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 Roll To Die - ENDED 
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Roll To Die
> Open fire, full auto. Sweep the area that the robots are in, aiming to nail all of them with at least one bullet.


Fri May 06, 2011 8:50 pm
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Post Re: Roll To Die
Amazigh, can I create waves of electricity? Kind of an AoE attack?
if yes: >Send out a pulse of electricity at the robots aiming to fry multiple targets.
if no: >Fire three bolts at the robots infront of me.


Fri May 06, 2011 8:59 pm
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Data Realms Elite
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Post Re: Roll To Die
>FIRE ♥♥♥♥ FIRE


Fri May 06, 2011 9:58 pm
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Post Re: Roll To Die
Drop down, going prone, to minimize the parts of me they can hit. Then, take aim, firing a few rounds at the nearest robot, aiming for center of mass.


Sat May 07, 2011 1:48 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
4 1 4 5 [Robots]
I'm rolling for two bots with one dice, Simplifying things out for the players.
No AOE attacks for you yet Glowstick, need more Upgrades for that.

CaveCricket48
Clone #25942 [1] > Open fire, full auto. Sweep the area that the robots are in, aiming to nail all of them with at least one bullet.
You open fire, and sweep across the area, and well... your shots seem to hit everything but Robot. Then a round grazes your Leg, at least it isn't bleeding all that much.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1]
-Assault Rifle [24/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [6] >Strengthen/Enlarge barrier.
You focus on your Barrier and Strengthen it, good thing you did given that it's taking all these bullets. You also figure it's be better to have two barriers with a gap between them so you can shoot back.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [top] [|||---] [3 turns]
--Barrier [bottom] [||----] [3 turns]
Inventory:
-Assault Rifle [30/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [7+1=8] >Fire three bolts at the robots infront of me.
You unleash the Charge as three Bolts which travel through the Barrier that appeared in front of you with no difficulty and they strike three Robots, One in the Chest and two in the Head, the one you hit in the Chest simply has it's Chest plating Blown off but the other two have their Heads turned into lumps of scrap metal.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand
-Burn Scars [-1 to some Rolls]


Natti
Clone #25945 [2] >FIRE ♥♥♥♥ FIRE
You Fire you Machinegun, Godamnit you Fire it, but well Aiming? you Don't do any of that, Nope not one bit. Suffice to say there's now a nice array of bullet holes on the far wall. Your Static Field Projector is more on the ball and arcs out four Bolts of energy that each intercept an incoming round, not that any of those rounds would of hit anyone but it's the thought that counts.
Abilities:
Inventory:
-Machinegun [40/50]
-Basic Targeting System
-Medium Static Field Projector [88%]
Conditions:


Nonsequitorian
Clone #25946 [8] Get into awesome stance. Fire shots at all of them, aiming systematically from one to the next.
You Keep Standing and Shoulder your Pulse Laser, You turn and Fire Crimson Beams into four of the Robots heads, they drop to the floor with Smoke issuing from the new eye holes you were so kind to give them.
Abilities:
Inventory:
-Pulse Laser [72%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]


Ociamarru
Clone #25958 [5] Drop down, going prone, to minimize the parts of me they can hit. Then, take aim, firing a few rounds at the nearest robot, aiming for center of mass.
You Drop to the floor and fire at the Robot #25944 blasted the Chest plating off of, Reducing it's arm to Scrap, unfortunately the Robot manages to keep a hold of it's weapon.
Abilities:
Inventory:
-Rifle [8/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]


Game Events:
The Robots open fire, most of their rounds miss and hit the far wall but some hit the Barriers and some others are intercepted by #25945's Static Field, one round does manage to graze #25942 but overall the Clones are rather lucky for now.
The Robots seem ignorant of their losses, Maybe they aren't programmed to Retreat? not that there'd be anywhere to retreat to.

Map:
Image


Sat May 07, 2011 9:51 pm
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Post Re: Roll To Die
Run halfway between where I am now, and the corner directly above me, hugging the wall. Aim and fire upon the same robot as before, from a crouching position, going for center of mass.

