FUK U RAG I'M ROLLIN.
Amazigh
("Amazigh") [4]: Since you doubt anything dangerous will be waiting for you guys in these maintenance tunnels, you power down your weapons so you have a bit more flexibility, leaving shields and movement still powered, then plod down to the corner and look around it. Now that the power is back on, the regular lights are on, and you have no trouble seeing. Past the corner, the passage goes for another 60 feet before hitting a fork and going left and right. You keep your arms up and ready to fire though. You met enemies before, and now that the power is on and alarms have sounded, you bet you'll meet more.
PilotAbilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless
ExoskeletonJJA79
(James Argus) [9]:You're a bit concerned. For one, you're all alone on the second floor. For another, the fire alarm continued a bit after the power came back on. Now, you're no alarm designer, but you would think that if the power shut off and shut the alarm off too, it wouldn't just reactivate when the power came back on. But you shuffle those thoughts away for now, and get back in the elevator. The signs by the elevator indicate there are just offices, living quarters, and a few restaurants and living services on this floor. Not anything you really care about, so you head back in and go to the third floor.
The elevator door opens, and-
"Huh? In- INTRUDER!"Oh dickbiscuits. Two guards.
PilotAbilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)
ExoskeletonTokochiro
(John Kosloswa) [4]:You leave the others at the second floor, instead hopping onto the elevator and heading up again to the third.
When the elevator arrives, the doors open to reveal...
More doors.
The elevator's doors opened, but the outer floor doors are staying pretty firmly closed. Although you can hear their motors attempting to pull them open, nothing is happening to them. The inner doors close uneventfully.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:
ExoskeletonDragonXP
(Kaime Freins) [8]:You hardly even need to scan the area. It's a long concrete corridor that turns in one direction up ahead, no doors, only a few lights, and that's pretty much it. Thankfully. Amazigh heads down and looks around the corridor. His lack of shouting and shooting means it's probably safe there, too.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg
ExoskeletonRagdollmaster
(Sargon) [1]:Derp de derp.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
ExoskeletonCrazyMLC
(Peter Marshall) [8]: You scan off the side of the Exoneration for any enemies.
You're not sure why you did that, since they're literally everywhere. On this side of the ship alone, the front starboard side, you count 8 small (yet still quite sizable when you think about it) barges, carrying several smaller Mecha for boarding. And then there's all the UAV and Gyro squadrons flying around to consider. The UAVs are holding off from attacking for now, but continuously sweep over the ship, while the Gyros are approaching in packs along with the boarding barges.
You take a moment to aim, then fire your left Autocannon a few times at one of the barges. The frontmost Mecha takes most of the hits, and after a bit of shaking falls down onto the barge. One of the shots hits the small boat's side, doing nothing to stop or even slow it.
Like this it's pathetically easy to take them out, but it still takes a few shots apiece, and you don't know if you have more bullets than enemies.
PilotAbilities:
- Untapped Potential (+2 to action, 5 turn cooldown)
- There's No I in Team (+1 to assisting allies)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
MechaGame Events: James is on the 3rd Floor in the Main Elevator.
Amazigh is at the corner in front of the 2nd Floor Maintenance Elevator.
Kaime and Sargon are in front of the 2nd Floor Maintenance Elevator.
John is in the Maintenance Elevator on the 3rd Floor.
Peter is on the Exoneration.
Mission Info