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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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 Re: Warhammer 40K Compilation [R3 Out!]
well i'm a fast spriter i could easily do these three in a hour (10 mins for the handguns a bit more for the assault cannon since i would need a refferences for size) but i'll shall work on them later tonight or early tomorrow.
EDIT: Done.
Attachments:
File comment: Pistol's and assault cannon
weapons.zip [12.75 KiB]
Downloaded 147 times
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Wed Nov 09, 2011 12:13 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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 Re: Warhammer 40K Compilation [R3 Out!]
That assault cannon needs more shading and detail Kain. As it is, it's very boxy and undefined.
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Wed Nov 09, 2011 8:09 pm |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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 Re: Warhammer 40K Compilation [R3 Out!]
it looks fine for me. since all i pretty much did was resprite the autocannon and made a box drum type ammo instead of a clip ammo, Feel free to edit it however you wish btw.
i'll Fix it up a bit tomorrow once i'd sorted out my server on killing floor.
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Wed Nov 09, 2011 9:52 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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 Re: Warhammer 40K Compilation [R3 Out!]
Anychance we can get some elder units? i've always love them and imperial guard wish i could combine them to get best of both worlds.
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Thu Nov 10, 2011 7:34 am |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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 Re: Warhammer 40K Compilation [R3 Out!]
i believe the other races will be done once all of the imperium of man forces (and chaos) are done. mainly cause they're easy and simple to do.
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Thu Nov 10, 2011 2:14 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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 Re: Warhammer 40K Compilation [R3 Out!]
Pansyass Space Elves can GTFO.  They're low priority. Assault Cannon definitely needs another couple of passes and some more work.
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Fri Nov 11, 2011 2:28 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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 Re: Warhammer 40K Compilation [R3 Out!]
Arcalane wrote: Pansyass Space Elves Elder aren't pansyass space elves there just misunderstood and rather weak but on the bright side they can cloak buildings?
Edit - Maby i'll Sprite a few units for them once i completed my main project.
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Fri Nov 11, 2011 7:29 am |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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 Re: Warhammer 40K Compilation [R3 Out!]
What's up with the Imperial Guard voices? They sound fine in actor viewer, but in the actual game they drop so much that they sound like Terminator Marines or Ogryn.
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Sat Nov 12, 2011 8:11 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: Warhammer 40K Compilation [R3 Out!]
because CC uses a system to negate lag by dilating time instead of ♥♥♥♥ all over the place.
basically it slows time down in game instead of lagging, everything gets slowed down, including voices/sounds.
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Sat Nov 12, 2011 8:30 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: Warhammer 40K Compilation [R3 Out!]
You want it fixed, hit CTRL O
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Sat Nov 12, 2011 8:43 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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 Re: Warhammer 40K Compilation [R3.5 Out!]
Rather than delay any longer, here's the next version! Same link as ever. Rough list of changes; ×× Bolter mags no longer nigh-indestructible and digger-proof; no more stupid barricades or blocked bunker firing ports. ×× Custom Ceramite material for SM Armour ×× Custom IG Flak/IG Carapace materials for IG and SM Scout Armour ×× Tweaks to bolter frag strength. They don't fly quite as far, but sharpness and mass are increased to compensate. ×× Sniper rifle ejects casings, won't drop invisible magazines on reload, has longer sharpaim range, new bullet material, less bullet drop (again). ×× New frag grenade sprite/name/desc. ×× Fixed Astartes Lascannon sorting/categories. ×× Reduced Shotgun ammo by 3, reduced RPM to 120 (down from 150), reinstated full-auto trigger. ×× Storm Shields from RideTheLightning's mod, with custom bullet-deflecting material. The bullets don't hit whoever fired them if they bounce back at the right angle and I think I still need to fix the prices. ×× Imperium Launcher sprite from RTL's mod. Now has laser sight too. ×× Two new helmet variants for the standard Guardsmen. I think the Korps masks could do with some love though. Just under 350 total downloads.
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Tue Nov 15, 2011 12:52 pm |
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AKoverlord
Joined: Fri Oct 14, 2011 7:44 pm Posts: 4
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 Re: Warhammer 40K Compilation [R3.5 Out!]
when can we expect terminators, or deep strike deployment option?
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Thu Nov 17, 2011 7:19 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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 Re: Warhammer 40K Compilation [R3.5 Out!]
Long story short on terminators; If someone goes out, makes them work, has them all presentable and working and whatnot then by all means they can be added, but I lack the time, skill and interest to devote towards making them work. Deep Strike, though, I'm fairly sure we can manage. I know of a couple of mods with a Deep Strike-esque teleporter deployment option, so I'll poke around and see what can be done. Ed: A-HAH! I think I finally found a fix for part of the drop pod problem. Part of their code was forcing them to drop in at X:520*, which seems very wrong to me. Once I'm done futzing about with Deep Striking I'll release 3.6 with hopefully FINALLY fixed drop pods and Deep Striking. * Code: Position = Vector X = 520 Y = 0 -- Deep Strike is almost done. Do you guys think it should have a big flash visual effect, or just the soldier appearing and a sound effect?
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Thu Nov 17, 2011 8:10 am |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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 Re: Warhammer 40K Compilation [R3.5 Out!]
deepstrike is a portal which people walk out of, at least that how it was written like in the noval's in games it just a quick teleport.
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Thu Nov 17, 2011 11:56 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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 Re: Warhammer 40K Compilation [R3.5 Out!]
In the interests of simplicity, I think it's best to go with the instant teleportation thing similar to the games for now. I think a portal-esque system could be pulled off, but it means a lot more time and effort investment, and would potentially be a lot laggier.
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Thu Nov 17, 2011 3:35 pm |
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