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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Fri Jun 01, 2012 10:59 pm
Posts: 103
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Post Re: UniTec (1.0.0 - CC1.0)
Arcalane wrote:
...no, not quite, though you're sort of on the right track. You should be fine if you're using Paint from any version of Windows prior to 7 or 8, but the newer versions don't save into the Cortex Command palette properly, which is why it breaks. Newer versions of the GIMP have a similar problem, though they make the files flat-out unreadable for CC.

Oh dear. So - what option do people have, then?


Fri Oct 19, 2012 8:38 am
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Joined: Sun Oct 07, 2012 8:05 am
Posts: 27
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Post Re: UniTec (1.0.0 - CC1.0)
I'd highly suggest using the version of Paint from XP. I can upload it if you'd like, all you need is the executable found C: Windows


Fri Oct 19, 2012 10:15 am
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Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
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Post Re: UniTec (1.0.0 - CC1.0)
There is a bug where the Ronin skirmish won't work. At first I thought I had too many actors being used but its not the case. I'm not exactly sure whats going on.


Fri Oct 19, 2012 12:03 pm
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Joined: Fri Jun 01, 2012 10:59 pm
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Post Re: UniTec (1.0.0 - CC1.0)
Sure. Though there must be a way to allow transparency with regedit... right? D:


Fri Oct 19, 2012 1:24 pm
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Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
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Post Re: UniTec (1.0.0 - CC1.0)
...no. Stop talking. That is not how computers work. :roll:

The way .bmp saving works in Win7/8 Paint breaks how it's encoded or something. I don't know about the specifics. You can get a similar effect by not saving properly or setting the image properties correctly, even in versions of GIMP that do save the palette correctly.


Fri Oct 19, 2012 2:00 pm
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Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
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Post Re: UniTec (1.0.0 - CC1.0)
Found another bug (not too sure if this is a bug or not):

When I'm adding the UniTec G-HE Belt in the presets, this pops up:

---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "UniTec G-HE Belt" of class HDFirearm failed in file UniTec.rte/Presets/Presets.ini, shortly before line #54

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------

This is happening with all the grenades that I've been trying to use.


Last edited by LeonXross on Fri Oct 19, 2012 2:14 pm, edited 1 time in total.



Fri Oct 19, 2012 2:09 pm
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Joined: Sun Oct 07, 2012 8:05 am
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Post Re: UniTec (1.0.0 - CC1.0)
Are you using a Mac? Both Ronin skirmish and G-HE belt work for me.


Fri Oct 19, 2012 2:11 pm
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Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
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Post Re: UniTec (1.0.0 - CC1.0)
I'm using Windows 7 on an ASUS G75VW

UPDATE: Derp, it was on HDFirearms, not TDExplosives.

Now I'm getting this:

---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "HK MSG 90" of class HDFirearm failed in file UniTec.rte/Presets/Presets.ini, shortly before line #108

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------


Fri Oct 19, 2012 2:15 pm
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Joined: Fri Mar 02, 2012 7:00 am
Posts: 11
Location: California, U.S.A
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Post Re: UniTec (1.0.0 - CC1.0)
Haha, looks like there has been an argument with regards to my little inquiry xD

Thanks guys for your interest. I tried to do stuff with MS Paint and all, but it looked like I am short of any other options then resorting to Raging Bull with Scope :P

Do notify me though, if someone out there can find a solution for the transparency issue.


Sat Oct 20, 2012 2:37 am
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post Re: UniTec (1.0.0 - CC1.0)
Sooo...the zombies in Zombie Slaughter dont drop anything new, because the Garand and SKS is added?


Mon Oct 22, 2012 3:02 pm
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Joined: Mon Oct 04, 2010 6:42 pm
Posts: 63
Location: Dubai,UAE
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 Re: UniTec (1.0.0 - CC1.0)
LeonXross wrote:
There is a bug where the Ronin skirmish won't work. At first I thought I had too many actors being used but its not the case. I'm not exactly sure whats going on.

I checked the file for the ronin defense,it seems to still use the old named Ronin actors from previous versions(dafred,mia,dimitri,etc),it should be easily fixable through changing the actor names to just "Ronin Soldier" and "Ronin Heavy",should technically work.


Mon Oct 22, 2012 4:20 pm
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Joined: Wed Aug 08, 2012 5:25 am
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Post Re: UniTec (1.0.0 - CC1.0)
could you make them a little less overpowered?, it takes an army to kill one soldier.


Wed Oct 24, 2012 12:35 am
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Joined: Sat Jan 30, 2010 4:07 am
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Post Re: UniTec (1.0.0 - CC1.0)
Its pretty balanced. There is no balance issue.


Wed Oct 24, 2012 4:33 am
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Joined: Wed Aug 08, 2012 5:25 am
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Post Re: UniTec (1.0.0 - CC1.0)
LeonXross wrote:
Its pretty balanced. There is no balance issue.

The laser SMG is insanely overpowered, the range power need to be lowered, it's and SMG not a rapid fire laser sniper, the actors can soak a insane amount of damage to the leg area, and headshots don't help much either. the best way I've found to kill the actors is by dropping a crate on their head.


Wed Oct 24, 2012 9:32 am
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Joined: Sun Oct 07, 2012 7:57 pm
Posts: 7
Location: under a rock somewhere in czech
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Post Re: UniTec (1.0.0 - CC1.0)
I cant find Colt M4,M16 and some other weapons that are on the inventory image i cant buy them cause theyre not there.
PS: sorry for my english im not good in her


Wed Oct 24, 2012 10:30 am
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