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 Roll To Die - ENDED 
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Data Realms Elite
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Posts: 3878
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Post Re: Roll To Die
>Get to a prone position just outside the barrier and take careful aim at the passageway. Very careful.


Fri May 27, 2011 5:08 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
7 7 5 3 5 7 1 7 [Robots]

CaveCricket48
Clone #25942 [2] > When grenade launcher finishes reloading, pull out and reload assault rife (or randomly pepper the wall ahead with bullets until the gun auto-reloads).
Your Grenade Launcher finishes reloading, and then you fire at the wall with your Assault Rifle in an attempt to empty it's magazine, only after doing this do you realise that just reloading the it would have been a much more intelligent choice.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1]
-Assault Rifle [6/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [5] >Reload
You start up you Weapons Reload cycle, nothing really interesting happens, for given values of nothing and interesting that is.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||||-] [Large] [3 turns]
--Barrier [||||--] [Small] [3 turns]
Inventory:
-Assault Rifle [18/30] [||||||--]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [7-1=6] "Everybody try and cover the new guy!" >Reattempt to charge a bolt.
You retry charging a Bolt and manage to get a decent sized Bolt charged up and remaining Stable, you should be a bit more effective in the case that any Robots come into view soon.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]
-Stored Charge [+1 to next use of electrokinesis] [1 turn]


Natti
Clone #25945 [7-1=6] >Get to a prone position just outside the barrier and take careful aim at the passageway. Very careful.
You position yourself so that you can see any Robots that'll come around the Left corner while still being protected from anything around the Right corner, Then you Take careful Aim down your Machinegun for any approaching Robots you finger itching on the Trigger.
Abilities:
Inventory:
-Machinegun [50/50]
-Basic Targeting System
-Medium Static Field Projector [84%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]
-Bleeding [-1 to some actions]
-Aimed [+1 to shooting next turn]


Nonsequitorian
Clone #25946 [5] Press my back against the wall and scootch up until I can see a robot.
You have just started moving around the edge of the Barrier as you one of the advancing Robots, you decide to stay where you are and start getting ready for combat.
Abilities:
Inventory:
-Pulse Laser [63%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]


Ociamarru
Clone #25958 [5-1=4] Take four potshots at the one robot that's visible to me at the edge of the north room, then head to cover.
You wave at the Clone before you turn and fire at the only Robot you can see, suffice to say you fail to hit it at all but still manage to get a little closer to the Barriers.
Abilities:
Inventory:
-Rifle [2/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Bleeding [-1 to some actions] [|||-]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots that can be seen are starting to move towards the Clones, as #25958 fires two Rounds they begin raising their weapons, it'd seem you have their attention now.

Map:
Image


Fri May 27, 2011 10:37 pm
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Shoot dem robos when they come to sight.


Sat May 28, 2011 12:02 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Maintain barriers.


Sat May 28, 2011 12:40 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Reload, go behind barriers.


Sat May 28, 2011 5:28 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
> Reload assault rifle.


Sat May 28, 2011 8:11 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Waiting on Glowstick.


Mon May 30, 2011 1:48 pm
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
Hold bolt ready for robots.


Mon May 30, 2011 9:48 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
4 4 4 7 7 5 7 4 [Robots]

CaveCricket48
Clone #25942 [5] > Reload assault rifle.
You hit the reload button on the side of our Assault Rifle and it begins the process of reloading itself.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1]
-Assault Rifle [6/30] [||||||--]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [2] >Maintain barriers.
You try maintaining the Barriers but the unexpected rain of lead makes things a lot harder than you would of liked, causing you to have little to no positive effect on the Barriers.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [||||--] [Large] [2 turns]
--Barrier [|||---] [Small] [2 turns]
Inventory:
-Assault Rifle [18/30] [||||||--]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [8+1=8] Hold bolt ready for robots.
You manage to keep a hold on you r charged Bolt as you see the Robots begin to make their way around the Corner.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]
-Stored Charge [+1 to next use of electrokinesis] [1 turn]


