RtD-Classic Adventure|Roll 35|Ch-2|Enter the Dragon
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
RtD-Classic Adventure|Roll 35|Ch-2|Enter the Dragon
Fail Industries presents an exciting new adventure by the name of…
Roll to Fail!
Fail to Dodge!
Roll to Dodge! Classic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I’ve been thinking of starting one of these for a while now, and I can’t think of a better way to start off my sure to be glorious reign then a cliché medieval fantasy game. Set in an infinitely flat plain of fantasyness 4\6 adventurers find themselves gazing into the entrance of a dungeon. First off, the character sheet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kind of basic, I’ll explain minor differences along with this example Name: Derek Description: exactly 6 foot, short sandy blonde hair. Strong build (You may add any fluff you want to here, and you can also specify whether you wish to be an elf, dwarf or cat thing rather than a good’ole human. Other races exist (eg orks), but are to be considered hostile (usually).) Weapons: -Sword (Just list the weapon type, I’ll fill in the quality and the like.) -Knife (More than one weapon\hand thing is allowed, either one major and one minor (As listed here) or two complementing each other, eg: shield\sword) Items: -3xHealth potions -Packed lunch (You start off with these two (well, four) items, magic users will also get 2xmana potions) -Lucky Amulet: +\- 1 to GMs discretion (equipped) (You can start with one extra major (anything with a modifier) or up to three minor items (eg: rope, tent, fire-starting kit) If there is something you wish to be equipped, merely label it so, as shown here. The modifier (and others) is explained below) Traits\Abilities (I’ll just cut in here and explain modifiers, the ’luck’ modifier above can be used by me to help push you along in the right direction, or potentially save you if it would be inconvenient for you to fail\die. You have 3 points of base modifiers, each of these ‘trait’ points can be swapped for an ‘ability’, for example, below has two traits followed by an ability.”) T-Swordsman: +1 when using a blade T-Artful Dodger: +1 to evasive acts. A-Archaeologist: Can examine old dungeon walls\floors for clues (Again just list the ability, I’ll sub in the skill level.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'll be useing a d20 (because more numbers are obviously better) with the following table of results
1-Epic Fail Fail - You fail so badly at failing something goes right 2- Fail Fail - You fail at failing, you make a team mates day slightly better 3-Complete Fail - Nothing goes right in the slightest, may bring weaker players to tears 4- Utter Fail - A congratulations are in order, you made it into the Thesaurus under 'Failure' 5- Fail - Text book fail 6- Slipup - You did it, but things didn't turn out as well as you hoped 7- Minor Slipup - Done, but not without a small loss (at something or other) 8- You Did it - "I was worried for a momment!" (may come out with minor scratches) 9\10\11\12- Done - completed action without incedent 13- Good Job - If its worth doing its worth doing right 14- Success - You did your action in record time, well done 15- Minor Feat - Your action has a minor positive effect 16- Feat - Your action has a positive effect as well as the intended, well done 17- Win - Wow, that was pretty cool. 18- Win Win - So much win came from that it spread the love a little. 19- Epic Win Win - Your win is too much for even you to handle, you become exhasted after a near legendary feat 20- Legendary Epic Win - Your action is so well persequted that the ground shakes, animals quiver, and the world holds its collective breath. After a truly epic action you become famous in any nearby communities, getting called a hero and getting free drinks at the tavern, ect. That and enemies in the larger area prioritze you and your next roll gets a -5 to your next roll (unless you roll another 20, then... pffft i don't know, you become a main character (almost undefeatable) another and your blessed by Luck (A deity) Three 20s to become a main character, 5 for lucks blessing (+1 for every roll, can stack)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now, who wants in? Still on table 1-TorrentHKU- Lv2
Name: John Freeman Description: Human Fighter. Has a magnificent goatee. Weapons: - Longsword - The Metal Shield Items: - 3x Health potions - Packed lunch - Ring of Blades (+2 to using a bladed weapon) -1x membrum regenerationis potions - Book: Metal Alchemy - 131 gold - 3kg - Raw Sapphire - 2kg - Raw Ruby - 3.5 - Raw Emerald - 1kg - Raw Diamond - 5kg - Raw Gold Traits\Abilities T- Bulwark (+1 to defending) A- Battle Roar (+1 to ally rolls, -1 to enemy rolls) A- Fearsome Blow (+2 to attack, -1 to next roll) A- Metal Alchemist T- Finesse (+2 to blades & actions that involve agility) A- Rarestone Bender (As an extension of your metal alchemy abilities, this allows you to shape crystalline objects on the fly, much faster than your metal bending.) T- Generosity (+3 to generous acts)
