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 The Elder Scrolls V: Skyrim 
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: The Elder Scrolls V: Skyrim
I'm happy when I'm commanded to murder lizards or kitties.

I'm angry when I have to download mods to kill kids, yes,
I do kill everything, even fishes, no witnesses, no crimes.

Allow me to point if Bethesda made kids not-able-to-witness-crimes
and made one simple animation which made the kids look like in shock,
I wouldn't have to use mods on this "masterpiece" of RPG's genre...


Wed Nov 23, 2011 2:35 pm
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Post Re: The Elder Scrolls V: Skyrim
I'm pretty sure Bethesda made all the kids in the game complete ♥♥♥holes just because you are unable to do anything to shut them up.
It is a bit stupid that they can report crimes whilst being invincible though.


Wed Nov 23, 2011 2:51 pm
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Really it should be a toggable option in the options that says "allow to kill kids" and toggling it off means kids cannot report crimes and stuff.

Cause i got bored and slaughtered everyone in whiterun (other than the Mainquest / quest related chara's whom are immortal)
But yea i can't wait for the kill children mod (unless they're one out?)


Wed Nov 23, 2011 3:08 pm
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happy carebear mom
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The search button makes the world go round~


Wed Nov 23, 2011 3:15 pm
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Just as a FYi, i checked the site since the game came out daily, so i may have just missed it. danke anyway.


Wed Nov 23, 2011 5:00 pm
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Post Re: The Elder Scrolls V: Skyrim
Gee it sure sucks being a bosmer.
Nords hate me. Thalmor hates me. Silver Hand trying to kill me. At least I have the forest creatures and Thieves Guild.
All the races are cool in my book though, except Imperials and Dunmers.

Dunmers are too suspicious of everyone else


Thu Nov 24, 2011 12:20 am
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Data Realms Elite
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Its a damn shame there are no capes in game. My daedric armor looks incomplete without a tattered cape.


Thu Nov 24, 2011 12:43 am
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Post Re: The Elder Scrolls V: Skyrim
Greatest description of Argonians:
This reptilian race, well-suited for the treacherous swamps of their Black Marsh homeland, has developed natural resistance to diseases and the ability to breathe underwater. They can call upon the power of the Histskin to regenerate health very quickly, and don't oft get laid.


Thu Nov 24, 2011 12:53 am
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At least they're pirates and treasure hunters.
The rest annoy me


Thu Nov 24, 2011 8:03 am
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Post Re: The Elder Scrolls V: Skyrim
I just can't believe nobody complained about the IMPOSSIBILITY of fight while riding a horse,
for one warband-raging-rider like me call those tanky scooters "a horse" is insulting me.

Even inside the first Assasin's creed released in 2006 you're able to make the horse
go slower or faster even to equip your weapon and attack enemies on foot...
It is so difficult, bethesda? REALLY?!

Riding should be a perk-tree, stealth ride, make the horse sprint or jump higher...


Thu Nov 24, 2011 10:48 am
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Post Re: The Elder Scrolls V: Skyrim
I am now officially the leader of the Thieves Guild, and a full fledged Nightingale. Yay me.
Also, just joined the Dark Brotherhood. It's fun so far.


Thu Nov 24, 2011 11:30 am
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Post Re: The Elder Scrolls V: Skyrim
Naxete wrote:
I just can't believe nobody complained about the IMPOSSIBILITY of fight while riding a horse,
for one warband-raging-rider like me call those tanky scooters "a horse" is insulting me.

Even inside the first Assasin's creed released in 2006 you're able to make the horse
go slower or faster even to equip your weapon and attack enemies on foot...
It is so difficult, bethesda? REALLY?!

Riding should be a perk-tree, stealth ride, make the horse sprint or jump higher...

One step at at time, There loads of things they could do or should do.

Hell i just want my range of weapon tiers back. i wanna use a damn spear again, Or a crossbow, or throw shrukians cause i damn can (yes, Shrukians was in morrowind)

Either way i really hope the modding tools can allow such things, Rather than just a redone animation of the bow to act like a crossbow. or a re-animated one hand stance to do a spear.


Thu Nov 24, 2011 12:05 pm
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Post Re: The Elder Scrolls V: Skyrim
LordVonKain wrote:
Hell i just want my range of weapon tiers back. i wanna use a damn spear again, Or a crossbow, or throw shrukians cause i damn can (yes, Shrukians was in morrowind)

Either way i really hope the modding tools can allow such things, Rather than just a redone animation of the bow to act like a crossbow. or a re-animated one hand stance to do a spear.


Oh I loved Shurikens in Morrowind!

Knowing Bethesda, I guess that modding tools will allow all that and more. In Oblivion there we mods that added special moves and combat technique and stuff like horse combat where the damage you dealt actually depended on the speed you moved at.

I can see lots of awesome things come out in a years time.

I personally can't wait for OOO alternative for Skyrim, something that would remove the broken level scaling and preferable add classes again (by adding classes I mean getting to choose bonus skills/perk/items/etc at the beginning of the game, for example a mage might get extra skills in magic skills and some extra spells at the beginning of the game).


Thu Nov 24, 2011 12:40 pm
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Post Re: The Elder Scrolls V: Skyrim
i never got OOO for Oblivion, had too many mods incompatable with it, And i believe i tried MMM (mart's Monster mod) before and it had a lot of crashes, as well as another mod that converted all of Bravil i think into a samurai style town with random NPC's travaling from cites.


Thu Nov 24, 2011 3:03 pm
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Post Re: The Elder Scrolls V: Skyrim
LordVonKain wrote:
i never got OOO for Oblivion, had too many mods incompatable with it, And i believe i tried MMM (mart's Monster mod) before and it had a lot of crashes, as well as another mod that converted all of Bravil i think into a samurai style town with random NPC's travaling from cites.


I refused to install any mods that weren't compatible with OOO + MMM, just because they're the ♥♥♥♥.
Most good mods were compatible though, as long as you set the load queue correctly.


Thu Nov 24, 2011 3:34 pm
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