Re: RtD: Mega Corporation now using d10 and still open.
Harzipan - Nikolai Petrouski. 2 - Keep an eye on the trapped guards while seeing if there is any way I can contact them from this room. The guards look like they're save, so to make sure you see if there's anything close to them that can be used to defend them. There are no turrets in the offices, probably to make it a more welcome workspace. There is, however, a very high tech fire fighting system, with a manual override. You set it up to go on when anyone tries to open the door from the outside.
A brilliant idea, if it wouldn't have set of the extinguishers in your room as well. Nearly suffocating you run out of the room and into the clean air of the lobby, a big white cloud of chemical extinguisher following you.
Name: Nikolai Petrouski Background: Mr. Petrouski, or Niko to friends, has had an extensive history in hacking and computer programming. He was brought on to Saltech's newest security team by due to recommendation by unknown benefactors. Appearance: Caucasian with longer than average blond hair, and glasses. Wiry frame. Wears flannel over generic long sleeve shirts, along with combat fatigues, not unlike one of those old age 'Hipsters'. Right handed. Credits: 2400 Primary weapon: Prototype smg Secondary weapons: Vibro-Katana, Revolver Augmentations/traits/abilities: Right Hand Augmentation Trait: Hacker (+2 to the hacking of any mechanical system, +3 to the hacking of computers) Ability: Spotter (Spot out a single enemy in a group, allocating a +2 bonus to rolls against it. Can only be used when there are more than three enemies.)
Caekdaemon - Nathaniel McDonohugh. 6 - Check the bodies for stolen goods then head to Edward. You start checking the corpses for anything they might have "liberated" before being turned into assorted body parts. There isn't much to be found, one of them was carrying a guard's smg, and another had a security helmet on his head.
The real catch however was the key one had hanging from a chain around his neck. A code was engraved on it. 15 3 9 6 12 You decide to keep it and see if it fits on anything interesting and join Edward.
Name: Nathaniel McDonohugh Background : Nathan is a born runner. His dossier shows that he's been around the world. London, Munich, Singapore, Los Angeles are a few highlights of his journeys. His time in those cities coincides with a large number of corporate assaults and break ins. Camera footage of his missions show that he was not detected during his missions, but you can most certainly see the decapitated security guards left in his wake. His dossier also has a quote from him that describes his personality well "In like a ghost, out like the reaper." Appearance: Male. Nathan is a man with a fairly large build. He has large legs, well suited for running fast with his sword, with enough upper arm strength to make it count. Height is approximately 2 metres tall (Welcome to the future, no frigging imperial system left I hope), approximately 72 kilograms. Credits: 1400 Primary weapon: Mk3 Vibro-blade Secondary weapons: Pack of smoke grenades, dart gun with tranquillizer darts(concealed) Extra equipment: experimental armour, get a second chance The key! Augmentations: Multispectral eyes: activate for vision under any circumstance. Rapier arm Aug: modular replacement of right arm. Now containing dart gun. Saltech legs : Exactly what it says on the tin. Both of Nathan's legs have been replaced by cybernetics, allowing him to run far faster then a regular human, without tiring. Saltech prototype cloaking device : A early prototype of a cloaking device that is under field testing. The device is implanted into the user's chest with a regenerating power supply. It can run for five minutes on its power supplies before needing to be recharged. It renders the user completely invisible, but the user still generates sounds like running and breathing.
Asklar - Edward Smith. 9 - Look for a way to get underground. With the boy crawling at your feet you start looking for some way underground. It wouldn't be in the vault, that wouldn't be practical. A better hiding place would be....... Ah yes, that's it. A fingerprint scanner next to a door, you put your thumb on the pad and a tiny speaker plays the following message. "Clearance level override, opening." The door opens and reveals a hall to the offices, nothing special, except that one of the wall panels just moved down and granted access to the secret underground area.
Name: Edward Smith Background: In the need of money he decided to take this job. Appearance: Average joe.
Extra equipment: Arm pads, +1 to melee combat. Experimental armour, get a second chance
Augmentations/traits/abilities: Augmentation: Torso (Much better at resisting impacts and is as resistant as a light-medium kevlar vest but makes him less agile) Tank: +2 on defending. Adrenaline Rush: Activate some adrenaline packs on the augmented torso, giving a +3 on combat actions and +2 on non-fighting physical actions for the next turn. The turn after that recieves a -2 penalty to the roll. After activating needs three turns to cooldown.
