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 Pioneers of space. (Always open) 
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Joined: Sun Mar 13, 2011 6:17 pm
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Post Re: Pioneers of space. (Always open)
Start making use of the new design for the memory implant.

Start building a "Hive" where people can put their memories for later access, able to be accessed by all before being retrieved again by the owner. Hopefully this will encourage free education and smarter colonists.

Start making our first planet based shipyard. For medium to large ships.

minor:
is my soldier done training?

Make Hauser's writing mandatory reading.

Make Hauser automatically continue writing The Mysterium until its done.

Put safety protocols in place for the hive, we don't want this new technology to make a complete hive mind.

What do you mean by divergent? Too extreme memories? or they refused to get the chip?


Last edited by nicolasx on Mon Apr 30, 2012 5:21 pm, edited 1 time in total.



Mon Apr 30, 2012 5:19 pm
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Post Re: Pioneers of space. (Always open)
Caek: The leviathan is equipped with a single LOADS system, with it selected as the main focus it will have Three.
Nicolsax: The Soldier is always training. The longer you leave it the higher the level (Atm Level 5)


Mon Apr 30, 2012 5:21 pm
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Post Re: Pioneers of space. (Always open)
"Start construction of a Tri-Harimaru Reactor set up to power the Ypsilon Canon, have Omer over see the design and installation, as well as going over the whole weapons designs once more to see if any improvements can be made, or problems fixxed."

"Create G.R.U.E (Gungnir Recon and Umbral Espionage (Also a play on words, involving the GRU and a creature with an affinity for darkness), basically a combination of an Intelligence, Espionage and a Counter Espionage agency. Get them to search for spies and infiltrators among the populace."

"Prosper! (Also, why hasn't my pop increased?)."


Science stuff!
GAIA: Good work!, If you could whip up some 'all purpose healing gel' that would be nice, but in your own time.

Rosenthal: try to figure out how the Alien drill works, then use this derived technology to upgrade our drones.

Omer: as well as action 1, map Ypsilon's capabilities, also 'sun research'

Give the antidote for the Eye bugs to everyone in the Alliance.
"Hopefully we won't have something like this again..."


Last edited by Fail Flail on Tue May 01, 2012 3:56 am, edited 1 time in total.



Mon Apr 30, 2012 5:40 pm
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Data Realms Elite
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Post Re: Pioneers of space. (Always open)
Psygnosis wrote:
Caek: The leviathan is equipped with a single LOADS system, with it selected as the main focus it will have Three.

What would having three LOADs do when used?

PM me the answer on that. :)


Mon Apr 30, 2012 5:45 pm
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Post Re: Pioneers of space. (Always open)
Design a mining ship, with built in drills and refineries

Expand city, create medical clinics to spread the anti-rad meds more

Research and build planetary defenses


Mon Apr 30, 2012 6:56 pm
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Post Re: Pioneers of space. (Always open)
Amplify metal resource output; expand mining and refining operations.

Begin mass chemical synthesis, manufacture, and distribution of the new Gungnir-developed drug, not stopping until the disease is eradicated. If there is a conflict for resources with other programs, give the Light Sickness cure higher priority.

Begin development of mass-produced light cannon "swarm" drones that can attach to a ship's hull by the dozen for travel and be deployed at any time for fire support.

minor actions, lower priority
Morale check and population census.
Keep on sphere-building. Call it the Pillbug.
Keep on microreactors.
Keep on Haywire.
Redirect one deep-space probe to Nonopan territory.


Last edited by TheKebbit on Mon Apr 30, 2012 9:42 pm, edited 2 times in total.



Mon Apr 30, 2012 9:18 pm
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Post Re: Pioneers of space. (Always open)
> Sigma: Commence decrypting light weapons database. Also examine the possibilities of using some kind of 'sail' array to accelerate the inevitable departure from this system by harnessing the solar winds. Don't build it just yet though.

> Freighter: Transport processed resource cubes and salvage from the planetside base up to Sigma for smelting as nighttime operating hours permit.

> Drones:
>> Locators: Idle for now. Those outbound tunnels will be far too much distance for walking Locators to cover in any reasonable amount of time.
>> Dozer: Construct an Underground Smelter and NCM Silo. The Silo will need a pipeline that leads to the surface so it can be hooked up to the freighter for NCM transfer.
>> Moles: Keep mining, stockpiling, and so on.
>> Salvager: Continue salvaging, but be more careful next time. Avoid the unstable building from before as much as possible -- or perhaps bring it down in a controlled fashion.


Mon Apr 30, 2012 9:38 pm
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Post Re: Pioneers of space. (Always open)
ALLIANCE PEOPLE

I suggest we attack next turn. I'm going to mobilize then for sure.


Mon Apr 30, 2012 9:40 pm
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Post Re: Pioneers of space. (Always open)
TheKebbit wrote:
I suggest we attack next turn. I'm going to mobilize then for sure.

I was hoping Fail would send his stealth frigate to do reconnaissance so we could formulate a battle plan, but okay.


Mon Apr 30, 2012 9:46 pm
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Post Re: Pioneers of space. (Always open)
Oh. Well then, he should do that this turn.

Although I did dispatch a probe.


Mon Apr 30, 2012 10:05 pm
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Post Re: Pioneers of space. (Always open)
>Create tons more can interceptors, ofc with the new tech.

>Turn all scientists working on other projects to work on teleportation.

>Build several long-range Tesla coils on meteors surrounding the colony.


Tue May 01, 2012 12:31 am
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Post Re: Pioneers of space. (Always open)
The SR1 is on a higher priority mission at the moment, and will be unable to assist us in the up coming battle. However if we you gave me a few more turns, and all the information provided by the probe, I could show you something... nice.


Tue May 01, 2012 1:17 am
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Post Re: Pioneers of space. (Always open)
Fine.


Tue May 01, 2012 2:08 am
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Post Re: Pioneers of space. (Always open)
Also, speaking of your battle plan..
Am I to fight as well, or should I just wait? I am outfitting my fleet with some kickass weaponry, however I am still a small colony.


Tue May 01, 2012 2:39 am
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Post Re: Pioneers of space. (Always open)
Nah. The brunt of the assault will most likely be carried by the three original members, although you can pitch in later as an auxiliary force.


Tue May 01, 2012 3:38 am
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