2-maart3n- Lv1
Name: Mulch Lockmaker Description: Dwarf, beard and the works Weapons: - Warhammer - Trowing axes Items: - 3x Health potions - Packed lunch - Quality Rope Ladder - Lockpicks (+2 to opening anything with a lock) - Paradox Sack - 82 gold - Founding Fathers Ale (collectable flask)(memorabilia) Traits\Abilities T- Short (+1 to dodging) T- Sneaky bugger (+1 to stealing and the likes) A- Thunderous smash(Causes the earth to shake)
3-TheKebbit- Lv2
Name: (unknown, titled the Iron Mauler) Description: A wayward son of nobility slaughtered in a "Glorious People's Revolution", this towering brute has known nothing but war. His trail of shattered corpses and blood has finally brought him here to this mysterious dungeon. Weapons: - Great Hacksaw - Bulwark of Hate - Mords Morning Star! (two handed, pretty simplistic) +1 to ALL attacks made with this weapon, no conditions, just a flat always present bonus) Items: -(3) Health Potions -50 gold - Packed lunch -Grisly Memento -The Black Drink - Mords Armor! (a hulking mass of thick plate and spikes and made from enchanted steel, piercing attacks will have a hard time getting through (+2 to rolls in which you're being attacked, invulnerable to all but god tier piercing attacks) -DEATHS VESSEL -(3- 2 empty) Battered Iron Flasks Traits/Abilities: T- Colossus: +1 to physical strength rolls, cannot wear normal armor. T- Malice: +1 to brutal and morally ambiguous acts. A- Death's Nectar: thanks to his unnatural constitution, the Mauler can withstand sickening and toxic brews that would kill another man, and has adapted over the years to concocting them for use as fuel for his infinite hatred. T- Endurance (+2 to acts of enduring strength (eg, holding up large stone doors, lifting heavy objects, kicking down an apple tree forest.)) A- Jack Hammer Kick (A strong forward kick, able to shatter bones, stone, steel, and pretty much everything else. (do not point at face)) T- Honesty (+3 to honest acts)
4- Harzipan- Lv1
Name: Kythen Meertreg Description: Kythen is one of the few thousand or so Lizzen (Race of lizard-folk) left. After most of their race was destroyed by a deadly plague, most surviving Lizzen returned home to help rebuild their what was left of their race. Kythen is six foot in height, with blue scales covering his entire body. Was once a combat medic in the glorious Lizzen military. Wears a padded leather cloak over his scales. Weapons: - Clockwork Crossbow - Trench Knife Items: - 3x Health potions - Pack lunch - Medkit (Reusable healing item. +3 to healing rolls when out of combat. +1 to healing rolls when in combat.) Traits\Abilities T- Medic (+1 to roles involving the healing of wounds) T- Natural Armor (Due to the Lizzen having a natural set of armor, Kythen has a larger chance to avoid serious injury from being struck than others.) A- Overclock (Sets crossbow to the "Overclocked" setting. +3 to attack rolls. Crossbow unusable for the following 3 turns.)
5- Nighthawk- Lv1
Name: Mir Swiftclaw Description: Mir is a male fighter of the Meowkin. He is three foot eight - average in height for his race, and has tan-colored fur with several black patterns adorning the sides of his legs and his head. His fur is thin so as not to impede his ability to see or move in battle, and his eyes are a light, misty blue. He prefers not to speak often, rather using sounds or other actions to let his thoughts be known. On the rare occasion that he does speak, he has a light, thin voice. Weapons: -Short Sword x 2 (With cool, duel, back sheath) Items: -3xHealth potions -Packed lunch -20 gold -8kg of redstone -Levi-Stone. -Larger unrefined Levi-Stone. Traits\Abilities: T-Blade User: +1 when using swords. T-Artful Dodger: +1 to evasive acts. A-Adrenaline: The world seems to... slow... down... (can perform 2 actions but suffers a -3 to the next roll, can not be used in a non-combat situation and can stack)
????? ?-Miggles-Lv1
Name: Mark Finacker Description: Tall human (6 ft 6 in, or 2m 32cm) with messy brown hair. Wears a dark green hooded cloak with a large belt and a stained leather vest. Medieval equivalent of jeans. Sneaking-sneak boots. Weapons: - Curved shortsword (Not scimitar) - Tons of throwing knives Items: - 3x Health potions - Packed lunch - Sharpening rock - Set of SNEAKY NINJA CLOTHES - Rock apple (Stone carving of an apple, expertly crafted. Made by late father, Jacob Finacker, master stonemason) Traits\Abilities T- Sneaky (+1 to sneaking/theft) A- Focus (+3 to thrown weapons) A- Ninja Moves (When used, makes no noise at all, theft is less likely noticed.)
