, diden't my testing help with the parachute and Chimeria?(whatever it was slept, ive just recently came back to Cortex) Why i no minior credit?
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Sat Dec 15, 2012 5:45 am |
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Doomednuclei
Joined: Sat Oct 29, 2011 6:38 pm Posts: 3
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
I uploaded the fix for the ronin rampage activity for the people that don't know how to fix it. Just download the .lua file, go to the Unitec.rte folder, activities, and throw it in. Of course, just overwrite the old file. I have tested it out and it works, hopefully it works for everyone else. http://www.mediafire.com/?0umjqjiic88ac6r
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Thu Jan 24, 2013 1:33 am |
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(Insult)
Joined: Sun Oct 14, 2012 1:17 pm Posts: 22
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Know what'd be cool? If someone worked the other techs into an activities file. I might work on that.
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Thu Jan 24, 2013 2:20 pm |
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eeirertomb
Joined: Thu Jan 10, 2013 10:39 pm Posts: 2
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
whats up with the A.I Errors, like just standing and not really doing anything. this is the best mod and cc just lost its spice with out it. anyone working on a fix?.... and yes i know its discontinued.....
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Fri Jan 25, 2013 7:35 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Looks like I've updated UniTec to work with 1.05. Could not figure what custom crab, rocket and turret AIs did, so I've just used default versions. https://dl.dropbox.com/u/1741337/Unoffi ... ficial.zip
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Tue Jan 29, 2013 7:55 pm |
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eeirertomb
Joined: Thu Jan 10, 2013 10:39 pm Posts: 2
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Thanks WeeGee, you the man.
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Wed Jan 30, 2013 4:59 pm |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
weegee do people have permission to work off the updated version you've provided as the base for their own expansions?
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Sat Feb 09, 2013 6:15 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Izak12, sure, I'm not the owner, just fixed a few things.
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Sat Feb 09, 2013 6:59 pm |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
weegee wrote: Izak12, sure, I'm not the owner, just fixed a few things. ah coool! oh I also wanted to say that from what i've tested it all worked without a hitch! great job!!
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Sun Feb 10, 2013 1:04 am |
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Binkyberkowitz
Joined: Sun Nov 11, 2012 9:37 pm Posts: 6
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Hey does anyone know where to find the gun that the brain unit Vicky spawns with?
Its called the HK 3000 I think, but I looked under the Unitec and Shield list of weaponry and I couldn't find it.
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Sun Feb 10, 2013 3:57 am |
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Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
UniTec > Devices > Weapons.ini > CTRL+F > "HK G3000". Set the "buyable" to 1, instead of 0. Now it should've be buyable.
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Sun Feb 10, 2013 5:38 pm |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
So sad to see so many good mods die with V1.0.0, then the advent of 1.0.5 killing some of them to death.(Lol grammar error)
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Sat Feb 16, 2013 9:16 am |
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halo117
Joined: Tue Feb 19, 2013 2:50 am Posts: 111 Location: the midwest
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
yeah for me, I get a major lag rape unless I use UniTech only
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Thu Feb 21, 2013 12:58 am |
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Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Weegee seems to have forgotten to fix the healing items and units. I also get errors from those sometimes.
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Sat Feb 23, 2013 11:56 am |
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Saven
Joined: Fri Jul 06, 2012 12:44 pm Posts: 56 Location: Missing In Action
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Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED
Personally, I'm still using the B27 version of Unitec combined with like 40's mods on 1.0.0 and I've never had problems. With that, you should mind that this mod is discontinued, complaining here will do nothing.
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Sat Feb 23, 2013 3:46 pm |
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