Re: Delta Squad [Round7: A shot in the dark.]
Te55.a "Anti Air turret down. Sorry for the bad intel on the AA turret our satalite did nto manage to get a good image of it at the time of capture.
Good work Free Machines, Now linking to High Command...."
High Command: "Te55.a This is IZ-AK, Free Machines High Command receiving your signal loud and clear"
Te55.a "Delta Squad has eliminated the defenses around the Cybernetica Relay station Code; CNRS-12. Initiating data transfer..."
A moment passes
IZ-AK (HC) "Good work Delta Squad. we are receiving encrypted orders from "wolf" to "Stonemason". Stonemason appears to be some sort of orbital station in ... hang on..."
The stream goes quiet.
IZ-AK (HC) "Hold position Delta, The secure transfer of this data is now your TOP Priority."
Te55.a "Sir... I am reading inbound reinforcements to Delta's location, appears to be Orbital Re-Entry Vehicles. We have no record of their launch"
IZ-AK (HC) "I repeat hold position Delta. This data is your Top Priority. We are expanding your armory access"
The link cuts off.
Te55.a (to Squad) " numerous orbitial re-entry vehicles are inbound north of your position, i am unable to calculate their launch location. It should be somwhere in local space.
FX-D4G "Rigger" our mobile command center is on its way. I need you to select a landing site as our eyes on the ground."
(3X3 space needed)
"FX-D4G is able to provide repairs, de-construction and reconstruction of units."
Salvage: 1400 xp for the party, (280 each player, or 200 for everyone including new players)
Armoury Update!
Medium Weights may mount Light or medium weapons. Lights can only mount Light.
CHASSIS:
Medium Vehicle (HeXP: 175)
HP30 AP4 Move:3(6) Mods:2 Weapons:1
Medium Power Armour (HeXP: 150)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
Light Tank (HeXP: 175)
HP50 AP6 Move:3/3 Mods:0 Weapons:1
Medium Gunship (HeXP: 200)
HP20 AP3 Move:3(9) Mods:1 Weapons:2
Weapons:
Cybernetica Light Laser (HeXP: 75)
DMG:10 AP:2 RoF:1 Range:5 Special: Each turn firing at the same target gets +1 to hit.
Cybernetica Medium Laser (HeXP: 150)
DMG:30 AP:5 RoF:1 Range:8 Special: Each turn firing at the same target gets +1 to hit.
Cybernetica Medium Interceptor Misiles (HeXP 125)
DMG:10 AP:2 RoF:1 Range:12 Special: Can fire on spotted targets.
Medium HighEX Autocannon (HeXP: 150
DMG:40 AP:4 RoF:1 Range:10 Special:none
Modules:
Medium Repair Nanites: 50xp contain 80HP worth of nanites.
Medium Dual wield Unit: 75xp
Light Rotary Firing Assembly: 25xp Allows the user to mount 3 of the same weapon to a single hardpoint. Boosts RoF by 3x.
Light Redundancy Systems: 25xp Allows the unit to survive a single deathblow.
Cybernetica Light Targeting Unit: 25xp, Allows the unit to shoot 25% further.