Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: AFTERWORLD: THE ODYSSEY
maart3n, just to clarify;
i'll give you ship-turning as a minor action, though i'm not exactly sure what it's intended to accomplish, since you're currently floating between two binary planets
Sat Aug 04, 2012 11:27 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: AFTERWORLD: THE ODYSSEY
Fixed it.
This binary planet thing is a one in a million chance btw, being locked at the exact point where both planets are pulling at the exact same strength is a delicate situation, which should be easily broken free from.
We miss you Afterworld. Come back to us. Your dire situations have been left unresolved. People remain unmolested by the terrors of deep space, and this must be rectified.
Sun Aug 12, 2012 9:18 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: AFTERWORLD: THE ODYSSEY
MIGGLES-NARRATIVE ROLL: COMPLETE. SUFFICIENT LEVELS OF DISTURBING PSYCHOSOMATIC IMAGERY
MIGGLES-COLONY SHEET: TOMORROW. THEN, THE REAL GAME WILL BEGIN
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: AFTERWORLD: THE ODYSSEY
THERE IS A GOD.
Mon Sep 03, 2012 5:24 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: AFTERWORLD: THE ODYSSEY
WHAT IS A GOD TO A NONSEQUITORIANBELIEVER
Mon Sep 03, 2012 5:34 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: AFTERWORLD: THE ODYSSEY
AFTER WRITING THAT LINE WHERE MIGGLES' EYES ARE BURST BY HORRIBLE TWITCHING WORMS, I'M NOT REALLY SURE IF THERE IS A GOD
Mon Sep 03, 2012 2:28 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: AFTERWORLD: THE ODYSSEY
MIGLESROL: DONE
now to work on school things for the rest of the day
Mon Sep 03, 2012 5:11 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: AFTERWORLD: THE ODYSSEY
>Answers: Obtain them. Is there any known way to sterilize infected areas? If not, have someone collect samples (make sure theyre in a sterile suit) for research and then, research vigourously.
|If there is a known cure, dispatch Nepeta and someone else wearing a suit to an emergency bunker to gather more suits. Equip a squad of workers with the suits and begin sterilization on the station. (dependant on 1st action, if not possible, then this doesn't count as an action)
|If no known cure, still obtain suits, only dispatching the assistant. Send a small squad (2 people) to the food storage to salvage whatever food possible and another (again, 2 people) to each lab area to salvage parts. Hoard what can be salvaged in a remaining sterile area of the ship.
>If there is any more of the chemical stuff that fixed my brain, attempt to cure some important personnel that are affected, if there are any. (that arent already dead)
(> equals an action. | equals an action dependant on ability to do its respective previous action. functionally works as "do this, if you cant, do this instead")
Mon Sep 03, 2012 8:08 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: AFTERWORLD: A BEGINNING
finished caek's massive roll. should i post it immediately as a giant dollop of rtd goodness to tide you all over or should i wait to post it with everyone else's stuff
Wed Sep 12, 2012 10:29 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: AFTERWORLD: A BEGINNING
TheKebbit wrote:
finished caek's massive roll. should i post it immediately as a giant dollop of rtd goodness
♥♥♥♥ yeah.
It also gives me time to contemplate actions
Wed Sep 12, 2012 11:05 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: AFTERWORLD: A BEGINNING
DAY.TWO
Imperator Daniel Black [CANIS MAXIMUS, CMS SALVATION}=.STATUS/root10,5,9.
Activate life support in the damaged sections and pump air from the atmosphere into the flooded compartments.
With a momentary directive from you, ancient life-support systems flare to life for the first time in decades. Though massive blocks of control are lost to you, a consequence of the scrambled processor bay, still hundreds of canisters of liquid hypercompressed nitrogen-oxygen mix immediately begin a controlled venting of their contents throughout the Salvation. Combined with multiple life-support regulators pumping atmosphere in from the outside, the canisters increase the buoyancy of the ship one and a half times and force out a substantial quantity of water.
Systems report that your problems aren't over, however. You have no way of telling what the outside atmosphere is like with your current instrumentation, and everything except the command spine and cryostasis is essentially saturated with unknown, potentially toxic gas. The Salvation retains multiple severe hull breaches, and is still taking on water; in roughly three hours it will sink fully underwater and remain neutrally buoyant at fifty feet below sea level.
Start wakeup procedures for surviving engineering personnel and check status on other cryogenic personnel.
The cryostasis-management system registers your command immediately. Heating coils begin firing inside each life support pod in tandem with jolts of electricity to cardiac muscle, forcing each engineer's muscles to twitch to life. The pod doors open in sequence as intravenous needles quickly inject fluids and blood and administer megadoses of amphetamines.
Approximately eight hundred well-trained engineering personnel run down the hallways in organized ranks, checking the integrity of the remaining cryo-chambers (six remaining, four confirmed undamaged) and carrying the bodies of comatose unfortunates and crewmen in cardiac arrest to the command spine. No one said that revival wouldn't have casualties; flash thawing was previously estimated to have a death rate of nearly twenty percent from a mixture of accidentally-induced seizures and tissue damage.