NikolasX - Heather. 6 - Walk with nathan. You find Nathan dangling a key in front of his face. You follow him to Edward, who has just uncovered the secret underground level.
Name: Heather Background: Hitwoman for a rival mega-corporation, Heather was picked up after killing a scientist from Saltech. The job required you to scale a building, breach several security systems, and break into a lab reinforced with steel. After that they hired her, for double the pay of course.
Appearance: Average height black haired female. Credits: 2400 Primary weapon: Railrifle prototype Secondary weapons: Serrated knife, light revolver Loot: HEAP ammo, Combat drugs Augmentations/traits/abilities: 1) Agility aug: Scaling things and running are no problem with these enhancements to the legs. 2) Snipers eyes: usable with railguns and snipers this improves accuracy with both. +2 to hitting target. 3) Pheromone implants: Lets say the last two don't work. This grifting tool will. +2 to persuasion
Thekebbit - Dagenham 8 - Loot the corpses, grab a snack, and regroup with Nathan. Stupid activists, thinking they could take you, the great Dagenham, down. You kick one of the corpses as a final insult. A small cell phone like device falls from his pocket. You pick it up and decide to keep it so the guys back at HQ can examine it.
Each of the activists had a small concealable smg on him and a pistol tucked away in his pants. Stupid ♥♥♥♥ could have shot their own balls off. Nothing more gangstah than walking lopsided because you blew away your future children. The smgs are all of the cheap street quality, manufactured from scrap metal and parts stolen from the factory bins. One catches your eye, it looks like your own, but with a small silencer attached to the barrel. You take it off and attach it to your own. Before regrouping with Nathan, Heather and Edward.
Name: Dagenham (the only commonality between all reports of him is the shared name) Background: Little is known about this man, except for what information is in the sporadic news coverage of horrific crimes done by his doppelgangers around the world (each with slightly corrupted versions of the name Dagenham). Whether it is one person or a bizarre cloning experiment is unclear and still pending investigation by government and corporations alike. In the meantime, what appears to be the original has been contracted by Saltech. He has been known previously to help extract information and serve as a living terror weapon for those who can pay. Appearance: Dagenham has an almost skeletal figure in proportion to his height, and with his perpetual and slightly unnerving stoop, rather resembles a scarecrow or clay model rolled out too thin. His simple clothing (a heavy vest and suit with an unusually high number of pockets) is a uniform shade of dark grey, with occasional threadbare patches and rust-red stains. Then you look at his face. The "whites" of his eyes are nearly black (past infection? eye augmentation? cosmetic surgery?), and you can barely even distinguish his irises. His cold stare is unsettling and disturbing to practically anyone he might meet. His lower jaw appears to have been replaced with a strange metal aug-assembly with no trademarks, covered by a metal plate. He nods to you and the plate retracts, revealing hundreds of rotating blades in place of teeth. They spin with a horrific whine and he grins like a goddamn shark. Credits: none Primary Weapon: - 8gauge revolving shotgun Secondary Weapons: - 6.7mm smg. (silenced) - Tools of the Trade: (In lieu of another secondary weapon, Dagenham has chosen to bring along the implements of an interrogator's art. Concealed throughout his suit are an array of small calipers, needles, vials of acid, batteries and wires, micro-sized screwdrivers, short knives and pliers just big enough to grasp a human digit.) -liquid terror: the ultimate poison, the effects vary from victim to victim but are always nasty. -Frag grenades. -ramshackle armour, will save you from a bullet or two. Augmentations/Traits/Abilities - the Omniphage: (This augmentation is peculiar in that it gives him an ability; the ability to do what it says in the name and consume nearly all organic matter. Poisons are removed via the device's chemical filtering module, human blood is stripped of antigens and transfused into his circulatory system, and flesh and plants alike are efficiently broken down and their nutrients and energy integrated, giving him comparatively abnormal vitality. Since this is such a powerful, yet limited augmentation, it will take up two slots rather than one.) - Shock and Horror: (+2 to intimidation and coercion, including interrogation. People fear Dagenham unlike any other. They've all seen the news reports. Some of the braver souls have taken a look at the leaked security footage.)
