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 The UNSC, a HALO mod! v4.0 
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Joined: Mon Sep 24, 2012 8:47 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I'm sure you could find a way to at least make a slightly less powerful cleansing beam that the player can control.


Tue Oct 09, 2012 7:30 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
The halo books describe the beams as extreme resource consumers, so i'll just put a high gold oz/sec on it, so don't expect to do much without a spare 2000+ oz (that much gold will probably give you enough time to start peeling open a bunker).


Thu Oct 11, 2012 1:52 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Do you plan on having melee weapons later on?


Thu Oct 11, 2012 1:55 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Oh yah, Energy sword and Gravity Hammer will come in due time. The UNSC has nothing of the sort, except for combat knives, however im not sure how good those will be in CC because of the majority of engagements being ranged combat, and having a shotgun or magnum is more useful.


Thu Oct 11, 2012 3:11 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Spartan's could have a default "Punch" indestructable weapon that they could fall back on if their other weapons were destroyed.


Thu Oct 11, 2012 5:32 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Merf Avenger wrote:
Spartan's could have a default "Punch" indestructable weapon that they could fall back on if their other weapons were destroyed.

omg yes, sounds amazing. Btw, andy, have you seen zalo's legends? He has grunts and elites in his mod.
http://forums.datarealms.com/viewtopic.php?f=61&t=10890


Thu Oct 11, 2012 9:53 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
With some fancy use of crouch and jetpack, you can lean forward, burst forward, lean backward and kick a weapon out an enemy's hand, though that takes skill and a lot of luck :P

I'll think of some way to have melee, that idea is open for concideration.

I have very good news however, in the next update, all known shielding bugs are fixed! You will be able to deploy spartans during the build phase with their shields on, and manually eject them from ships with no consequences!

To those who haven't read the first post, to prevent buying Spartans without shields, only buy them during the combat phase and allow the craft to eject them themselves, which means don't open the hatch yourself!
This is fixed and will be in the next update, thanks to BadBoy :D

Also, Generic Spartan IIs will be available for you to use, enemy AI will deploy Spartan IIs, you will have a Flamethrower (from Halo 3), and half of a Pelican (thats gunna be a b!tch to make)!


Thu Oct 11, 2012 11:21 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
AndyChanglee wrote:
With some fancy use of crouch and jetpack, you can lean forward, burst forward, lean backward and kick a weapon out an enemy's hand, though that takes skill and a lot of luck :P

I'll think of some way to have melee, that idea is open for concideration.

I have very good news however, in the next update, all known shielding bugs are fixed! You will be able to deploy spartans during the build phase with their shields on, and manually eject them from ships with no consequences!

To those who haven't read the first post, to prevent buying Spartans without shields, only buy them during the combat phase and allow the craft to eject them themselves, which means don't open the hatch yourself!
This is fixed and will be in the next update, thanks to BadBoy :D

Also, Generic Spartan IIs will be available for you to use, enemy AI will deploy Spartan IIs, you will have a Flamethrower (from Halo 3), and half of a Pelican (thats gunna be a b!tch to make)!

I love you andy, this mod is literally my favorite mod on the forums. (tied with warhammer)


Thu Oct 11, 2012 11:37 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
ryanbob1 wrote:
I love you andy, this mod is literally my favorite mod on the forums. (tied with warhammer)


:'D I hope to live up to the implied awesomeness of that!

Deployable MAC cannons has been bumped up in my list.


Fri Oct 12, 2012 12:02 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
did you fix the support offsets?

last time i played the mod pretty much all the support offsets for two handed weapons were off so even pointing right the offset wouldn't work (and thusly made it look like the dude was ramboing an assault rifle with one arm)


Fri Oct 12, 2012 12:41 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I never understood why they sometimes one handed those things. How would I fix those? I made sure they rested on the weapon and that they can extend their arms to it


Fri Oct 12, 2012 1:34 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
If i'm not mistaken, you said we'll be able to customize our own spartans?


Fri Oct 12, 2012 4:53 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I love this mod! it is very nicely made and I love almost everything about it. I have a few things I would personally fix though.

I'm not sure if this has been mentioned, but the Sniper rifle doesn't reveal as much fog as it should. It reveals a bit less than the DMR, and the crosshair even moves over the fog, and doesn't reveal it. While the sniper is very powerful, it's range is limited and it stunts it's usefulness as an actual sniper weapon.

The BR is also a little lackluster, and doesn't represent the usefulness of the weapon in the Halo series. The time between bullets in bursts, or the "spread" feels a bit long. I understand this might be hard to create with your slow computer, but hopefully you take this as friendly and constructive criticism. The power also seems a bit lacking on it, and armored targets laugh at this weapon heartily.

I would love to see a totally complete version of this mod, and hopefully you will take my advice to heart. Thanks again for the good work.


Fri Oct 12, 2012 7:16 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
AndyChanglee wrote:
I never understood why they sometimes one handed those things. How would I fix those? I made sure they rested on the weapon and that they can extend their arms to it



because the gun itself is moving further away from the arm to the point where the arm cannot reach the intended point anymore. this can happen by pointing the gun up or down more, and is even further exacerbated by simply pointing left.

generally you need to give about 3-5 pixels of "breathing room" for the support offset to be solid.


my advice would be to move the weapon's location closer to the actor. it seems like they kind of hold their guns out to far.


Fri Oct 12, 2012 7:41 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
NeoSeeker wrote:
because the gun itself is moving further away from the arm to the point where the arm cannot reach the intended point anymore. this can happen by pointing the gun up or down more, and is even further exacerbated by simply pointing left.

generally you need to give about 3-5 pixels of "breathing room" for the support offset to be solid.


my advice would be to move the weapon's location closer to the actor. it seems like they kind of hold their guns out to far.


I'll see what I can do, this sometimes bugs me too.

ryanbob1 wrote:
If i'm not mistaken, you said we'll be able to customize our own spartans?


You are indeed correct, that will either come with the next-next update, or after halo 4 comes out, cause then i'll have a fresh set of customization options (halo reach ones look way different than what i'm seeing in sneak peaks)


Fri Oct 12, 2012 6:33 pm
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