These robots either regenerate, or some will pop up behind us.


Sat May 07, 2011 10:37 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Roll To Die
> Be on the ready to shoot at robots that pop out.


Sat May 07, 2011 10:42 pm
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Data Realms Elite
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Post Re: Roll To Die
Ociamarru wrote:
These robots either regenerate

Zombots?

Aim for the head.


Sat May 07, 2011 10:42 pm
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Data Realms Elite
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Post Re: Roll To Die
>Take careful aim at the right robot, shoot short bursts at the hand holding the gun.


Sat May 07, 2011 10:43 pm
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll To Die
>Fire at the North robot. Aim for limb damage/severs.


Sat May 07, 2011 11:26 pm
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll To Die
This seems fun, I want to join the waiting list.


Sat May 07, 2011 11:38 pm
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Post Re: Roll To Die
>Fire another round of bolts at the three I've hit. Move towards 25945 as to be in static field protection.


Sun May 08, 2011 2:58 am
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Data Realms Elite
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Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
2 [Robots]

CaveCricket48
Clone #25942 [6] > Be on the ready to shoot at robots that pop out.
You prepare for Robots Popping out, you have no idea where they'd pop out from, but you are So Prepared if they did pop out. So Prepared that it's crazy.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1]
-Assault Rifle [24/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]
-So Prepared [+4 to any rolls involving Robots popping out of anywhere] [1 turn]


Barnox
Clone #25943 [6] >Fire at the North robot. Aim for limb damage/severs.
You open Fire on the Robot, several Rounds impact it's limbs and deal moderate Damage to them.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [top] [|||---] [2 turns]
--Barrier [bottom] [||----] [2 turns]
Inventory:
-Assault Rifle [24/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [3] >Fire another round of bolts at the three I've hit. Move towards 25945 as to be in static field protection.
You Fire off another Round of Bolts but shamefully all of them miss. Frustraded at missing you forget to move closer to #25945, Not that you weren't already in his Fields range, No sir.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand
-Burn Scars [-1 to some Rolls]


Natti
Clone #25945 [1] >Take careful aim at the right robot, shoot short bursts at the hand holding the gun.
You Shoot a couple of bursts at the Robots Arm but your accuracy is rather lacking, not to mention #25946 Destroying the Robot. You Projector only has to stop one Round this Time, due to Reduced Robot Numbers.
Abilities:
Inventory:
-Machinegun [34/50]
-Basic Targeting System
-Medium Static Field Projector [85%]
Conditions:


Nonsequitorian
Clone #25946 [8] Run up to the closest dead one and shoot it 'til it's dust, but take the weapon. Make sure I'm safe from other robots.
You Rush forwards and Fire a pair of Beams at the Robot, burning through it's Chest and causing it to fall to the ground Disabled
Abilities:
Inventory:
-Pulse Laser [64%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]


Ociamarru
Clone #25958 [1] Run halfway between where I am now, and the corner directly above me, hugging the wall. Aim and fire upon the same robot as before, from a crouching position, going for center of mass.
After getting up you manage to move along a bit, your Shot goes wide and merely strikes the far wall, not that Running and shooting is hard or anything, nope.
Abilities:
Inventory:
-Rifle [6/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]


Game Events:
The two Robots fire their weapons and are even less effective than last time, with no rounds hitting the Barriers and only one stopped by the Projector.
The Remaining Robot turns to and aims at #25946 and 25958, seeing as how they are closest to it.

Map:
Image


Sun May 08, 2011 9:57 pm
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Data Realms Elite
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Post Re: Roll To Die
>Run to where the all used to be, drop to a prone position and take aim at the next wall.


Sun May 08, 2011 10:34 pm
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Run to the nearest corner, then drop to a prone position. It seems like the others have the final bot covered, and this'll distract it for them, plus I probably won't get hit considering I'll be clocking in faster than an Olympic athlete.


Last edited by Ociamarru on Mon May 09, 2011 12:42 am, edited 1 time in total.



Sun May 08, 2011 10:45 pm
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