Game events: Everybody but Niko has gathered around the secret entrance.
Mon Oct 22, 2012 2:59 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: RtD: Mega Corporation Back in business!
"No way. It couldn't be that easy. There's bound to be a trap in there." Throw an unarmed smoke grenade down the corridor to set off any traps.
"Uh. Where are you guys? I'm pretty sure that I've been 'evicted' from the security room."
Try to find my way to the group.
Mon Oct 22, 2012 4:01 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RtD: Mega Corporation Back in business!
Move in carefully, assuming the trap check comes up clean.
If not, wait on the others.
Mon Oct 22, 2012 8:06 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: RtD: Mega Corporation Back in business!
>Advance if the trap-test comes negative.
"Niko, we just found the rabbit's hole."
Tue Oct 23, 2012 1:51 am
nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
Re: RtD: Mega Corporation Back in business!
Go underground.
Tue Oct 23, 2012 7:01 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RtD: Mega Corporation now using d10 and still open.
Since you all decided to do the same and rolling for each of you seperatly to see if you would stumble down the stairs and break your neck would be silly, I decided to advance the mission to act two, this also explains a long time between rolls.(not really)
Harzipan - Nikolai Petrouski. Story advancement! - Try to find my way to the group.
Name: Nikolai Petrouski Background: Mr. Petrouski, or Niko to friends, has had an extensive history in hacking and computer programming. He was brought on to Saltech's newest security team by due to recommendation by unknown benefactors. Appearance: Caucasian with longer than average blond hair, and glasses. Wiry frame. Wears flannel over generic long sleeve shirts, along with combat fatigues, not unlike one of those old age 'Hipsters'. Right handed. Credits: 2400 Primary weapon: Prototype smg Secondary weapons: Vibro-Katana, Revolver Augmentations/traits/abilities: Right Hand Augmentation Trait: Hacker (+2 to the hacking of any mechanical system, +3 to the hacking of computers) Ability: Spotter (Spot out a single enemy in a group, allocating a +2 bonus to rolls against it. Can only be used when there are more than three enemies.)
Caekdaemon - Nathaniel McDonohugh. Story advancement! - Throw an unarmed smoke grenade down the corridor to set off any traps.
Name: Nathaniel McDonohugh Background : Nathan is a born runner. His dossier shows that he's been around the world. London, Munich, Singapore, Los Angeles are a few highlights of his journeys. His time in those cities coincides with a large number of corporate assaults and break ins. Camera footage of his missions show that he was not detected during his missions, but you can most certainly see the decapitated security guards left in his wake. His dossier also has a quote from him that describes his personality well "In like a ghost, out like the reaper." Appearance: Male. Nathan is a man with a fairly large build. He has large legs, well suited for running fast with his sword, with enough upper arm strength to make it count. Height is approximately 2 metres tall (Welcome to the future, no frigging imperial system left I hope), approximately 72 kilograms. Credits: 1400 Primary weapon: Mk3 Vibro-blade Secondary weapons: Pack of smoke grenades, dart gun with tranquillizer darts(concealed) Extra equipment: experimental armour, get a second chance The key! Augmentations: Multispectral eyes: activate for vision under any circumstance. Rapier arm Aug: modular replacement of right arm. Now containing dart gun. Saltech legs : Exactly what it says on the tin. Both of Nathan's legs have been replaced by cybernetics, allowing him to run far faster then a regular human, without tiring. Saltech prototype cloaking device : A early prototype of a cloaking device that is under field testing. The device is implanted into the user's chest with a regenerating power supply. It can run for five minutes on its power supplies before needing to be recharged. It renders the user completely invisible, but the user still generates sounds like running and breathing.
Asklar - Edward Smith. Story advancement! - Advance if the trap-test comes negative.
Name: Edward Smith Background: In the need of money he decided to take this job. Appearance: Average joe.
Extra equipment: Arm pads, +1 to melee combat. Experimental armour, get a second chance
Augmentations/traits/abilities: Augmentation: Torso (Much better at resisting impacts and is as resistant as a light-medium kevlar vest but makes him less agile) Tank: +2 on defending. Adrenaline Rush: Activate some adrenaline packs on the augmented torso, giving a +3 on combat actions and +2 on non-fighting physical actions for the next turn. The turn after that recieves a -2 penalty to the roll. After activating needs three turns to cooldown.
