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 Roll To Die - ENDED 
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Data Realms Elite
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Post Re: Roll To Die
Fire lots of bullets at teh robos.


Mon Jul 04, 2011 12:23 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
2 4 7 3 4 7 [Robots]

CaveCricket48
Clone #25942 [5] > Hit the deck, switch to assault rifle, and fire at bots.
You drop to the floor and fire at the Robots, you manage to score a couple of hits on the Closest Robot but fail to destroy any of them.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1] [||||----] [RELOAD SLOWED]
-Assault Rifle [18/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [2] "Guys, if we focus fire on the Northern bots, the barrier will be much easier to maintain." >Strong barrier facing South-East. Assault rifle to the North bots.
You try to both fire on the Robots and bring up a Barrier, but your aim leaves a lot to be improved on and the weak barrier you manage to raise is quickly torn down by the massed fire several rounds of which hit you not exactly helping things out all that much.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Assault Rifle [14/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Bullet Wounds [-1 to some actions]


GlowstickNinja
Clone #25944 [7-1=6] "AUGH!" Take cover and use electrokinesis and parts of clothing to patch wounds to semi-manageable state.
Using Electrokinesis you manage to cauterise some of your wounds and then wrap parts of your Jumpsuit around a few others, this is enough to stop the bleeding but there is little else you can do to heal your wounds.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand "Baron Fredrick Von Stabby"
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]
-Crippled Left Leg [-1 to rolls involving movement]
-Crippled Left Arm [-1 to rolls involving Left Arm]
-Crippled Right shoulder [-1 to rolls involving Right Arm]


Natti
Clone #25945 [5] Fire lots of bullets at teh robos.
You fire off a long burst at the robots and manage to damage one of them but don't get any kills.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [20/50]
-Basic Targeting System
-Medium Static Field Projector [50%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Nonsequitorian
Clone #25946 [3] FIRE AGAIN
You fire your Laser, spitting crimson Beams at the Robots but are distracted by a shot that nearly hits you and fail to hit anything.
Abilities:
Inventory:
-Pulse Laser [52%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [2] Fire at the 'bots up north, just as Barnox has said. When my weapon is done reloading, that is.
You turn to fire at the Robots and just as you pull the trigger several rounds hit you in the side causing your shot to go rather wide, Your Plating deflects a couple of the rounds but you still take some damage from the shots
Abilities:
Inventory:
-Rifle [7/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]
-Bleeding [-1 to some actions]


Game Events:
By some strange stroke of luck only three of the Standard Robots manage to hit anyone even though the Barrier is down, luckily the Shielded Robots miss everyone.

Map:
Image


Tue Jul 05, 2011 2:50 am
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
Channel my infinite fury into a wave of electrokinetic death.


Tue Jul 05, 2011 4:03 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
We better get at least double the points for this, this is taking forever and there's more after this.
Keep on shooting. Take any rounds for the barrier guy if need be.

Please have the decency to put the barrier in front of ME, too, if I end up diving in front of you to save your ass, Barnox.


Tue Jul 05, 2011 4:13 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Shoot the fudge out of the robots.


Tue Jul 05, 2011 8:19 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Strong South-East facing barrier


Tue Jul 05, 2011 11:23 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
> Fire at northern robots.


Wed Jul 06, 2011 2:39 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
7 1 7 5 3 6 [Robots]

CaveCricket48
Clone #25942 [8] > Fire at northern robots.
You Fire and destroy two of the Standard Robots and the Closer Shielded Robot, leaving the left side in a much better situation.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1] [|||||---] [RELOAD SLOWED]
-Assault Rifle [12/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [6] >Strong South-East facing barrier
You bring up a Barrier facing the larger group of Robots which holds under their fire.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||---] [4 turns]
Inventory:
-Assault Rifle [14/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Bullet Wounds [-1 to some actions]


