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 Mission: Smash and Grab! [B25 - B27/B31] [Updated! 12/01/16] 
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Joined: Wed Dec 17, 2008 11:35 am
Posts: 122
Location: London
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Post Re: Mission: Smash and Grab! [B25] [Updated! 04/08/11]
I haven't had a problem with it? I think it might just be a problem that you have with the game, try asking for help on the general board, maybe someone has had the same bug. I'm pretty sure its not this scene, as I said its working fine on mine and I've also tested it my laptop and its fine. Anyone else getting this problem? o.O


Wed Aug 10, 2011 3:05 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: Mission: Smash and Grab! [B25] [Updated! 04/08/11]
Reldor wrote:
Failed to find the SmashandGrab.rte Data Module!

Make sure you have an Index.ini DIRECTLY INSIDE SmashandGrab.rte. If it is in "Cortex Command/SmashandGrab.rte/SmashandGrab.rte/Index.ini", then copy the folder out so that it is.


Wed Aug 10, 2011 3:08 pm
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Joined: Tue Aug 09, 2011 2:23 pm
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 Re: Mission: Smash and Grab! [B25] [Updated! 04/08/11]
My problem is that it does the error even without the SmashandGrab.rte in the directory. I have an Index.ini in SmashandGrab.rte, and there is yet another error :???: :

'Abortion in file .\System\Reader.cpp, line 534, because:

Referring to an instance ('SmashandGrab.rte/Dafred Brain SmashandGrab') to copy from that hasn't been defined! in SmashandGrab.rte/Scenes/SmashandGrab.ini at line 12!

The last frame has been dumped to 'abortscreen.bmp''

I am clueless...Again this is with a fresh version B25 CC without ANY mods.


Wed Aug 10, 2011 4:41 pm
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Joined: Mon Oct 19, 2009 4:56 am
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Post Re: Mission: Smash and Grab! [B25] [Updated! 04/08/11]
Doesn't work on a fresh B25 install.


Sun Dec 04, 2011 1:00 am
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Post Re: Mission: Smash and Grab! [B25] [Updated! 04/08/11]
Updated! :D

I believe it was just because weapon names/folder locations had changed slightly in the new build.

I forgot to upload my fix so thank Weegee for his fix. :P

CBM02


Mon Dec 05, 2011 5:57 pm
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Joined: Mon Dec 07, 2009 12:56 am
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Post Re: Mission: Smash and Grab! [B25/B26] [Updated! 05/12/11]
I downloaded the latest fixed version. It doesn't work in build 26 when you try to start the mission, the lua console pops up becuase the mission is trying to load a bunch of nonexistant weapons.


Mon Dec 12, 2011 7:25 am
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Joined: Sat Jan 21, 2012 3:00 am
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Post Re: Mission: Smash and Grab! [B25/B26] [Updated! 05/12/11]
darvus wrote:
I downloaded the latest fixed version. It doesn't work in build 26 when you try to start the mission, the lua console pops up becuase the mission is trying to load a bunch of nonexistant weapons.

I had the same problem so here is my fix all you have to do is change the lua for the weapons So I changed bazooka into an RPG.


Attachments:
File comment: Now patched not sure if someone else has already patched this but here it is patched and ready.
SmashandGrab.rte.zip [130.9 KiB]
Downloaded 942 times
Sat Jan 21, 2012 6:12 am
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Joined: Wed Dec 17, 2008 11:35 am
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Post Re: Mission: Smash and Grab! [B25/B26/B27] [Updated! 05/12/11]
I think this might need a tune up after the latest release, I noticed a lot of core faction files have gone walkies and are in new folders again. :P

I'll get onto this when I have some free time. :)


Tue Oct 02, 2012 2:53 pm
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Post Re: Mission: Smash and Grab! [B25/B26/B27] [Updated! 05/12/11]
Thanks for the B27 Update! Keep the maps coming :D :D


Thu Jan 03, 2013 4:22 am
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 Re: Mission: Smash and Grab! [B25 - B27/B31] [Updated! 12/01/16]
Updated! :grin: I recently was searching through my dropbox and found my old mods. I blew off the dust from my copy of Cortex Command and instantly fell in love with it again. I decided to make my mods compatible with the newest version so i'm adding them to the Steam Workshop over the next few days.

Here's an old classic, Smash and Grab. For the life of me I can't even beat it nowadays (got SO close though) so I wish you all the best of luck. :)

Enjoy!

PS: It's nice to see familiar faces around here still and that some of you that helped me create and improve this mod are even on staff now. :)


Tue Jan 12, 2016 8:47 pm
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