NikolasX - Heather. Story advancement! - Go underground.
Name: Heather Background: Hitwoman for a rival mega-corporation, Heather was picked up after killing a scientist from Saltech. The job required you to scale a building, breach several security systems, and break into a lab reinforced with steel. After that they hired her, for double the pay of course.
Appearance: Average height black haired female. Credits: 2400 Primary weapon: Railrifle prototype Secondary weapons: Serrated knife, light revolver Loot: HEAP ammo, Combat drugs Augmentations/traits/abilities: 1) Agility aug: Scaling things and running are no problem with these enhancements to the legs. 2) Snipers eyes: usable with railguns and snipers this improves accuracy with both. +2 to hitting target. 3) Pheromone implants: Lets say the last two don't work. This grifting tool will. +2 to persuasion
Thekebbit - Dagenham Story advancement! - Move in carefully, assuming the trap check comes up clean.
Name: Dagenham (the only commonality between all reports of him is the shared name) Background: Little is known about this man, except for what information is in the sporadic news coverage of horrific crimes done by his doppelgangers around the world (each with slightly corrupted versions of the name Dagenham). Whether it is one person or a bizarre cloning experiment is unclear and still pending investigation by government and corporations alike. In the meantime, what appears to be the original has been contracted by Saltech. He has been known previously to help extract information and serve as a living terror weapon for those who can pay. Appearance: Dagenham has an almost skeletal figure in proportion to his height, and with his perpetual and slightly unnerving stoop, rather resembles a scarecrow or clay model rolled out too thin. His simple clothing (a heavy vest and suit with an unusually high number of pockets) is a uniform shade of dark grey, with occasional threadbare patches and rust-red stains. Then you look at his face. The "whites" of his eyes are nearly black (past infection? eye augmentation? cosmetic surgery?), and you can barely even distinguish his irises. His cold stare is unsettling and disturbing to practically anyone he might meet. His lower jaw appears to have been replaced with a strange metal aug-assembly with no trademarks, covered by a metal plate. He nods to you and the plate retracts, revealing hundreds of rotating blades in place of teeth. They spin with a horrific whine and he grins like a goddamn shark. Credits: none Primary Weapon: - 8gauge revolving shotgun Secondary Weapons: - 6.7mm smg. (silenced) - Tools of the Trade: (In lieu of another secondary weapon, Dagenham has chosen to bring along the implements of an interrogator's art. Concealed throughout his suit are an array of small calipers, needles, vials of acid, batteries and wires, micro-sized screwdrivers, short knives and pliers just big enough to grasp a human digit.) -liquid terror: the ultimate poison, the effects vary from victim to victim but are always nasty. -Frag grenades. -ramshackle armour, will save you from a bullet or two. Augmentations/Traits/Abilities - the Omniphage: (This augmentation is peculiar in that it gives him an ability; the ability to do what it says in the name and consume nearly all organic matter. Poisons are removed via the device's chemical filtering module, human blood is stripped of antigens and transfused into his circulatory system, and flesh and plants alike are efficiently broken down and their nutrients and energy integrated, giving him comparatively abnormal vitality. Since this is such a powerful, yet limited augmentation, it will take up two slots rather than one.) - Shock and Horror: (+2 to intimidation and coercion, including interrogation. People fear Dagenham unlike any other. They've all seen the news reports. Some of the braver souls have taken a look at the leaked security footage.)
[b]Group events[b] You all gather around the newly found portal that should lead to the lower floors of the facility, no backup from here on out, you'll be on your own. Heather takes a single step before being stopped by Nathaniel, who throws an unarmed smoke grenade downstairs, triggering several small yet very nasty anti-personnel mines. Those would have probably blown you legs off, unless of course you had augs, then you'd have been fine. After having confirmed that the staircase is now completely safe you decide to decent. The room you enter looks like yet another security gate to make sure nobody gets into the labs without authorisation. The two guards stood a valiant defence but in the end were overwhelmed by the activists, at least they took seven of them with them. The door they were defending leads to a corridor with labs on both sides, at the end is a big sign saying: "Experiment storage area" The door looks like it was blown open with some industry level explosives. What will you do?
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