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Roy the Cuttlefish
Joined: Tue Apr 03, 2012 7:28 am Posts: 67
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Re: Activity: Dynamic Warfare
Amazing, Tho, I have to ask, any chance of multiplayer compatibility?
Only asking because my brother likes to play missions with me in this game and when I Try to start it with more then one player it just reverts to 1 large screen.
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Sun Jun 24, 2012 7:34 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Activity: Dynamic Warfare
The triangulating-objective gets tricky after the positions are destroyed by the particle cannon. Something worth polishing?
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Mon Jun 25, 2012 6:19 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Activity: Dynamic Warfare
Yeah i'll try to fix it somehow.
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Mon Jun 25, 2012 7:02 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Activity: Dynamic Warfare
The 'defenders must survive' objective needs a sudden swarm of multiple delivery rockets at once (or at least very rapidly), it would be more challenging than the anti-air objective since that one has around 30 seconds to get prepared. EDIT*: Went from 30k to 7k during an airstrike objective. Thank god it ended before I lost all my money. EDIT**: This is the best activity ever. When I'm at the point where my brain keeps dying all the time, I get the triangulating objective. One of the position holders is my brain bot, second is a one-armed Brutus, and third is a legless, 2-hp Dafred with an RPG-7. Could someone with good scene-making skills make more maps like maginot for playing this?
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Tue Jun 26, 2012 1:20 pm |
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Karroc
Joined: Fri Dec 31, 2010 9:57 pm Posts: 17
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Re: Activity: Dynamic Warfare
I just get a blank background whenever I try and play any of the - Warefare maps. Any ideas why?
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Tue Jul 10, 2012 4:14 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Activity: Dynamic Warfare
What factions do you chose? Ronin or Browncoats?
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Tue Jul 10, 2012 9:58 am |
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Karroc
Joined: Fri Dec 31, 2010 9:57 pm Posts: 17
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Re: Activity: Dynamic Warfare
It doesn't even let me choose...
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Tue Jul 10, 2012 11:39 pm |
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Ripperzipper
Joined: Sun Jan 02, 2011 6:22 am Posts: 11
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Re: Activity: Dynamic Warfare
When I start this activity on either dummy or maginot, it lets me choose the faction for me and cpu, goes to where I assume the spawn location is and then fails me on the spot without giving me a commander or anything
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Fri Jul 13, 2012 7:59 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Activity: Dynamic Warfare
Hopefully fixed those bugs. Compatible only with the latest version of B27.
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Sat Jul 14, 2012 11:16 am |
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Xery
Joined: Sat Feb 26, 2011 10:29 am Posts: 163
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Re: Activity: Dynamic Warfare
B27.2? I went to the licensing page and downloaded a new file, but its crc32 code is still 52F916E3. So this' the newest version, right?
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Sun Jul 15, 2012 5:33 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Activity: Dynamic Warfare
If it has Techion.rte then yes it's the newest.
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Sun Jul 15, 2012 7:29 am |
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Xery
Joined: Sat Feb 26, 2011 10:29 am Posts: 163
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Re: Activity: Dynamic Warfare
And yeah it has. Thx very much.
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Sun Jul 15, 2012 9:21 am |
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Ripperzipper
Joined: Sun Jan 02, 2011 6:22 am Posts: 11
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Re: Activity: Dynamic Warfare
Just snagged the latest version, thank you for fixing this!
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Sun Jul 15, 2012 10:54 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Activity: Dynamic Warfare
Updated. Added multiplayer support.
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Tue Aug 14, 2012 11:26 am |
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Kanedoom
Joined: Wed Jul 20, 2011 10:45 pm Posts: 55
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Re: Activity: Dynamic Warfare
Oh my god, thank you so much! All this mod needed was multiplayer support.
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Sun Aug 26, 2012 4:03 am |
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