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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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 Re: Roll To Die
The SHG Robots Don't have Shotguns, shotguns would possibly be preferable to what they actually have. ROLLAN 8 [Robot] CaveCricket48 Clone #25942 [5] "Everyone back up!" > Pull out the grenade launcher, aim for the east(?) wall. Fire if robots appear.You draw your Grenade Launcher and take aim towards the far wall. You then pause to ponder how the hell the other Clones are failing so badly at dealing with this One Robot. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [1/1] -Assault Rifle [24/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [4] >Get as far as I can east by "Leapfrogging" the shields, destroying the back one and moving it in front of the front one, and repeating.You Manage to Move Forwards a few meters by leapfrogging your Barriers but the strain of repeatedly re-creating them leaves them weaker than before. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [front] [|||---] [3 turns] --Barrier [back] [||----] [3 turns] Inventory: -Assault Rifle [24/30] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance]GlowstickNinja Clone #25944 [1] >"IMMA CHARGIN MAH ELECTROBOLT!" Charge an electroboltYou try charging up a Bolt but again but you do something wrong and send a jolt across your Scars and the sudden jolt causes you to loose all concentration. Maybe you aren't cut out to charge up Bolts? Abilities: -Electrokinesis -Weak Psychic Barrier Inventory: Conditions: -Bladed Right Hand -Burn Scars [-1 to some Rolls]Natti Clone #25945 [4] >Look around for any scrap parts that could be used as some sort of a support for the MG. Like a bipod, or something.You look around for anything that you could use as a Bipod but all of the parts you see are either of the wrong shape or still attached to Robots. Abilities: Inventory: -Machinegun [34/50] -Basic Targeting System -Medium Static Field Projector [95%] Conditions:Nonsequitorian Clone #25946 [3] Take one of the robot's guns.You step up to a destroyed Robot and go to pick up it's weapon but the Robot you step up to has a vice-like grip on it's gun, as do the other two you try. Abilities: Inventory: -Pulse Laser [69%] Conditions: -Scarred Chest [Slightly Lower Damage Resistance]Ociamarru Clone #25958 [4] Give that ♥♥♥♥ a taste of his own medicine, then move to the corner.You open Fire on the Robot, sadly you are prevented from aiming correctly by having several more Holes added to your Body, you now seem to be bleeding rather more severely. Abilities: Inventory: -Rifle [5/8] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Extensive Bullet Wounds [-1 to most actions] -Bleeding [-1 to some actions]Game Events:The Robot continues firing at 25958, adding to his rather extensive collection of bullet wounds, by sheer dumb luck he avoids taking any vital damage. Map:
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Tue May 10, 2011 9:17 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll To Die
What the ♥♥♥♥. Head over to the corner and fire at the robot.
Last edited by Ociamarru on Tue May 10, 2011 10:54 pm, edited 1 time in total.
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Tue May 10, 2011 9:50 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll To Die
Jesus christ, kill the damn thing instead of trying to 'disarm' it!
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Tue May 10, 2011 10:30 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll To Die
Uh...there's only one robot left.
I actually asked Amazigh about that; he said they're using low-caliber SMGs that are really only effective against soft targets, and enemies' weapons aren't meant to replace your own.
EDIT: Oh, you're firing at a DEAD robot.
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Tue May 10, 2011 10:52 pm |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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 Re: Roll To Die
>Bolt the robot >.>
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Tue May 10, 2011 10:57 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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 Re: Roll To Die
Love how you're all just scavenging bits and ignoring your dying teammate.
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Tue May 10, 2011 11:13 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll To Die
Well I'm just hoping I live at least as long as the first person to die - I'm probably gonna die in a couple rolls, though...
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Tue May 10, 2011 11:17 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Roll To Die
>Take careful aim at the last robot and blast it out of this world.
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Wed May 11, 2011 4:58 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Roll To Die
> Blow the ♥♥♥♥ robot up with a grenade.
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Thu May 12, 2011 11:49 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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 Re: Roll To Die
>Reload
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Fri May 13, 2011 7:43 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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 Re: Roll To Die
ROLLAN 4 [Robot] CaveCricket48 Clone #25942 [8] > Blow the ♥♥♥♥♥♥♥ robot up with a grenade.You fling a grenade at the Robot, and it explodes, Rather Satisfyingly, Thankfully none of the Clones are close enough to be hit by shrapnel. All that is left of the Robot is a scattering of scrap metal. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [0/1] [||||----] -Assault Rifle [24/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [1] >ReloadYou fumble with your weapon and manage to eventually trigger the Reload mechanism, not that you are all that fast at it though. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [front] [|||---] [2 turns] --Barrier [back] [||----] [2 turns] Inventory: -Assault Rifle [24/30] [||------] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance]GlowstickNinja Clone #25944 [5] >Bolt the robot >.>You fling a Bolt at the Robot, it strikes it's leg, not that it matters all that much, given what #258942's Grenade does. Abilities: -Electrokinesis -Weak Psychic Barrier Inventory: Conditions: -Bladed Right Hand -Burn Scars [-1 to some Rolls]Natti Clone #25945 [5] >Take careful aim at the last robot and blast it out of this world.You take aim, and manage to fire off a few rounds before it is destroyed and stop firing. Abilities: Inventory: -Machinegun [30/50] -Basic Targeting System -Medium Static Field Projector [100%] Conditions:Nonsequitorian Clone #25946 [7] Blast it's arm off. Then slowly try prying the fingers.You fire a Beam and manage to Remove the Hand from the Gun, you collect it and it is thankfully undamaged, you manage to slip it onto a loop on your jumpsuit, but it'll be hard to carry around the Pulse Laser while using it without a Sling of some sort. Abilities: Inventory: -Pulse Laser [66%] -SMG [32/40] Conditions: -Scarred Chest [Slightly Lower Damage Resistance]Ociamarru Clone #25958 [4-1=3] Head over to the corner and fire at the robot.You move over to the Corner just in time to see the wall raising from the ground, and ♥♥♥♥, that's a load of Robots. Abilities: Inventory: -Rifle [5/8] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Extensive Bullet Wounds [-1 to most actions] -Bleeding [-1 to some actions]Game Events:The Robot gets Completely Obliterated before it can resume fire. Then without warning the Far Wall Raises from the Ground, Revealing 12 more Robots. Map:
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Sat May 14, 2011 12:02 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll To Die
Prone, shoot at nearest bots.
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Sat May 14, 2011 12:32 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Roll To Die
> Reload that grenade launcher ASAP and fire a shot at the "northern" bots.
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Sat May 14, 2011 12:33 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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 Re: Roll To Die
>Electrobolt as many robots as possible.
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Sat May 14, 2011 3:36 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Roll To Die
>Start firing accurate bursts from a prone position.
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Sat May 14, 2011 8:28 am |
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