With the code in hand, Ron turns and heads out of the office, starting towards the armory. He stays quiet and keeps an eye out for any sign of trouble, but the station is still and silent. Soon, he finds himself in front of the armory door, and punches the code 4-2-9-1 into the keypad. The small screen above the keypad flashes "ENTRY," and he hears the lock of the door click open. "Huh. There must be a generator or something keeping the armory going. There hasn't been any electricity for a few days." Pushing the door open, Ron is greeted by the sight of a mostly empty armory. Almost all of the weapon racks have been stripped, but there are a few pistols left on a rack on the far side of the room. There's also two shotguns and a submachine gun left. "Not bad at all." ============================================= Bio Male, 37, 6'2" and well-built. In prime condition for a man approaching his 40's, but it's all muscle built from weight lifting, not cardio activity. Has an unkempt neckbeard and a shaggy mane of brown hair. Of Polish descent. Weapons Remington Model 750 (8 rounds loaded / 30 spare rounds) Glock 17 (15 rounds loaded / 17 spare rounds) Fire Axe Passive Abilities Muscular (+1 in melee combat) Inventory -5 methamphetamine injectors (+1 to rolls for 2 rolls, -1 to rolls afterwards for 1 roll) -Pack of Cigarettes (Opened: 19 remaining) -Handbook with Sheriff's Notes inside (Armory Code: 4291) Conditions
TorrentHKU | John Freeman (Roll: 4)
John walks over to the counter to see if there's anything useful, but the only things behind it are paperwork and office supplies. With his Neos in hand, he turns and moves to the right stairwell, motioning for Harry to follow him, and opens the door. Just as he does, he hears someone yell, "HEY! If you two happen to not be dead, and in need of some beer and fantastic company we can hook you up. Just don't reflexively maim any of us!" John stops and blinks, then says, "Uh, OK. Don't shoot." As he slowly finishes opening the door, he finds two men and a woman- probably students- all pointing guns at him. ============================================= Bio Male, 32, has a goatee. Suspected relative of Gordon Freeman. Weapons Crowbar Beretta U22 Neos (18 loaded rounds / 0 spare rounds) Passive Abilities Cool Under Pressure (+1 during stressful or dangerous situations) Inventory -Bigass Bottle of Vodka (Consumption will dull pain but cause drunkenness; can also be used as fuel for fires and as a disinfectant) -Roll of Duct Tape -Mini-Map Conditions
NPC Survivor | Harry Lauren
Bio Male, 28, about 5'10", lean and rugged, short black hair and black eyes. Wearing a white polo and jeans. Weapons .32 Revolver (5 rounds loaded / 0 spare rounds) Metal Pipe Condition Healthy
CaveCricket48 | Raphael Mebbit (Roll: 6)
"I'll open the door, you shoot if anything pops up," Raphael says, moving to the side and grabbing the handle of the trapdoor. "I just hope this ain't a bad idea," Charlie replies, raising his 1911 and pointing at the door. He nods, and Raphael yanks up the trapdoor with a creak. Nothing comes out of the hole, and there are no sounds indicating movement. Charlie slowly advances, gun raised, until he's standing right in front of the hole. "OK, there's a ladder here. It doesn't go down that far, maybe eight feet, and then it looks like there's a tunnel of some kind leading back towards the rest of the store." he reports. ============================================= Bio Male, 24, tall, lean, and agile. Has black hair, grey eyes, and light skin. Weapons M1911 pistol (7 rounds loaded / 249 spare rounds) -Suppressor attached Crowbar Passive Abilities Free Runner (+1 movement/navigating terrain) Inventory -Suppressor for M1911 -Crate of 2x4s (In hardware storefront) Conditions
Asklar | Charlie Cross (Roll: 2)
"I'll open the door, you shoot if anything pops up," Raphael says, moving to the side and grabbing the handle of the trapdoor. "I just hope this ain't a bad idea," Charlie replies, raising his 1911 and pointing at the door. He nods, and Raphael yanks up the trapdoor with a creak. Nothing comes out of the hole, and there are no sounds indicating movement. Charlie slowly advances, gun raised, until he's standing right in front of the hole. "OK, there's a ladder here. It doesn't go down that far, maybe eight feet, and then it looks like there's a tunnel of some kind leading back towards the rest of the store." he reports. ============================================= Bio Male, 26, tall, thin. Used to be a paramedic. Weapons Metal Pipe .357 Revolver (6 rounds loaded / 12 spare rounds) Passive Abilities First Aid (+1 on healing) Inventory -Flashlight -Bandages -Utility Knife -Lighter Conditions
Glowsticks | Fred Jacobs (Roll: 5)
