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 W40K.rte: Imperium of Man [Standalone/Steam: R20.8b] 
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Joined: Mon Jan 11, 2010 12:41 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
Okay then, moved the grips up and shortened the hellgun.

I had actually forgotten about the carbine, so I guess the one just under the ref rifle would do as a carbine...

EDIT: Forgot the image...


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Sun Oct 28, 2012 9:47 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
I meant off as in... weird, not out of place, sorry. Compare them to the grips on the reference rifle and pistol - they look rather... flimsy, I guess? Don't get too caught up on representing any curve or angle, the scale being used makes that kinda tricky.

Though I suppose it's not like anyone will be looking at them either way...

Now if you'll excuse me I need to scrub this magenta haze off my retinas.

Ed: LVK keeps telling me the grenade launcher probably needs redoing as well. I'm inclined to agree. Also, the space between the Hellgun cable ports (that's what those things are, it's not a weird battery pack slot) can probably be reduced to shave a little more overall length off. The 2px gap between them looks odd.


Sun Oct 28, 2012 9:52 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
i just noticed a bug


anyone carrying a lasgun of any kind will not shoot an enemy automatically with AI


thank god for those assault rifles though. i like them better than the lasguns.


i think this is my favorite mod now. it has a nice blend of using mass ground troops and small forces of highly armed and armored shock troops. just the artillery could be a bit more spread out.


Mon Oct 29, 2012 1:18 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
Thew new lasweapon sprites are rather well done, Tearagion. Kudos.


Mon Oct 29, 2012 3:32 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
NeoSeeker wrote:
i just noticed a bug


anyone carrying a lasgun of any kind will not shoot an enemy automatically with AI


I think I know why this is - it'll be to do with the AI checking ammo vars via the magazine to better determine how it should attack and compensate for bullet drop/etc., a feature added in 1.0. Presumably it's calculating the range wrong because of the fired particle has very short lifetime... should be easy enough to fix.

This also made me notice shotguns using shot ammo, and the marine sniper rifle, were similarly nonfunctional. Emphasis on 'were'. Fixed now. As are the lasers.

Ed: I adjusted the carbine and lasgun a little myself. Didn't touch the grips yet;
Image
Demagenta'd and scaled up to 4x usual for visibility.


Mon Oct 29, 2012 9:28 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
While we're talking size differences, I'd like to point out that your Imperial guardsmen are both wider and taller than your Space Marines. I'm not a huge 40K buff, but aren't the guardsmen squishy, normal humans in what amounts to paper armor, while Space Marines are gigantic, genetically engineered super soldiers in thick plates?


Mon Oct 29, 2012 6:59 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
One step ahead of you, man. From the last page;

Arcalane wrote:
This may be incidentally tied to the fact that Guardsmen seem to be a bit larger than Coalition troops/etc. which seems a little odd to me, but whatever. Maybe the guardsmen themselves need shrinking? :???:


Technically they're not 'mine', as they were created a long time ago and based off old Bear Federation assets (many of the heads are the same). I think this has contributed somewhat to people thinking the Marines are too short.

If anyone wants to take a crack at sorting those guys out it'd be nice, but it'd be a much larger undertaking than the weapons. Which are now mostly done, for the record;

Image

Already finetuned the support hand offsets. Just going to tweak some effects a little more and then it should be all good to go, at least for now.


Mon Oct 29, 2012 7:12 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
are the heavy bolter and plasma cannon supposed to fly out of your hands when you fire it midair?


Mon Oct 29, 2012 8:24 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
No, but I'm not seeing that problem when testing with Assault Marines, so... :???:

Also, something for scale comparison;

Image
L->R: Ronin Soldier, Assault Ultramarine, Coalition Light

I think Marines 'look' too short because they have oversized heads, as do other actors. If those guys had more normally-sized heads, the Marine wouldn't look so 'short' compared to them.


Wed Oct 31, 2012 1:19 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
I've been saying this for a long time. The Space Marines are superhuman compared to normal beings, like twice their size, thus need to be at least 1.5x bigger with less skinnier legs.


Wed Oct 31, 2012 1:26 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
1.5X would probably be a pain to fit into bunkers but 1.25X would be a good idea. And yeah, their legs are skinnier than their arms (or at least their pauldrons) which is unfortunate and should definitely be fixed.


Wed Oct 31, 2012 2:52 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
They have ~5 pixels of headroom in an average bunker corridor as-is. There is literally no point to increasing their size much further because you'd be significantly reducing their playability. Nobody wants to have to carry an extra Meltagun/Meltacutter just to make corridors wider, or deal with the Marines having to crawl everywhere because they can't fit.

They're bigger than most 'human' actors as-is. Gameplay comes first now.

Again, if other actors had normal-sized heads, I think they'd top out at about the collar of a Marine's breastplate (so the Marine would be about a head and a half taller, total, or thereabouts). Sounds about right to me. :???: 90% of the stuff written about them is pretty much propaganda; the system suffers from an intentional and severe case of Unreliable Narration, so of course the Space Marines are going to be made to sound more dangerous and awesome. Just like all Imperial material will make the various xenos sound weak and inferior and a lot less dangerous than they actually are.

:roll:


Wed Oct 31, 2012 3:23 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
Ah, yet another case of gameplay and story segregation holding true.


Wed Oct 31, 2012 3:48 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
I see it like cooking. For food to be good, it needs to taste good but more importantly, it needs to look good. No one will eat anything that tastes good if it doesn't look good.

Also, I don't think they should be forced to fit inside bunkers.

But whatever, keep up the good work.


Wed Oct 31, 2012 6:31 pm
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Data Realms Elite
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
So you're saying that these guys should be annoying as hell to play with, just because it'd be correct to the lore?
Yeah, how about no.


Wed Oct 31, 2012 9:32 pm
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