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 [B33] MaximDude Corp. (10 Year Anniversary Update) 
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
I don't recall that ever being there... Strange...
Ignore that error.


Sat Oct 13, 2012 8:33 pm
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
For some reason, MDC miners dig straight up when put in dig mode. Other factions don't do this. Maybe it's because I have the smarter AI mod? most likely not though.


Tue Oct 16, 2012 1:47 pm
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Joined: Fri Aug 20, 2010 4:45 am
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Someone64 wrote:
For some reason, MDC miners dig straight up when put in dig mode. Other factions don't do this. Maybe it's because I have the smarter AI mod? most likely not though.


Actual, I've got the same issue its honestly a time-waster because you either need to dig down then micro manage them so that they don't dig them self out of the map. Or hope like hell that bounty's on enemy are added.


Tue Oct 16, 2012 3:07 pm
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Joined: Tue Oct 30, 2012 12:31 pm
Posts: 69
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
what ever happend to the original MDCHQ?


Wed Nov 21, 2012 5:46 am
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Joined: Thu Nov 08, 2012 2:18 am
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Can you please make a zip file for this? =)


Fri Nov 23, 2012 3:57 pm
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Joined: Fri Dec 14, 2012 5:44 am
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
any plans to update these weapons for 1.05? it laaags


Sat Feb 09, 2013 6:24 pm
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Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
What lags exactly? I've tested every single weapon and it worked fine.


Sat Feb 09, 2013 7:26 pm
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Joined: Fri Dec 14, 2012 5:44 am
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
weegee wrote:
What lags exactly? I've tested every single weapon and it worked fine.


ah the nukes and the air bombs


Sun Feb 10, 2013 1:03 am
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Joined: Fri Jul 06, 2012 12:44 pm
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Izak12 wrote:
ah the nukes and the air bombs


Must be your computer then.


Sun Feb 10, 2013 10:39 am
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Joined: Fri Dec 14, 2012 5:44 am
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Saven wrote:
Izak12 wrote:
ah the nukes and the air bombs


Must be your computer then.


ah youre right i fixed the problem


Sun Feb 10, 2013 5:45 pm
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Joined: Sun Jan 15, 2012 10:12 pm
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
- MDC Heavy Duty Double Dphotobucketoor -
You mean door?


Fri Mar 29, 2013 6:48 pm
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Joined: Tue Feb 19, 2013 2:50 am
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
can you do a loadout file for metagame?


Sun Mar 31, 2013 1:31 am
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Joined: Thu Mar 28, 2013 10:01 pm
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
Dude, will you make a loadout for the metagame please? I love this faction and want to use them more! :D


Thu May 09, 2013 1:06 am
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Joined: Sat Apr 06, 2013 3:14 am
Posts: 23
Location: Lost in a place called "Oklahoma"
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
I'll make one for you guys. If the author has any objections then he can either let me know or delete this post.


Alright, here it is. Working unofficial metagame compatibility patch for MDC.
Attachment:
File comment: Merge these files to your MDC.rte and it will work in the meta game.
MDC.rte.rar [980 Bytes]
Downloaded 987 times

Have fun.
Also if you want any other factions for metagame pm me and I'll write one up.


Thu May 09, 2013 2:08 am
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Joined: Wed Jun 16, 2010 1:27 am
Posts: 96
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Post Re: MaximDude Corp. (Updated 25/08/11 (1.0 compatible))
i just want to say that i have been using your mod for EVER and i LOVE it! it is one of the best faction mods ever! i love the laser doors, now i can watch people turn into mush instead of them piling up in one spot where i put my conveyor or sending them into hell...




P.S. I LOVE TO ♥♥♥♥ ♥♥♥♥ UP!!!!!


Sat May 11, 2013 11:38 pm
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