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 [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS! 
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Joined: Fri Dec 17, 2010 2:28 am
Posts: 7
Location: Georgia, United States of 'Murrikah
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
I'm getting an error that says something along the lines of:

Abortion in file .\System\Reader.cpp, line 534, because:
Referring to an instance (Green Clone FG Arm) to copy from that has not been defined! in MDCHQ.rte/Actors/Clones/Clones.ini at line 176!

And the appropriate line it references looks like this:

AddActor = Arm
PresetName = Green Clone FG Arm
Mass = 5
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Base.rte/Actors/Clones/Arm.bmp
FrameCount = 5
SpriteOffset = Vector
X = -4
Y = -3
EntryWound = AEmitter
CopyOf = Wound Flesh Entry
ExitWound = AEmitter
CopyOf = Wound Flesh Exit


This error started coming up after I updated to B24, i'm not sure if I goofed somewhere down the line but this copy of the base clone that's in MDCHQ.rte sure is.


Fri Dec 17, 2010 2:44 am
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
A couple of builds ago, the green clone stopped being defined in the Base.rte, as it was replaced by the Coalition.

You may have had a mod before that that brought the Green Clone back, or made a modification to the Base.rte.

Though I don't know what is causing the error from this limited info, you'll either need to learn how to code to get the Green Clone back in, or wait for Maximdude to rise from the dead and update his map.

Or you can just do a clean install without MDCHQ. It'll work.

EDIT: Actually, just do it without MDCHQ. It will save you a lot of trouble.


Fri Dec 17, 2010 6:09 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
Down in the bottom of the Base.rte/Actors.ini is a line that looks like this:

//IncludeFile = Base.rte/Actors/Clones/Clones.ini

Remove the dashes and MDCHQ will work again.


Fri Dec 17, 2010 2:20 pm
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Joined: Wed Apr 27, 2011 1:54 am
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
I've got the Aborted error! it says:

Abortion in file .\System\Reader.cpp, line 534, because:

Failed to open included data file in Wildlife.rte/Scenes.ini at line 3!

The last frame has been dumpted to 'abortscreen.bmp'

I included abortscreen.bmp and I tried removing/replacing various files to see if anything would change. Everything is as it was before I messed with it (yay simple copypasta). The error started with me when I tried to save a simple scene that I made that had a wildlife background. scene making has been failing with me since I first downloaded the game with the humble indie bundle 2 last christmas. Any time I tried to test or save a scene, the game would instantly freeze and crash. However, I recently got and installed a new graphics card. I thought perhaps it would affect how the game ran for me. to my surprise, it actually let me save a scene. When I tried to test that scene, the game froze, and I then got the error message that I have now when I try to restart it.

Any ideas anybody? Please and thank you for any help!

EDIT: rar'd my screenshot coz it was too big of a filesize


Attachments:
abortscreen.rar [129.14 KiB]
Downloaded 301 times
Wed Apr 27, 2011 2:16 am
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Data Realms Elite
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
Let me explain this to you.

When you saved the scene, it created the [scene name].ini and a reference to it in the Scenes.ini and a reference to Scenes.ini in Index.ini.
The problem is that Wildlife.rte doesn't have a Scenes.ini, so the Index.ini is referring to a file that doesn't exist.
The solution would be to either comment out the IncludeFile = Wildlife.rte/Scenes.ini -line in Index.ini or create the Scenes.ini yourself.


Wed Apr 27, 2011 12:40 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Location: Somewhere in the universe
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
Basically go to WildLife.rte/Index.ini open it with notepad and erase the Scene.ini reference.

For simple scene making simply save it to base.rte, it saves everyone the trouble of making a Scenes.ini manually and saves people from explaining it to you or saves some confusion.


Wed Apr 27, 2011 5:18 pm
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Joined: Wed Apr 27, 2011 1:54 am
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
dragonxp wrote:
Basically go to WildLife.rte/Index.ini open it with notepad and erase the Scene.ini reference.

For simple scene making simply save it to base.rte, it saves everyone the trouble of making a Scenes.ini manually and saves people from explaining it to you or saves some confusion.


worked!

thanks so much :D

i managed to save a level in base.rte without anything exploding but it still crashes when i try to actually test the level. any ideas on how to actually be able to play my own levels? >.>


Wed Apr 27, 2011 9:14 pm
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
Okay all you have to do is edit a scene and save it to a new name. Then go to base.rte/scenes.ini and change the location on planet to something else because the points will overlap otherwise. This should allow you to choose your scene.


Wed Apr 27, 2011 9:52 pm
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Joined: Wed Apr 27, 2011 1:54 am
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
dragonxp wrote:
Okay all you have to do is edit a scene and save it to a new name. Then go to base.rte/scenes.ini and change the location on planet to something else because the points will overlap otherwise. This should allow you to choose your scene.


worked again! im gonna look at some of the other threads and see if i cant figure out how to make a decent scene of my own worth playing.

thanks again :D


Wed Apr 27, 2011 10:31 pm
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Joined: Sat May 21, 2011 6:17 pm
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
I'm getting the following message. I posted this in the mod thread that presumably caused it, but I figured someone here might be able to help as well

Abortion in file ./system/Reader.cpp, line 534 because:

Referring to an instance('Base.rte/Passive Generator') to copy from that
hasn't been defined! in CyborgZombies.rte/Scenes/base.ini at line 339!

The last frame has been dumped to 'abortscreen.bmp'

And then cortex command stops working. How do I fix this?


Sat May 21, 2011 11:35 pm
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Joined: Sun Jun 05, 2011 10:50 pm
Posts: 23
Location: USA, Earth
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
Im having somewhat the same problem so ill add mine

Abortion in file .\System\Reader.ccp, line 531, because:

Refering to an instance ('Flame 1 Hurt') to copy from that hasn't been defined! in AEG.rte/AEG/Ammo/Ammo.ini at line 318!

The last frame has been dumped to 'abortscreen.bmp'

The first thing that makes this weird is that i deleted this mod yesterday..

The second is that the game just crashes after this and displays

The exeption Breakpoint
A breakpoint has been reached
(0x80000003) occurred in the application at location 0x005c7bca.

Click OK to terminate the program

The third thing thats weird is that I have already reinstalled CC three times!

What is this!


Sun Jun 05, 2011 11:03 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
Where is Cortex Command installed?


Sun Jun 12, 2011 4:48 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
Tankman101 wrote:
'Flame 1 Hurt'

This is clearly a B23 issue. Download B24.


Sun Jun 12, 2011 8:58 pm
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Joined: Thu Aug 04, 2011 11:26 pm
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
Image

Installed on desktop, no mods, Windows 7


Thu Aug 04, 2011 11:29 pm
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
Did you perchance install it over a previous installation of Cortex?
Promgrounds.rte is an rte from a mod or a previous version, it's not in the newest.


Fri Aug 05, 2011 4:16 pm
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