GlowstickNinja
Clone #25944 [4] Channel my infinite fury into a wave of electrokinetic death.
You charge up and release a hugely powerful Bolt, but disappointingly the Robot you hit had already been destroyed.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand "Baron Fredrick Von Stabby"
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]
-Crippled Left Leg [-1 to rolls involving movement]
-Crippled Left Arm [-1 to rolls involving Left Arm]
-Crippled Right shoulder [-1 to rolls involving Right Arm]


Natti
Clone #25945 [3] >Shoot the fudge out of the robots.
You shoot at the Robots, but just as you start firing at each one they Get destroyed by #25942.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [10/50]
-Basic Targeting System
-Medium Static Field Projector [55%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Nonsequitorian
Clone #25946 [7] Look for an exit-like place.
You take a look around for an exit but there is no obvious exit that you can see other than the metal "Wall" that you came through, maybe there is an exit around the corner?
Abilities:
Inventory:
-Pulse Laser [60%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [1] Keep on shooting. Take any rounds for the barrier guy if need be.
You shoot at the Robots but the incoming fire puts your aim off enough that you fail to hit anything.
Abilities:
Inventory:
-Rifle [5/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]
-Bleeding [-1 to some actions]


Game Events:
The Robots keep on firing but fail to prevent the Barrier from being brought back up.

Map:
Image


Thu Jul 07, 2011 1:10 am
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
Kill The one robot remaining on the left side with electro-bolts.


Thu Jul 07, 2011 2:01 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Fire at the regular bots to the south.


Thu Jul 07, 2011 2:07 am
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Shoot shoot shoot at south robos.


Thu Jul 07, 2011 2:12 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
> Shoot at the last northern robot if it isn't dead yet. Hide behind barrier, take out grenade launcher, and reload it.


Thu Jul 07, 2011 6:40 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Max out the barrier.


Thu Jul 07, 2011 9:41 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Non'll be NPC'd till he gets back.
ROLLAN
2 3 7 4 [Robots]

CaveCricket48
Clone #25942 [8] > Shoot at the last northern robot if it isn't dead yet. Hide behind barrier, take out grenade launcher, and reload it.
You fire and along with #25944's Electro Bolts you destroy the Robot, you then switch to your Grenade Launcher and move closer to the Barrier as it finishes Reloading.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1]
-Assault Rifle [6/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [3-1=2] >Max out the barrier.
You pump more energy into the Barrier but with the Robots firing it's strength drops slightly.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [||----] [4 turns]
Inventory:
-Assault Rifle [14/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Bullet Wounds [-1 to some actions]


GlowstickNinja
Clone #25944 [7-2=5] Kill The one robot remaining on the left side with electro-bolts.
You launch several Bolts at the Robot, which strike it in the Chest, along with #25942's shots this causes the Robot to collapse to the floor lifeless.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand "Baron Fredrick Von Stabby"
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]
-Crippled Left Leg [-1 to rolls involving movement]
-Crippled Left Arm [-1 to rolls involving Left Arm]
-Crippled Right shoulder [-1 to rolls involving Right Arm]


Natti
Clone #25945 [3] >Shoot shoot shoot at south robos.
You fire at the Southern Robots but you fail to score any hits on them, your shots flying wide and merely glancing off the far wall.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [0/50] [|-------]
-Basic Targeting System
-Medium Static Field Projector [60%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Nonsequitorian
Clone #25946 [4] Shoot at the northern one. Try to kill him, if kill is yes, then walk around corner.
You fire off several Pulses at the Robot but they all miss, one getting rather close, but not hitting it, after firing you move towards the corner making it about halfway there.
Abilities:
Inventory:
-Pulse Laser [51%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [3] Fire at the regular bots to the south.
You fire a couple of shots at the Robots but they miss their targets by a reasonable margin.
Abilities:
Inventory:
-Rifle [3/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]
-Bleeding [-1 to some actions]


Game Events:
The Robots maintain the storm of lead, while the Shielded Robot starts advancing on the group, keeping its Shield protecting itself from fire.

Map:
Image


Sun Jul 10, 2011 1:40 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Fire some more.


Sun Jul 10, 2011 8:23 pm
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