The first black-overalled man reaches your tank, simultaneously checking the function on his arc welder and scanning the systems for abnormal indicators. 'Imperator! On deck! Salute, you sons of ♥♥♥♥♥es!' he yells to the scrambling crewmen behind him.
Devote all processing cycles to planning a way to save the ship, such as reinforcing the hull, making the vessel water tight, etc.
At your order, all available processor cycles are cut to the task of salvaging the Salvation. Trillions of operations per second are conducted as the computer systems continually check and recheck integrity of all systems and simulate fluid dynamics throughout the entire ship's structure. Twenty times a minute, the entire ship is sunk and rescued in thousands of possible permutations.
The system begins approaching twenty percent total consensus on a certain action block. Thirty. Forty.
You are given a series of options that have achieved rough blocks of consensus; the first, with 54.9 percent of independent processor cycles agreeing, advocates quickly and semi-permanently locking down and welding shut all bulkheads between the command spine, cryostasis, and the rest of the ship. This will mitigate the most damage quickly and is probably by far the safest maneuver, but will cut you off from the resources on the rest of the ship, will isolate crew sectors, and will severely slow progress and expansion in the interim.
The second (31.8% consensus) suggests that, instead of spending time and resources as soon as possible on the doors, the armoured hardsuits in Cryo-Engineering Lockup should immediately be retrofitted with containers for cargo and repair equipment and deployed at your discretion. This will enable you to salvage a quantity of food, metal, medicine, and small tools for rapid recovery after landing, which will be threefold.
- One: post-revival personnel require immense nutritive intake to support maximum utility (reports of blackouts, semi-paralysis and impaired mental function abound if these requirements are not met). - Two: metal (along with small tools, which can be used by untrained personnel) will be needed for urgent repairs and stabilizing critical systems. - Three: nearly one hundred of your best engineers are currently either comatose or in the midst of seizures, heart attacks, or strokes. Assuming you could retrieve thrombolytic drugs and basic trauma stabilizers, you would be able to immediately save valuable personnel.
However, this may lead to moderate leakage and loss of buoyancy as the suits leave air-filled areas and shuttle back and forth with their cargo. In addition, it's not as foolproof as option 1, and a spell of bad luck might lead to some nasty water damage or the loss of a valuable hardsuit.
Your final option (with 13.3% consensus) is mechanically stabilizing a path room-by-room and setting up a makeshift tunnel directly between aerated sectors and the Colonial Supply, providing a semi-stable route for in-ship cargo haulers to retrieve mass quantities of heavy equipment, exploration vehicles, and bulk metal. This option will enable extremely quick rebuilding, easier future transportation, and give you a variety of survival and/or escape options with reconverted vehicles and gear, but poses a tremendous risk; assuming the temporary tunnel breaches, there will be no way to stop the massive flooding of large sectors of the ship. All sectors would be immediately cut off from each other, with heavy casualties and potential loss of the vulnerable Processor Bay.
The overstressed processor bay, deprived of most of its runtime data, immediately begins dumping waste heat as teams of flash-suited engineers work to maintain its integrity. Minor connections begin melting before they can be doused with chemical coolant. It would not be wise to push your processing capability any further; you run the serious risk of cutting out all automated systems, up to and including oxygen and cryostasis monitoring.
HOLDINGS Oceanic World - CMS Salvation [TAKING WATER, THREE TURNS TILL PARTIAL-SATURATION AND NEUTRAL UNDERWATER BUOYANCY] POPULATION CMS Salvation - ~4,000-5,000 Civilians [ERROR, CRYOSTASIS RUPTURES IN MULTIPLE SECTORS; 8,000 CIVILIANS UNACCOUNTED FOR, POPULATION METRICS UNCERTAIN] -- ~2,500 Unskilled Labor Personnel --- ~700 (Minimal Military Training) -- ~600 Corporate Researchers -- 813 Ship Engineering Personnel -- ~500 Security/Canis Military Police -- ~150 Executives ASSETS CMS Salvation - Hybrid Visual/LADAR/Radar Sensors - Processor Bay - Armor Bulkheads - Cryogenics Storage 1-12 - Colonial Supply Reserves RESOURCES CMS Salvation [UNKNOWN/UNACCOUNTED FOR] TECHS [UNKNOWN/UNACCOUNTED FOR]
Thu Sep 13, 2012 12:01 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: AFTERWORLD: A BEGINNING
also, i need your input, guys
i've been informed that my rolls are too long and that the timing cycle is unacceptable
should i cut down on the length significantly or should i just allot more time for writing, so i can put things out faster
The rolls are of a high caliber of quality, and in order for them to reach that quality Keb must take his time to write them out. If this means that each player's roll takes around an hour to write, I won't mind. I doubt that the others will care, but that may be false.
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