Fred, Matt, and Chelsea all move to the stairwell and point their guns down at the door. Light shuffling can be heard in the lobby, then it gradually gets louder as the two men downstairs presumably move closer to the door. Matt gestures to not shoot unless it's absolutely necessary. The door begins to creak open, and as soon as it does, Fred yells, "HEY! If you two happen to not be dead, and in need of some beer and fantastic company we can hook you up. Just don't reflexively maim any of us!" The door stops opening and one of the men says, "Uh, OK. Don't shoot." As the door fully opens, they catch sight of a man with a striking goatee wielding a futuristic-looking pistol. Behind him is another man with a revolver. ============================================= Bio Male, 22, medium height, brown hair. Fairly athletic. Weapons M1 Carbine (25 rounds loaded / 50 spare rounds) Trench Spike Passive Abilities Blades: +1 to melee attacks Inventory Large Backpack Backpack Conditions
Ociamarru | Matthew Middleton (Roll: 4)
Fred, Matt, and Chelsea all move to the stairwell and point their guns down at the door. Light shuffling can be heard in the lobby, then it gradually gets louder as the two men downstairs presumably move closer to the door. Matt gestures to not shoot unless it's absolutely necessary. The door begins to creak open, and as soon as it does, Fred yells, "HEY! If you two happen to not be dead, and in need of some beer and fantastic company we can hook you up. Just don't reflexively maim any of us!" The door stops opening and one of the men says, "Uh, OK. Don't shoot." As the door fully opens, they catch sight of a man with a striking goatee wielding a futuristic-looking pistol. Behind him is another man with a revolver. ============================================= Bio Male, 23, medium height, thin and lean. Has medium-long brown hair, dark brown eyes, and pale skin. Wearing tennis shoes, jeans, a purple T-shirt, and a grey striped hoody. Weapons HK45 (10 loaded rounds / 159 spare rounds) Fire Axe Passive Abilities Adrenaline Rush (Heightened reflexes and senses, slower time, greater strength and alertness when confronted with danger [IE: dire combat, mortal injury, perilous terrain] followed by weakened recovery period) Inventory Man-powered LED flashlight Six-pack of beer Conditions
NPC Survivor | Chelsea
Bio Female, 20, about 5'6", lean, long curly sandy hair and bright blue eyes. Wearing a red hoodie, short cut-off jeans, and black sneakers. Weapons CZ 75b (12 rounds loaded / 12 spare rounds) Condition Healthy
Re: Roll To Dodge: Quarantine (Roll 12: Super Happy Fun Party)
Ask questions about the state of the world. "So uh either of you know the situation outside of the college? We've been pretty cut off insofar."
Sun Feb 19, 2012 8:19 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Quarantine (Roll 12: Super Happy Fun Party)
Take everything. Take one shotgun, and if the pistols are better than my current, take one of them too. Get all the ammo I can, and see if I can find a bag to put it in.
Sun Feb 19, 2012 9:04 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Quarantine (Roll 12: Super Happy Fun Party)
Wow jesus actions god :U
Sat Feb 25, 2012 4:06 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Quarantine (Roll 12: Super Happy Fun Party)
"Lo gents and maam."
Sat Feb 25, 2012 6:36 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll To Dodge: Quarantine (Roll 12: Super Happy Fun Party)
"And what brings you here?" Inquire about our newfound ally, and continue searching rooms.
Mon Feb 27, 2012 8:02 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll To Dodge: Quarantine (Roll 12: Super Happy Fun Party)
"Down the hatch, I guess?"
> Go down the trapdoor and be ready to shoot if Charlie doesn't volunteer to go first. Else, follow behind him.
Mon Feb 27, 2012 9:25 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Roll To Dodge: Quarantine (Roll 12: Super Happy Fun Party)
"Ok, let's check this. I opened the door, so you go first =P." >Follow Raphael with the my gun and flashlight ready.
Thu Mar 22, 2012 1:08 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Quarantine (Roll 12: Super Happy Fun Party)
Wow, thanks for reminding me about the existence of this RTD, heh. I'll probably have to roll tomorrow though.
Thu Mar 22, 2012 1:59 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Quarantine (Roll 12: Super Happy Fun Party)
HE IS LYING IT IS 9 PM WHERE HE LIVES HE CAN TOTALLY ROLL
Thu Mar 22, 2012 2:02 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Quarantine (Roll 12: Super Happy Fun Party)
I was busy geez :/
Thu Mar 22, 2012 3:18 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Quarantine (Roll 12: Super Happy Fun Party)
Hey guys, I know this seemed like it was getting nowhere, but I basically have zero interest in continuing it. It was meant to be a short, snacky, light RTD in between RtD2 and Ethersphere, but Ether's up and running and there's a ton of interest in it, so I think I'm locking it for good now. Sorry
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