?-Nonsequitorian- 35\100 exp
Name: Ulysses Green Description: Six feet, fit and strong. Has salt-and-pepper hair. Very intelligent but very stubborn. His skin is darker than the average man as he is of Mediterranean decent. Weapons: -Scimitar - Fancy Elven Dagger (+2 to all damage dealt with this weapon)* -Concealed Stiletto Items: -1 and 3/4X Health Potions -Packed Lunch -50 gold -Flask -Book of Unlimited Matches -Briar Pipe and pouch of unlimited tobacco Traits/Abilities: T- Bargain: He can haggle even the most hard headed people to a reasonable price. +1 to buying and selling. T- Charismatic: People will tend to like him from the get go. +1 to talking with people. A- Level Heading: Ulysses can rest more fully and quickly than most people, and he is very good at meditating. He has the uncanny ability to lower his heart rate, so he will tend to stay calm.
?- Huntsman- Lv2
Name: Henry Jones Description: Elf - Longbow - Dagger Items: - 3x Health potions - Packed lunch (half eaten) - Amulet of accuracy (+1 to using a ranged weapon) - Bone Breaker Bow (+1, Other unknown effects)* - 90 gold Traits\Abilities T- Elven blessing (+1 attack damage) A- Must of been the wind (+2 stealth -1 next roll) A- Call of the elves (allies gain +1 rolls defensive roll) T- Studious (+2 to all the learning) A- Mancers Sparkle (The ability to use all forms of mancys! To start you of you have, Electromancy, teleportomancy and Combustomancy.) T- Magic (+3 to magical acts)
Off the table
Last edited by Fail Flail on Tue Apr 09, 2013 6:54 am, edited 51 times in total.
Thu Feb 02, 2012 11:05 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: RtD-Classic Adventure
Name: John Freeman Description: Human Fighter. Has a magnificent goatee. Weapons: - Longsword - Shield Items: - 3x Health potions - Packed lunch - Ring of Blades (+2 to using a bladed weapon) Traits\Abilities T- Bulwark (+1 to defending) A- Battle Roar (+1 to ally rolls, -1 to enemy rolls) A- Fearsome Blow (+2 to attack, -1 to next roll)
Thu Feb 02, 2012 4:28 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RtD-Classic Adventure
Name: Mulch Lockmaker Description: Dwarf, beard and the works Weapons: - Warhammer - Trowing spears/axes(you choose) Items: - 3x Health potions - Packed lunch - Lockpicks (+2 to opening anything with a lock) Traits\Abilities T- Short (+1 to dodging) T- Sneaky bugger (+1 to stealing and the likes) A- Thunderous smash(Causes the earth to shake)
Thu Feb 02, 2012 11:01 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RtD-Classic Adventure
I'll be using my character from a previous RTD with some modifications, because I'm A: lazy and B: thought he was pretty cool guy.
Name: (unknown, titled the Iron Mauler) Description: A wayward son of nobility slaughtered in a "Glorious People's Revolution", this towering brute has known nothing but war. His trail of shattered corpses and blood has finally brought him here to this mysterious dungeon. Weapons: -Great Hacksaw -Bulwark of Hate Items: -(3) Health Potions -Packed Lunch -Grisly Memento -The Black Drink -(3) Battered Iron Flasks Traits/Abilities: T- Colossus: +1 to physical strength rolls, cannot wear normal armor. T- Malice: +1 to brutal and morally ambiguous acts. A- Death's Nectar: thanks to his unnatural constitution, the Mauler can withstand sickening and toxic brews that would kill another man, and has adapted over the years to concocting them for use as fuel for his infinite hatred.
The Great Hacksaw is a giant, rusty serrated sword, and the Bulwark of Hate is an angry makeshift shield, covered in spikes and crusted with gore. Ye olde Black Drink is a caustic, throat-burning stew of intoxication and hallucinogenic rage.
god i hope i don't seem OP
Fri Feb 03, 2012 12:58 am
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: RtD-Classic Adventure
@Kebbit: OP? Not really, instead of this
I picture this
But with more blood (and a sword). Although I will have to ask for you to either A:change your ability to consume poisonous materials or B: Remove your ability to eat nontoxic things (ie, clag paste, food)
@maart3n: Duel throwing axes seem alright, more useful than throwing spears
Firstly, if I get one more applicant I'll make a proper intro into (ie officially start) game at this time tomorrow +2 hours (that makes sense, right?). Secondly, I'll now update the OP with all of your character sheets, I'll try to keep it updated with recent events, your inventory and the games story. A story will develop at some point, probably from a player action or something in this first dungeon, I might even make some sort of fancy looking world map, if your lucky.
