The UNSC, a HALO mod! v4.0
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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 Re: The UNSC, a HALO mod! (WIP) v3
In an attempt to rerail this thread, I have for you a pic of Jorge (not sprited completely and very very subject to change) in comparison to normal peeps! 
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Sat Sep 22, 2012 3:27 am |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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 Re: The UNSC, a HALO mod! (WIP) v3
He seems too thin in my opinion, he needs to be hunched over moderately or almost squatting.
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Sat Sep 22, 2012 6:12 am |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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 Re: The UNSC, a HALO mod! (WIP) v3
Its moslt likely cause his torso thing is too thin, i'm working on capturing his upper body first and then seeing what I can do with those slightly thin legs (note that they're not the right color or anything). One step at a time 
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Sat Sep 22, 2012 7:30 pm |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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 Re: The UNSC, a HALO mod! (WIP) v3
First: Congratulations! This is by far the best halo mod out there. Especially in terms of sprites. I am looking forward to extensions and maybe the inclusion of a sister covenant mod. Imagine if you could make a front facing pelican for drop off's ^^ Maybe warthogs and scorpion tanks, and the addition of mac cannon air strikes at some point. However, in the meantime, I have a couple of suggestions/balancing features that can more easily be added. 1. I feel the battle rifle is a little overpowered. It shoots too fast and decimates enemies, and on top is extremely accurate at any close to medium-long ranges. I suggest a nerf of some kind. 2. For now, I would also like to see (if possible) energy shield fixes for the three spartans. I have yet to see one in action (sorry, it's my first play I'm reporting from). Thanks for the mod though...meepicgusta 
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Mon Sep 24, 2012 8:56 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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 Re: The UNSC, a HALO mod! (WIP) v3
Thanks for feedback! I plan on including as many vehicles as I can, I should probably make a To Do list in the first post so people can see what im up to. For now, including a couple more actors is priority 1. Covenant will definitely come, but only after halo 4. I'm not sure what happened to the covenant after the human conflict ended...
Thanks for telling me about gun stuff, if you find anything else, please let me know!
And about the energy shields, I should make the warning in the first post larger or something, but how did you deploy him/her?
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Tue Sep 25, 2012 12:25 am |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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 Re: The UNSC, a HALO mod! (WIP) v3
AndyChanglee wrote: And about the energy shields, I should make the warning in the first post larger or something, but how did you deploy him/her? Argh, it's later now so I can't really remember, althought I'm pretty sure it was by drop pod. I somehow got Emile's shields up though, even though I then had to send him back because he must've already pulled the pin on his grenade, when he actually used it it blew his arms off. I know that's an annoying risk of using grenades though, I'm assuming that's pre-written game code. I can see what people mean by the sniper rifle being OP, but changing that would be totally untrue to the halo storyline. It was meant to be one of the most powerful weapons on the battle field, and was designed to rip through armour (and according to reach, banshees and falcons). The battle rifle wasn't though  to be fair, it was rather crappy. Imagine, after the UNSC is finished and the covies started, you could begin the Promethean's 
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Tue Sep 25, 2012 7:58 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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 Re: The UNSC, a HALO mod! (WIP) v3
That's not a risk, it's a problem with the actual grenade itself. Why? Because of this; Code: ActivatesWhenReleased = 1 According to a quick search of the Mods & Scenes category, it should be 0 for almost all grenades and explosives, not 1. I recently fixed a similar issue with the 40K Recomp grenades myself.
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Tue Sep 25, 2012 12:21 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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 Re: The UNSC, a HALO mod! (WIP) v3
My grenades have that off too. (They're kinda suckish however, best indoors and you can't lob them far without them exploding first) If you are deploying Spartans during the Battle phase, then Spartan shielding is Usually up, however sometimes it just doesn't work and i have no idea why  Prometheans will also be included (aw man I have a lot more on my shoulders than I thought  ) and i'll try my best to do as much stuff as I can while still having a life. About the Covenant, does anybody know what happened to them after teh war ended?
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Tue Sep 25, 2012 2:11 pm |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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 Re: The UNSC, a HALO mod! (WIP) v3
If I was any good at coding or art I'd offer to help. But I'm only just learning Visual Basic at school, and can't code in anything else, and my artwork is very...very *meh* But if you need an apprentice to help I'd love to.
The covenant at the end of the war dissolved. I know the Sanghelli (elites) went back to Sanghelios, but I have no idea what happened to the other races. Obviously something turned to hell as the jackals, elites and grunts at least are in Halo 4.
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Tue Sep 25, 2012 4:27 pm |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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 Re: The UNSC, a HALO mod! (WIP) v3
And of course, all hostile.
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Tue Sep 25, 2012 4:28 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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 Re: The UNSC, a HALO mod! (WIP) v3
Merf Avenger wrote: If I was any good at coding or art I'd offer to help. But I'm only just learning Visual Basic at school, and can't code in anything else, and my artwork is very...very *meh* But if you need an apprentice to help I'd love to.
The covenant at the end of the war dissolved. I know the Sanghelli (elites) went back to Sanghelios, but I have no idea what happened to the other races. Obviously something turned to hell as the jackals, elites and grunts at least are in Halo 4. Doublepost The rest of the covenant is kind of in shambles, elites included, because they depended so much on each species for basic survival needs, as is touched on quite obviously in glasslands. Not knowing halo 4 yet, it would be feasible for the remaining species to band together again from a very basic survival needs standpoint. But who knows, they've already added a crapton of odd stuff now.
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Tue Sep 25, 2012 4:57 pm |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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 Re: The UNSC, a HALO mod! (WIP) v3
Glasslands being one of the few halo books I haven't read, I didn't know that. Thanks.
Doublepost? *new to forums*
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Tue Sep 25, 2012 5:18 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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 Re: The UNSC, a HALO mod! (WIP) v3
Use the edit button instead of posting again, people are picky.
I would recommend glasslands, but that might be because I really like the lore. It's not as weird as that one with the crystal, but it's prolly not the best book. It DOES do a good job pulling all the threads together, which I totally didn't think was possible.
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Tue Sep 25, 2012 5:37 pm |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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 Re: The UNSC, a HALO mod! (WIP) v3
Do you mean the Fall of Reach? That one had a crystal in it didn't it?
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Tue Sep 25, 2012 5:41 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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 Re: The UNSC, a HALO mod! (WIP) v3
AndyChanglee wrote: My grenades have that off too. (They're kinda suckish however, best indoors and you can't lob them far without them exploding first) Look again. UNSC.rte/Devices/Explosives.ini, line 52. "ActivatesWhenReleased = 1".
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Tue Sep 25, 2012 8:27 pm |
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