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The_Dark_Killer
Joined: Sun Jun 26, 2011 10:32 pm Posts: 45
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Re: Mission: [Dummy] Swarm
Weege, do you plan updating this too for Build 27?
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Sun Jun 03, 2012 4:10 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Dummy] Swarm
All missions will be updated.
UPD:
Updated for B27
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Sun Jun 03, 2012 4:57 pm |
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Triozer0
Joined: Fri Jun 15, 2012 4:21 pm Posts: 10
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Re: Mission: [Dummy] Swarm
Seems like i can't stop the first teleporters by destroying the generators? :O Great mission overall --edit-- Nvm. it was fixed on the second run.
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Fri Jun 22, 2012 1:34 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Mission: [Dummy] Swarm
After several minutes of fighting the Coalition main base [and finally destroying the three wrong spawners therein] I find that the dummies stopped flying in reinforcements, and the Coalition base overrun with Assault, and Missile Batteries.
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Tue Apr 23, 2013 6:57 am |
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Wiseguydude
Joined: Thu Aug 25, 2011 3:15 am Posts: 3
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Re: Mission: [Dummy] Swarm
This is my favorite map. Good work
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Sun May 26, 2013 12:14 am |
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YCobb
Joined: Fri Jun 14, 2013 4:03 am Posts: 2
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Re: Mission: [Dummy] Swarm
I can't get this mod to work - every time I try to run the game with it, it tells me I'm missing a teleporter from base.rte. Anyone else got this?
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Wed Jul 03, 2013 1:28 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Dummy] Swarm
Make sure you're downloading the right version for your version of Cortex Command. If you're on Steam you need to download V10RC1.
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Thu Jul 04, 2013 6:23 am |
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