Natti
Clone #25945 [1+1=2] >Shoot dem robos when they come to sight.
The Robots come into Sight and you open fire on them but are sufficiently distracted by several rounds whizzing past you to cause your shots to fly off into the far wall.
Abilities:
Inventory:
-Machinegun [40/50]
-Basic Targeting System
-Medium Static Field Projector [89%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]
-Bleeding [-1 to some actions]


Nonsequitorian
Clone #25946 [3] Try to peak at what their weapons are.
You try to see what these Robots are armed with, the spray of lead makes it obvious that they are armed with the same weaponry as those previously encountered.
Abilities:
Inventory:
-Pulse Laser [71%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]


Ociamarru
Clone #25958 [5-1=4] Reload, go behind barriers.

You rush towards the Barriers and manage to get behind it just as the lead starts flying, you then start up the Reload sequence on your Rifle. at this point you notice that your wounds have stopped bleeding, that sure is a relief.
Abilities:
Inventory:
-Rifle [2/8] [||------]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots that have made their way around the corner start firing their weapons at the Clones, with some of the rounds striking the Barriers

Map:
Image


Wed Jun 01, 2011 12:46 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Peak around the barrier, and blast some 'bots!


Wed Jun 01, 2011 2:21 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Maintain barriers.


Wed Jun 01, 2011 3:03 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Aim and shoot.


Wed Jun 01, 2011 1:36 pm
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Posts: 543
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Post Re: Roll To Die
>Electrobolt dem Bots! (through the barrier)


Wed Jun 01, 2011 6:09 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
> When the assault rifle reloads, switch to the grenade launcher and fire at the northern group of bots.


Wed Jun 01, 2011 9:23 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
8 2 5 5 6 3 8 4 [Robots]
WHY NO I DIDN'T LEAVE BARNOX'S ASSAULT RIFLE RELOADING FOR A TURN LONGER THAN NECESSARY, NOPE, NOT AT ALL.

CaveCricket48
Clone #25942 [6] > When the assault rifle reloads, switch to the grenade launcher and fire at the northern group of bots.
After your Assault Rifle has finished Reloading you bring out your Grenade Launcher and Fire at the Robots, Your Round Hits one dead in the Chest and it is torn into pieces, and the two nearest to it are more or less crippled by the blast.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [||------]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [3] >Maintain barriers.
you struggle to maintain your Barriers but the fire from the Robots proves too much of a distraction and the Barriers come dangerously close to Failing.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [||----] [Large] [1 turn]
--Barrier [||----] [Small] [1 turn]
Inventory:
-Assault Rifle [30/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [5+1=6] >Electrobolt dem Bots! (through the barrier)
You fling out a Barrage of Bolts at the Robots and manage to completely Destroy one and damage another rather severely.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]


Natti
Clone #25945 [5] >Aim and shoot.
You Fire at the Robots and hit the Robot that #25944 Damaged in the chest, sparks flying as it falls to the floor rendered inoperable. You also manage to blast off one of the Blast Damaged Robots Arms. Your projector suddenly Arcs out and intercepts three incoming Rounds that were flying past you and would likely of hit nothing, Not exactly the smartest piece of gear this Projector.
Abilities:
Inventory:
-Machinegun [30/50]
-Basic Targeting System
-Medium Static Field Projector [80%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]
-Bleeding [-1 to some actions]


Nonsequitorian
Clone #25946 [8] Get back, take aim.
You move backwards a little getting further behind the Barrier and take a deep breath to calm yourself before you Fire on the Robots.
Abilities:
Inventory:
-Pulse Laser [79%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Aimed [+1 to shooting next turn]


Ociamarru
Clone #25958 [7-1=6] Peak around the barrier, and blast some 'bots!
You peek around the Barrier and try to open fire, somehow forgetting that your gun is reloading. realising your mistake you move back and wait for it to finish Reloading before you peek out again and Fire off a round completely obliterating a Robots Head, about time those Robots get what they deserve.
Abilities:
Inventory:
-Rifle [7/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots continue Firing at the Barriers, reducing them to dangerously low levels.

Map:
Image


Wed Jun 01, 2011 10:13 pm
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