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 XCOM: Enemy Unknown (Firaxis Remake) 
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
I watched somebody else play it a little bit. They need to fix the camera randomly going into the fog because of alien activity or because you blast an alien off of the map, it's really disorienting and you end up not really knowing what to do to get back to your team's location.

Anyway, seems cool. Can't wait to try it myself.


Thu Oct 11, 2012 7:25 am
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
You can just press tab, and it 'switches' to the next soldier, bringing the camera to them.
But the camera does get screwed up a lot.
Whenever the aliens get the "Oh look we're here" animation, they tend to ignore any and all doors, walls and forcefields.


Thu Oct 11, 2012 7:41 am
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Data Realms Elite
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
Hey guys. Name one of your soldiers Otto Zander, the guy from the X-Com Lets Play.

The devs took notice. Gotta love Firaxis :D


Thu Oct 11, 2012 11:28 am
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
I second the motion of it being worth it. And it's even harder than the original X-COM.


Fri Oct 12, 2012 3:12 am
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
God damn, I lost a Captain while he was giving some redshirts with tasers some supressing fire. The whole point of bringing redshirts along was so that THEY would die.
To be fair, though, my captain was wearing red armor. And crouching behind a log.

Wei 'King Kong' Shen, you will be missed. :(


Fri Oct 12, 2012 4:08 am
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
Today I have learned that I am not very good at XCom, but I refuse to turn it down from Classic Ironman


Fri Oct 12, 2012 5:46 am
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
metal chao wrote:
Today I have learned that I am not very good at XCom, but I refuse to turn it down from Classic Ironman

I feel bad because I can't even get close to doing well unless the game is on easy.
But then I shoot aliens and all is well.


Fri Oct 12, 2012 6:15 am
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
Most kills on a trooper?

Small spoler for those that haven't seen end game items.


Last edited by Azakan on Fri Oct 12, 2012 8:27 pm, edited 1 time in total.



Fri Oct 12, 2012 10:11 am
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DRL Developer
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
For some reason all my snipers are australian.


Fri Oct 12, 2012 12:13 pm
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
"Snipin's a good job mate!"


Fri Oct 12, 2012 3:30 pm
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
Major wrote:
"Snipin's a good job mate!"

My sniper is the highest level, and extremely good, with a willpower of 74 or something, but I don't want him to get Psi tested because that means he'd be gone for ten days. What do?


Fri Oct 12, 2012 5:15 pm
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
Snipers are godlike beings who you will value above all others
Assault guys are good too though


Fri Oct 12, 2012 9:07 pm
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
Yeah but snipers are better.

The Aliens getting a free turn thing is bull♥♥♥♥ though, and I hope they either patch it out or someone mods it out.


Sat Oct 13, 2012 12:10 am
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Data Realms Elite
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
I've got five snipers in my barracks, and I find them bloody useless.

I typically fight up close and personal, where the assault class really come into their own. Heavies suppress the enemy, assault move in for the kill.


Sat Oct 13, 2012 12:18 am
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Post Re: XCOM: Enemy Unknown (Firaxis Remake)
Lizardheim wrote:
The Aliens getting a free turn thing is bull♥♥♥♥ though, and I hope they either patch it out or someone mods it out.

I use it to my advantage.
My sniper has some perk where if he kills an enemy out in the open or while they're flanked, he gets another shot. He's got squad sight, so I put him in overwatch, and when the enemy moves, he shoots one, and he can get another shot to kill a second enemy.


Sat Oct 13, 2012 1:02 am
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