Fri Feb 03, 2012 7:03 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RtD-Classic Adventure
Basically the abilitiy is "LOLPOTIONS", but I had to think up some kind of lore explanation.
So maybe he's not immune to poisons at all, but just has a liver strong enough to handle his own creations?
Fri Feb 03, 2012 10:17 pm
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: RtD-Classic Adventure
Hmmmmmmmm........ Ok. I was hoping for another applicant by now oh well, whenever then.
Sat Feb 04, 2012 8:59 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RtD-Classic Adventure
So, when will we start?
Sat Feb 04, 2012 6:49 pm
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: RtD-Classic Adventure
When I get one more player. Tell your Friends!
Sun Feb 05, 2012 1:09 am
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: RtD-Classic Adventure
Awesome, Rolling! (Or rather introing, but hey, same difference)
Sun Feb 05, 2012 1:36 am
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: RtD-Classic Adventure
Quote:
Lady Luck finally picked the last of her four player cards, another warrior. The crowd murmurs amongst themselves, Luck is known for her risky, unpredictable moves, but even for her this is a little out of character. "Well, this could be interesting"Fate said from the other side of the board, as usual he had picked all environment cards and pieces to start the game, meaning he that he needn't show his hand. "Well, let us start, I think you've delayed the game for long enough", Luck smiled and nodded to the GM who announced the game started.
Fate and Luck hadn't played one of their matches for a century now, the outcomes usually saw the end & creation of Kings & Queens, Empires & Eras. The crowd of lesser gods were eager to see the outcome of their latest game.
Meanwhile....
Four adventures find themselves gazing into the entrance of a dungeon. It sits at the foot of a mountain surrounded by forest, fortunately there is a small clearing outside in which our heroes have set up a small camp. They now stand ready to delve into the dungeon and gain limitless riches and glory that surely waits below. If only they could decide who will go in first...
Last edited by Fail Flail on Thu Nov 29, 2012 6:34 am, edited 1 time in total.
Sun Feb 05, 2012 2:14 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: RtD-Classic Adventure
> I'll lead the way since I'm least likely to die if something pops out, having a shield and all.
Sun Feb 05, 2012 2:37 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RtD-Classic Adventure
Stamp inside, shortly after John.
Sun Feb 05, 2012 3:02 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RtD-Classic Adventure
"Wait for me, my legs aren't that long!" Run after the rest straight into the dungeon
Sun Feb 05, 2012 5:17 pm
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: RtD-Classic Adventure
Roll=1
Nonsequitorian\Ulysses= 12
"Let us all go hand in hand, my brothers!", they all seem to agree with this (slightly ridiculous) idea and it almost goes ahead, until you realise the entrance is only wide enough for two people. So you graciously let John go first and opt to head in last instead and watch as the following events unfold.
TorrentHKU\John= 17
Johns plan seems much more sensible, first in shield up, after a slight boost from the Iron Mauler this works well against the surprising amount of dart traps and you manage to get halfway down the corridor before noticing the boulder rolling down after you. After some particularly quick thinking, you use your shield as a ramp to send it flying over your head, straight over its stopping grooves and into the door ahead. As it continues its destructive streak down the corridor on the other side of the room, you notice the remains of several un-un-dead skeletons. You also gain 20 exp, whatever that means.
TheKebbit\Iron Mauler= 2
You stamp inside shortly after John, only to find yourself tripping after a particularly large stamp moves a particularly large pressure plate. After falling into John sending him forward with a burst of speed, a large boulder falls onto your back then rolls off and continues down the stairs ahead. Ouch, nothing major with all your heavy armour, but your still winded.
maart3n\Mulch= 1
You are unable to reach the dungeon with your little legs, even at full speed. In fact you manage to trip on a red shiny stone, being a dwarf you can't help but realise its value immediately, even if you don't know what it is. You somehow remain oblivious to the events taking place just a few meters ahead.
Room 1
A small room that might have served as some sort of guard house, it contains a shelf, a chest and the remains of a table. The crushed table, skeletons and cards scattered in the boulders wake suggest they might have been playing a game of cards, you almost feel sorry for them.
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